your choices of what items should be in the match
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http://teamfortress.tv/forum/thread/8961-highlander-pick-ban-system
To keep all the new pick/ban game-mode related suggestions and discussion easier to pick out.
SalamancerTESTING AND FEEDBACK.
By no later than this Saturday, everyone should try to play in a pick/ban PUG. The tactical questions, I leave to you. Should each team ban 5 weapons for the game? Should each team pick 9 non-stock weapons that become their only choices? Should defaults be in play for bans? Have a chat about this and run some PUGs with different rules. See what works, what's fun to play. Do so with the knowledge that you are essentially alpha-testing a competitive lobby system for TF2.
Wanted to get an open discussion about developing a pick/ban game-mode going, without talking about why valve have chosen this direction. I've taken some of the suggestions from the other thread to put in here.
Some of the basic possible outlining rules:
*Use ETF2L/UGC whitelists as a template, pick/bans come afterwards?
*Stock weapons always allowed?
*Picks overrule bans or vice versa?
*Bans only with no picks?
*Pick/bans apply to both teams?
*# of pick/bans per team?
*How to decide which team pick/bans first? (coinflip, heavy-fist fight, simultaneous but other team can't see your choices. etc)
*Team captains assigned on each team decide pick/bans or random chance of players being selected to choose a single pick/ban.
*Take turns pick/banning till # of choices are exhausted or have a round of bans followed by picks. (dependent on pick/ban overrule choice)
*Ban set hats -flakx
*Map vote before weapon bans -pudding_cup
*Always allowed unlocks? (e.g kritz) -rawrspoon
More advanced/weird rules:
*Locked/unlocked loadout for the duration of the map?
*Pick/ban visibility to the other team (To allow for possible tactical pick/banning)
*Multiple pick/bans of the same item allowed? (Tactical pick/banning, e.g BLU really want to play with deadringer spy so they pick it 3x, RED don't mind playing against deadringer so they spend their bans on degreaser/wrangler/spycicle instead)
Personally I think the following rules would make for a pretty fun system:
*ETF2L whitelist template,
*Stock weapons always allowed,
*Bans overrule picks,
*Bans apply to both teams,
*6 pick/bans per team,
*Coinflip,
*No captains/random individual players choose pick/bans,
*Take turns pick/banning,
*Unlocked loadout,
*Visible pick/bans,
*Single pick/ban.
Hope I haven't made any logical mistakes :D
TL;DR Post your ideas for the rules that would make the best pick/ban HL game-mode! I'll add to the basic outlines/possible advanced rules as we go. Hopefully we'll come up with a bunch of different possible game-modes that people can try out in PUGs/mixes.
http://wac.450f.edgecastcdn.net/80450F/mix108.com/files/2013/02/142593650.jpg
amazing poster spartan
donated
Kinda wish the scope of the prizes was a bit bigger tho, would be nice to see an awkward lunch/dinner with the team that gets sent over for $500/something crazy for $1k. We saw some pretty big individual donations last time didn't we? (Robinwalker?)
CALLING SHITWIZARD 2013