Chriz_Tah_Fah
Account Details
SteamID64 76561198023681469
SteamID3 [U:1:63415741]
SteamID32 STEAM_0:1:31707870
Country United States
Signed Up November 15, 2012
Last Posted July 21, 2020 at 7:05 PM
Posts 83 (0 per day)
Game Settings
In-game Sensitivity 12in/360
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie EC1 eVo
Keyboard Cooler Master QuickFire MX black
Mousepad  
Headphones  
Monitor  
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#53 [BREAKING NEWS] phorofor cut from ronin in The Dumpster
tragicSup boys,

Med for hire here.

Whoever picks him up will have to pay for their own server as tragic and a free tragicserver do not come as a package deal. Trust me, I've been through that before.

posted about 8 years ago
#233 flamehud reborn in Customization
FireStarwhud_reloadscheme at any time (including in your autoexec) fixes the scoreboard issue, I believe around tough break was when minmode scoreboards stopped loading properly

I'll just put that in my autoexec then, at least saves me the typing. Thanks for the explanation.

posted about 8 years ago
#231 flamehud reborn in Customization

Is there a reason why the scoreboard defaults back to the large scoreboard every time I launch the game? Even on minmode 1 by default it's still the large one.

posted about 8 years ago
#7 ranga in for eL cLaSsIcO in News
Mercyless-Chriz_Tah_FahTFW you realize that the last letter of each sentence spells "memes" as well as the fact that wretch DEFINITELY did it on purpose.
how the fuck did you notice that LOL

The meme paranoia from playing with wretch for a season. I look for memes EVERYWHERE.

posted about 8 years ago
#3 ranga in for eL cLaSsIcO in News

TFW you realize that the last letter of each sentence spells "memes" as well as the fact that wretch DEFINITELY did it on purpose.

posted about 8 years ago
#84 remedy vac??? (haven't seen any posts about this) in TF2 General Discussion

You could say that the VAC has been...remedied...

Someone had to do it.

posted about 8 years ago
#72 A glaring issue with projectile hitboxes in TF2 General Discussion
jimmijhttp://imgur.com/XYB5Rcj
k

Can anyone test soldiers that hold crouch when they jump vs pencil jumping? If it also shrinks your hitbox like that medic it would probably be worth knowing. Besides looking dumb, pencil jumping could be worse *cough* mustard *cough.*

posted about 8 years ago
#32 Updating cp_snakewater in Map Discussion
BenroadsChriz_Tah_FahI don't think this was mentioned yet. The main door exit out of lobby has some weird clipping on it that I will sometimes get stuck on while trying to do the wall sticky jump across yard into choke. If this was clipped to be flat it would be nice. I can post a screenshot later, but most people probably know the spot I'm talking about. The door is supposed to be a shutter so it has a little metal piece sticking out that you can sometimes run into and get completely stopped. It happens often enough where I have to make a conscious effort to avoid it during rollouts. Every once in a while I get stuck on it when trying to get more speed off the sticky jump (by walking closer to the wall).

Anyway, it's a little annoying and no one would complain if you clipped it.

http://puu.sh/n3gjy/9b5c3494c2.jpg

I think this is the area you're talking about, I somewhat included it in my post but it was more of a general point on the map since I didn't want to go around and have a screenshot of each area he used this prop in. Having all instances of this prop be nonsolid would be great since it really only seems to annoy people.

Yeah, that's it. I thought I clicked all the screens to check but I guess I missed one. You seem to have covered just about all of it.

posted about 8 years ago
#26 Updating cp_snakewater in Map Discussion

I don't think this was mentioned yet. The main door exit out of lobby has some weird clipping on it that I will sometimes get stuck on while trying to do the wall sticky jump across yard into choke. If this was clipped to be flat it would be nice. I can post a screenshot later, but most people probably know the spot I'm talking about. The door is supposed to be a shutter so it has a little metal piece sticking out that you can sometimes run into and get completely stopped. It happens often enough where I have to make a conscious effort to avoid it during rollouts. Every once in a while I get stuck on it when trying to get more speed off the sticky jump (by walking closer to the wall).

Anyway, it's a little annoying and no one would complain if you clipped it.

posted about 8 years ago
#15 Updating cp_snakewater in Map Discussion

The wall with the railing at last (the side without the shutter door) catches a lot of splash damage. If it could be made one solid wall or if the railing at the top was just removed it would probably be for the best. If you hit the railing with a rocket or a sticky there is no guarantee that you will hit someone standing on the railing, and you will almost never hit someone on the other side. Generally objects that catch splash in a way that doesn't really make sense are just annoying in general.

posted about 8 years ago
#241 TF2 benchmarks in TF2 General Discussion

I also run max settings on my 4790k with dual 680s (I only run single in tf2) and get much better fps than you're getting, I feel like your frames should be higher (I posted some of my results earlier in the thread).

posted about 9 years ago
#205 TF2 benchmarks in TF2 General Discussion
DanpixedChriz_Tah_FahNegligible difference, but at least the frames didn't go down.windows 10 is just a visual revamp of windows 8. No core elements have changed.

This is just the first link I found on the matter but based on the benchmarks here: http://www.dualshockers.com/2015/07/30/windows-10-vs-windows-8-1-gaming-benchmark-comparison-which-os-grants-better-performance/

It implies more than a visual revamp. Boot times and OS size have also decreased so at the very least there's less bullshit getting in the way. Windows 10 is still free until July 2016 if anyone else wanted to check it out.

posted about 9 years ago
#203 TF2 benchmarks in TF2 General Discussion

In case anyone else was curious about performance in Windows 10 (I decided to check it out after infinity's post), I just upgraded and ran the demo again.

Windows 8.1:
2639 frames 16.120 seconds 163.70 fps ( 6.11 ms/f) 13.546 fps variability
2639 frames 15.991 seconds 165.03 fps ( 6.06 ms/f) 11.919 fps variability

Windows 10:
2639 frames 15.981 seconds 165.14 fps ( 6.06 ms/f) 12.658 fps variability
2639 frames 16.009 seconds 164.85 fps ( 6.07 ms/f) 12.931 fps variability

Negligible difference, but at least the frames didn't go down.

posted about 9 years ago
#188 TF2 benchmarks in TF2 General Discussion

2639 frames 16.435 seconds 160.57 fps ( 6.23 ms/f) 12.727 fps variability
2639 frames 16.313 seconds 161.77 fps ( 6.18 ms/f) 12.357 fps variability

CPU and overclock: i7 4790k @ 4.6Ghz
Graphics Card: 2x GTX 680s

Driver version: 355.82
dxlevel (default is 90): 90
Resolution: 1920x1080
Full-screen or windowed: Full
FPS configs enabled: Personal high graphics cfg
Shadows enabled/disabled: enabled

Additional notes: With second monitor hooked up

Edit: Interestingly enough, when I changed the -dxlevel to 95 as well as turned on HDR (was off previously for some reason) and world reflections (which don't apply for this particular demo) I got these results:

2639 frames 16.120 seconds 163.70 fps ( 6.11 ms/f) 13.546 fps variability
2639 frames 15.991 seconds 165.03 fps ( 6.06 ms/f) 11.919 fps variability

My frames went up slightly with higher settings, although it is probably due to dx 95 being better compatible with my hardware. For anyone with a high end computer that doesn't feel like they get the proper framerates should maybe try tweaking settings and dxlevels to higher values.

posted about 9 years ago
#5 Blue snowball vs snowball ice? in Hardware

I use mx blacks and it isn't an issue at all. The only problem are the crickets out in the quad. It sounds like I'm about to be attacked.

posted about 9 years ago
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