tragicSup boys,
Med for hire here.
Whoever picks him up will have to pay for their own server as tragic and a free tragicserver do not come as a package deal. Trust me, I've been through that before.
Account Details | |
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SteamID64 | 76561198023681469 |
SteamID3 | [U:1:63415741] |
SteamID32 | STEAM_0:1:31707870 |
Country | United States |
Signed Up | November 15, 2012 |
Last Posted | July 21, 2020 at 7:05 PM |
Posts | 83 (0 per day) |
Game Settings | |
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In-game Sensitivity | 12in/360 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Zowie EC1 eVo |
Keyboard | Cooler Master QuickFire MX black |
Mousepad | |
Headphones | |
Monitor |
tragicSup boys,
Med for hire here.
Whoever picks him up will have to pay for their own server as tragic and a free tragicserver do not come as a package deal. Trust me, I've been through that before.
FireStarwhud_reloadscheme at any time (including in your autoexec) fixes the scoreboard issue, I believe around tough break was when minmode scoreboards stopped loading properly
I'll just put that in my autoexec then, at least saves me the typing. Thanks for the explanation.
Is there a reason why the scoreboard defaults back to the large scoreboard every time I launch the game? Even on minmode 1 by default it's still the large one.
Mercyless-Chriz_Tah_FahTFW you realize that the last letter of each sentence spells "memes" as well as the fact that wretch DEFINITELY did it on purpose.
how the fuck did you notice that LOL
The meme paranoia from playing with wretch for a season. I look for memes EVERYWHERE.
TFW you realize that the last letter of each sentence spells "memes" as well as the fact that wretch DEFINITELY did it on purpose.
You could say that the VAC has been...remedied...
Someone had to do it.
jimmijhttp://imgur.com/XYB5Rcj
k
Can anyone test soldiers that hold crouch when they jump vs pencil jumping? If it also shrinks your hitbox like that medic it would probably be worth knowing. Besides looking dumb, pencil jumping could be worse *cough* mustard *cough.*
BenroadsChriz_Tah_FahI don't think this was mentioned yet. The main door exit out of lobby has some weird clipping on it that I will sometimes get stuck on while trying to do the wall sticky jump across yard into choke. If this was clipped to be flat it would be nice. I can post a screenshot later, but most people probably know the spot I'm talking about. The door is supposed to be a shutter so it has a little metal piece sticking out that you can sometimes run into and get completely stopped. It happens often enough where I have to make a conscious effort to avoid it during rollouts. Every once in a while I get stuck on it when trying to get more speed off the sticky jump (by walking closer to the wall).
Anyway, it's a little annoying and no one would complain if you clipped it.
http://puu.sh/n3gjy/9b5c3494c2.jpg
I think this is the area you're talking about, I somewhat included it in my post but it was more of a general point on the map since I didn't want to go around and have a screenshot of each area he used this prop in. Having all instances of this prop be nonsolid would be great since it really only seems to annoy people.
Yeah, that's it. I thought I clicked all the screens to check but I guess I missed one. You seem to have covered just about all of it.
I don't think this was mentioned yet. The main door exit out of lobby has some weird clipping on it that I will sometimes get stuck on while trying to do the wall sticky jump across yard into choke. If this was clipped to be flat it would be nice. I can post a screenshot later, but most people probably know the spot I'm talking about. The door is supposed to be a shutter so it has a little metal piece sticking out that you can sometimes run into and get completely stopped. It happens often enough where I have to make a conscious effort to avoid it during rollouts. Every once in a while I get stuck on it when trying to get more speed off the sticky jump (by walking closer to the wall).
Anyway, it's a little annoying and no one would complain if you clipped it.
The wall with the railing at last (the side without the shutter door) catches a lot of splash damage. If it could be made one solid wall or if the railing at the top was just removed it would probably be for the best. If you hit the railing with a rocket or a sticky there is no guarantee that you will hit someone standing on the railing, and you will almost never hit someone on the other side. Generally objects that catch splash in a way that doesn't really make sense are just annoying in general.
I also run max settings on my 4790k with dual 680s (I only run single in tf2) and get much better fps than you're getting, I feel like your frames should be higher (I posted some of my results earlier in the thread).
DanpixedChriz_Tah_FahNegligible difference, but at least the frames didn't go down.windows 10 is just a visual revamp of windows 8. No core elements have changed.
This is just the first link I found on the matter but based on the benchmarks here: http://www.dualshockers.com/2015/07/30/windows-10-vs-windows-8-1-gaming-benchmark-comparison-which-os-grants-better-performance/
It implies more than a visual revamp. Boot times and OS size have also decreased so at the very least there's less bullshit getting in the way. Windows 10 is still free until July 2016 if anyone else wanted to check it out.
In case anyone else was curious about performance in Windows 10 (I decided to check it out after infinity's post), I just upgraded and ran the demo again.
Windows 8.1:
2639 frames 16.120 seconds 163.70 fps ( 6.11 ms/f) 13.546 fps variability
2639 frames 15.991 seconds 165.03 fps ( 6.06 ms/f) 11.919 fps variability
Windows 10:
2639 frames 15.981 seconds 165.14 fps ( 6.06 ms/f) 12.658 fps variability
2639 frames 16.009 seconds 164.85 fps ( 6.07 ms/f) 12.931 fps variability
Negligible difference, but at least the frames didn't go down.
2639 frames 16.435 seconds 160.57 fps ( 6.23 ms/f) 12.727 fps variability
2639 frames 16.313 seconds 161.77 fps ( 6.18 ms/f) 12.357 fps variability
CPU and overclock: i7 4790k @ 4.6Ghz
Graphics Card: 2x GTX 680s
Driver version: 355.82
dxlevel (default is 90): 90
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Personal high graphics cfg
Shadows enabled/disabled: enabled
Additional notes: With second monitor hooked up
Edit: Interestingly enough, when I changed the -dxlevel to 95 as well as turned on HDR (was off previously for some reason) and world reflections (which don't apply for this particular demo) I got these results:
2639 frames 16.120 seconds 163.70 fps ( 6.11 ms/f) 13.546 fps variability
2639 frames 15.991 seconds 165.03 fps ( 6.06 ms/f) 11.919 fps variability
My frames went up slightly with higher settings, although it is probably due to dx 95 being better compatible with my hardware. For anyone with a high end computer that doesn't feel like they get the proper framerates should maybe try tweaking settings and dxlevels to higher values.
I use mx blacks and it isn't an issue at all. The only problem are the crickets out in the quad. It sounds like I'm about to be attacked.