YrrTsarbucks(Sigafoo Challenge Cup) Map pool got heavily updated. ...
koth_bagel_a10
oh fuck i better get back to work on this artpass
Nice :) I have one piece of feedback from an inhouse pug I played on this map a couple weeks ago. Overall, the map played really well and I had a lot of fun. There was one problematic sniper sightline though:
http://images.akamai.steamusercontent.com/ugc/481148341162154821/44CF9F1FFEA027EEF25862A3F61B9C5AC9921B62/
This platform gave snipers a free view of two entrances to the point area:
https://i.gyazo.com/bfb3830ec0b9f56f2cd215ea745fe908.jpg
A good sniper completely locked my team out of using those two entrances because it was near impossible to contest him: he was miles away from us, and his whole team was right in front of him. If he even were contested, he could just hop off the platform and be in the middle of his 5 teammates. Because we couldn't use those two entrances, we were forced to use the third entrance:
http://images.akamai.steamusercontent.com/ugc/481148341162159511/8A906216CBBB6F34EABA8F48BE5C763EDD7E6999/
Not a very advantageous position. It's on low ground surrounded by high ground, and it's not a very large area. It was super easy to get spammed out here, and tough to effectively move forward from, so the potential downside of the sniper (5v6 kinda in a teamfight) was really hard for us to exploit.
I think it's worth changing: Maybe these boxes could be removed to prevent non-mobile classes from reaching that platform?
http://images.akamai.steamusercontent.com/ugc/481148341162163121/B465923FEC39DB7C027134A7427F9A5AA60D4F73/
Alternatively, the platform could also be turned into an angled roof so nobody can stand there.
Keep up the good work on the map! I think it's already in a playable state and I hope more people playtest it, especially after the next update.