Camus
Account Details
SteamID64 76561198088174793
SteamID3 [U:1:127909065]
SteamID32 STEAM_0:1:63954532
Country Denmark
Signed Up April 7, 2013
Last Posted January 11, 2022 at 11:39 AM
Posts 281 (0.1 per day)
Game Settings
In-game Sensitivity 5.5
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1280x800
Refresh Rate
 
Hardware Peripherals
Mouse Razer Deathadder Black edition.
Keyboard  
Mousepad Razer Goliathus
Headphones Microsoft LifeChat LX-3000
Monitor  
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#5583 HUD editing: short questions, quick answers in Customization
_KermitDid you try messing around with the animation for the Shade element?

It's called CasualCategory_Selected in hudanimations, try disabling that maybe?

Yes, but that controls the shade that appears when you click the button "casual" then on the core game modes.

posted about 6 years ago
#5581 HUD editing: short questions, quick answers in Customization

Is it even posible to remove the black shade when opening the finding game option?

Changing "Shade" in "matchmakingdashboardsidepanel" does nothing. I also tried to add a shade to cover the bottom part but it only covers the side panel.

https://i.imgur.com/rlMy9Yd.jpg

posted about 6 years ago
#5580 HUD editing: short questions, quick answers in Customization
SylvHypnotize hud help.
Ammo doesn't appear at all
The name and health that appears during a freezecam is near the top left instead of the middle.

Go to: "freezepanel_basic.res" and edit "FreezePanelBase" [$WIN32] play with xpos and ypos.

posted about 6 years ago
#5643 Show your HUD modifications! in Customization

Main menu (still making custom background).

https://i.imgur.com/2oETwnM.jpg

posted about 6 years ago
#5637 Show your HUD modifications! in Customization

Final version (maybe)

Ready up mode

https://i.imgur.com/PgDGdvN.jpg

Spectator panels

https://i.imgur.com/tK9Tq5t.jpg

posted about 6 years ago
#5573 HUD editing: short questions, quick answers in Customization
NokkYou can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.

This is what I was looking for, thank you!

posted about 6 years ago
#5571 HUD editing: short questions, quick answers in Customization
_KermitHave you tried adding "alpha" "0" or a low value to the playerpanels_kv part of hudtournament?

That might make every element within the box transparent, not sure though.

I only want the main box to disappear but keep all the other elements (class image, player name, ready box and checkmark).

I tried using "alpha" "0" but it makes everything go transparent sadly.

posted about 6 years ago
#5569 HUD editing: short questions, quick answers in Customization

Is there a way to remove or make the boxes fully transparent so I can only keep the information?

I tried using custom vtfs but it does not look fully transparent.

https://i.imgur.com/mUGMlZe.jpg

posted about 6 years ago
#5568 HUD editing: short questions, quick answers in Customization
domthewhiteguyhow can i add a small charge label under the crosshair to any hud i end up using. i know its supposed to go in hudmediccharge.res but idk anything else. also if i wanted to remove the larger charge number would i do visible/enable 0 for the normal charge label? thanks ahead of time!

In "hudmediccharge.res" under "ChargeLabel" change "labelText" to "#TF_UberchargeMinHUD" which changes the huge ubercharge label to only the charge number % and then change the font to a lower size.

I would suggest to install a custom font and your preferred size for better results.

I hope this is what you are looking for.

posted about 6 years ago
#5567 HUD editing: short questions, quick answers in Customization
Comanglia Side question related to this

I can't seem to find a way to disable the center part of the panel when you have tf_use_match_hud 1 it's not there when it's set to 0. I don't know beginning to this it's tied to a different HUD file other than hudmatchstatus.res

I see Camus in his screenshots above doesn't have this center panel that's a transparent Blue | Red and then black under neath it.

You have to move "RoundCounter" and "BGFrame" to "xpos: 9999" in hudmatchstatus.res

In some rare cases things cannot be moved for some reason so what I always try first is moving the "xpos", if it doesn't work setting "tall and wide to 0", if it doesn't work and if it is tied to an image "whatevernamefile" I remove the name.

posted about 6 years ago
#5636 Show your HUD modifications! in Customization

More spectator testing.

https://i.imgur.com/hNVB2qf.jpg

posted about 6 years ago
#5634 Show your HUD modifications! in Customization
zenCamusTesting transparent spectator panels.

https://i.imgur.com/ZhRqwgU.jpg
It fits well with the targetids and killfeed, but honestly I prefer things to have at least semi-transparent if not opaque backgrounds, just for the sake of legibility. It is of course your hud and your design choice, I would just recommend if you go with this style to have a very clear way of seeing who is dead and who is alive at a glance, perhaps with a dead icon, or maybe a red background or something. The hud is coming along great though :)
edit: just saw the dead players have grayed out class icons, that works (though obviously I couldn't tell so quickly just at a glance, but I'd probably get used to it)

I have the same feeling actually, I changed the respawn timer color to purple because it was hard to tell who was actually dead. I will maybe move it on top of the class icons, or create a custom dead icon.

For the boxes I was thinking in making it a little more complex but we will see.

Thanks for the feedback!

Edit: Also you can see through the transparent panels when a sniper is using the scope, it looks weird.

posted about 6 years ago
#5632 Show your HUD modifications! in Customization

Testing transparent spectator panels.

https://i.imgur.com/ZhRqwgU.jpg

posted about 6 years ago
#5562 HUD editing: short questions, quick answers in Customization
_KermitIn one of the res files, possibly the default iteam effect meter one, there is a part called "x_base_offset" or something very similar, look through the files and remove that maybe?

Removing "x_offset" from both "huditemeffectmeter_cleaver.res" and "huditemeffectmeter_scout.res" and then fixing the "xpos" once again did the trick. Thanks a lot!

posted about 6 years ago
#5560 HUD editing: short questions, quick answers in Customization

I'm having some problems with item effect meters on scout, using 3 weapons at the same time look fine.

https://i.imgur.com/clYY4VM.jpg

But then only using Energy drink or the Cleaver get moved to the right for some reason. (If I fix the .res files for energy drink and cleaver to be on the center alone they look fine, but then when using 3 weapons the energy drink and cleaver get moved to the left) D:

https://i.imgur.com/e6G6ErU.jpg

Anyone knows how to fix it?

posted about 6 years ago
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