never stopped improving since the day we met
super fun to hang out with
learns fast and takes criticism really well
also really good arrows
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SteamID64 | 76561197977662230 |
SteamID3 | [U:1:17396502] |
SteamID32 | STEAM_0:0:8698251 |
Country | Canada |
Signed Up | December 3, 2012 |
Last Posted | February 18, 2023 at 3:43 AM |
Posts | 144 (0 per day) |
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Played with him on Oregon swat unit and zombie redneck family
hes got great comms and hits good rockets + he is an awesome friend
someone has to archive Tyrones old vods!!
have not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.
you fucking idiots
if he has not found a team yet you should really consider him, every time he wants to play scout he practices a lot and then as soon as he gets pretty good he gets picked up as medic.
He will practice a lot and get really good + he is a great person and friend <3 gl Killem
CheesyMacgyver
Scout
Intermediate
Metalworks
You can download STV from http://sizzlingstats.com/stats/208036
Or my pov from https://www.dropbox.com/s/hue2vqmlouopwtb/20140508_2017_cp_metalworks_rc5_red_blu.dem
Whichever you prefer.
I just spent about 4 hours straight on 9007199254740992
I got to 301284 points and then my fucking big toe pressed spacebar and reset my game.
Highfive!, Romeo Love.
I dont know how to add the picture to my post but whatever
FoxI know this doesn't help, but why don't you just sell the S. Festive Scattergun/just get a regular S. Scattergun, or just play with viewmodels off? I don't understand how you can love a weapon that you have, but don't like to look at it? It sounds like a paradox ?_?
It was a Christmas present from a good friend, I enjoy having viewmodels on but the lights are distracting. Anyway I think I figured it out if I join a random pub before anything else the lights will be gone and then I can join any other server and they will be gone but if I join a comp server or an mge server first before the pub the lights will stay on no matter what.
Hello! Recently I really want to try using my viewmodels on as scout but I have a S. Festive Scattergun so the lights are super distracting, is there any way I can continue to use my S Festive Scattergun (I love it so much) but remove the lights so it looks like the stock scattergun? I would prefer if it would work within sv_pure 2 (I think its 2 the one that comp uses that disables a lot of stuff)
I remember trying out a bunch of stuff from the tf2 fps improvement compilation a while ago and when I installed the hatless mod it removed the lights but I prefer hats to be on and back then I played with viewmodels off but now I want them on with the lights removed so I tried to just take some of the files from the hatless mod that I thought would remove the lights
C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\custom\cfgstuff\particles
I have 2 files "item_fx.pcf" and "item_fx_dx80.pcf"
C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\custom\cfgstuff\models\player\items\scout
6 files "xms_scattergun.dx80.vtx" "xms_scattergun.dx90.vtx" "xms_scattergun.sw.vtx" "xms_scattergun_v.dx80.vtx" "xms_scattergun_v.dx90.vtx" "xms_scattergun_v.sw.vtx"
After putting these files in I launched into tf2 and tried to play MGE but the lights were there so I was kinda sad and went to play some cp_orange and the lights were gone so I went back to MGE and the lights were gone and they stayed gone for a day or so and I was loving it but now they are back!
Anyone know what is going on? Thank you!
HeadfulofSandvich since by the time you respawn the enemy timer would probably either have already counted down or be on the verge of doing so, and suddenly that pick class that you sacked for becomes a liability
Lets say the attacking team sacs for a sniper and the defending team has started the clock at last to lock it down by the time the sniper gets up and into position yeah they will have capped/locked last and unlocked second but they are still completely contained and the team with the sniper can just cap second again and eventually unlock last with the sniper already up and ready to make the advantage they need/want.
Sorry if I am misunderstanding how the mode works but it seems like everyone is assuming that you cannot go past the point you own and hold a forward position.
I have been imagining this all on Snakewater for some reason, I think the mode would work best on a new map with really well thought out forward spawns so if you wipe a team that pushes your last right before last locks down you can quickly move up, put a scout on second to start running down the timer while the rest of your team can move up into the enemy forward spawn area (area not spawn door like a nice area to fight in that they respawn at) to try and keep them out and keep pushing your momentum and then say you win that fight do the same to the next forward spawn area.
DavidTheWinThat sounds like an interesting take on the "shot clock" idea, which had a few flaws. This sounds quite good, but the first problem I can see is what if the attacking team completely fucks up their push, which in a normal game would leave the defending team open to take mid. If mid was locked in this case, the defending team would be stuck on their second, introducing a stalemate.
You can still take the position on the middle point, right? Its 4am so I am having trouble imagining how this works but if I understand it correctly then the team holding middle pushes into second and fucks it up like you say then the team defending second caps second so their timer starts going down and then they move ahead into middle and take the position and deny the enemy team of any entry and then once their second timer runs down they can capture middle.
Also I like the idea I agree it seems like an interesting take on the shot clock
If you have the melee out you will see the eye effect I am pretty sure.
Cheesymcnugget. plz