Patch notes are out on the updates tab
EDIT: ITS OUT BOYS
Account Details | |
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SteamID64 | 76561198009951419 |
SteamID3 | [U:1:49685691] |
SteamID32 | STEAM_0:1:24842845 |
Country | United Kingdom |
Signed Up | September 21, 2012 |
Last Posted | August 2, 2020 at 1:33 PM |
Posts | 141 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Coolermaster Master Keys Pro S |
Mousepad | Steel Series QCK |
Headphones | HyperX Cloud |
Monitor | BenQ GL2450 |
Patch notes are out on the updates tab
EDIT: ITS OUT BOYS
I saw the Yz50'd frag video, got curious and began to look into it.
First thing I watched involving competitive players was the winter 2010 communities vs. pros with the pros being eMg.
If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.
I think that is a major underestimation of how willing cheaters are. There will be a bunch of a different cheaters with different motives whether it be boosting, fun ruining or just simply getting the top rank for the hell of it. Just because there is a time wall behind doesn't mean they will stop, take scammers as an example.
There a link to a full size version of the promotional picture by any chance?
Limb-ohhCongrats to Froyo, and thanks to production team. The casts and overall feel of the stream was great.
But not to get ahead of myself, what now?
Why you gotta make me feel this way Dashner, fantastic job
Someone PLEASE get sideshow some water before his throat gives in
I've been to the NEC on a few occasion, would be a good upgrade on previous locations.
Holy fucking shit front page boys.
Really hoping everything goes smoothly on the production side, a lot eyes going to be on this one.
Light hearted shit talk is alright but when things get personal or people start actually insulting with the purpose of offending its pretty shitty imo.
BLoodSireNerfing it is a fine idea. But you have to play with a thing to know how. The divergence between comp and other TF2 is so appalling today because of the decisions made years ago to adopt the "ban it now, wait for fix later" mentality. Not only does that starve the weapon of the competitive context needed to see a meaningful fix, it sends the weapon to the grave yard as those that are eventually fixed in some way, almost never (is there even 1 example?) make it back into the whitelist.
Those who so optimistically look ahead to MM as the savior of comp TF2 must espescially come to terms with this. We've built an airtight meta-wall in 6v6 and we've hid behind it for many years. The truth is, the powers that be shaped the game to allow the cookie cutter lineup to thrive because of a communial holier-than-thou idea that it was the best/most competitive. There's good argument for that, and it worked because we were on our own and could make that decision. If it was annoying, seemed to threaten that meta, of empowered a non-standard class to the point where it seemed we might have to look at it more than we wanted; it got banned. Bonk, jarate (i argued against it myself), GRU (and we helped design that one), the banners, loch n load, all got the axe because they are...too good? Too annoying? Meta ruining?
There have been awful unlocks (phlog). There have been unlocks we've given a shot and had to abandon (quick-fix). But the majority get a ban first ask questions never treatment, and all I'm saying is that if the comp TF2 community expects MM to save the day, they need to expect being "annoyed" at some unlocks.
The day is coming when you're going to see a 4 scout with bonk, 2 quick-fix medic rollout to mid vs. 3 GRU heavies and 3 meds of varying ubers. If we can't cope with the damn loose cannon, we screwed, team.
This, opting bans for weapons at this stage is really dumb.
I think a good start would be lowering the overall damage and knock-back but giving the charge time a ramp up that would increase the damage to its current state if held long enough so that randomly getting hit from long/mid distance isn't as punishing. Perhaps increase the projectile speed or knock-back with that ramp up too so that the projectiles don't become a pointblank one hit wonder and can still offer a way for the demo to deny provided enemies get close up on him so that the weapon still retains its perks.
dangoI mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.
So just because a weapon makes a class more fun we should neglect the fact thats its broken?
We should unban Crit-a-Cola too I guess. Make scout even harder to shoot and allow him to do 144 damage shots but it makes scout more fun so we should unban it!
I'm not opposed to the weapon because I feel that it does have some place with its ability to deny but the donk needs a rework.