xhodzIs there a way to make numbers usable in team selection? (1 for auto, 2 for spec, etc..)
great update otherwise
Nice idea, forgot to re-add it when I was making the team selection menu. It's done
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SteamID64 | 76561198070085936 |
SteamID3 | [U:1:109820208] |
SteamID32 | STEAM_0:0:54910104 |
Country | Netherlands |
Signed Up | May 30, 2014 |
Last Posted | August 28, 2015 at 11:12 AM |
Posts | 34 (0 per day) |
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xhodzIs there a way to make numbers usable in team selection? (1 for auto, 2 for spec, etc..)
great update otherwise
Nice idea, forgot to re-add it when I was making the team selection menu. It's done
copied from my steam group announcement:
Update: version 1.7: Trade-ups and big overhaul
I was already planning on releasing a big overhaul update, and because of the trade-ups, it got pushed to the front. Check out some of the stuff I changed in this imgur album
Changes:
Made a new main menu for CBHUD. I'm probably releasing it sometime this week, with some other changes
smvnhttp://puu.sh/iAGhV/12e79e3c1b.jpg
how do i make the name of items smaller in the weapon selection menu?
In case you haven't figured this out yet, here's how: Go into your clientscheme and ctrl+F for ItemFontName. There will be 3 entries for it. The game selects one of those font definitions to display the item name, I think it's dependent on the length of the name. Fiddle a little bit with the tall value to get it the way you want it.
So there's a problem I've been having with class images, and I'm kinda hoping someone can help me out with this, because it also involves textures and transparency. I run tf2 in dx8.1, which means texture transparency is a problem. Normally that doesn't bother me, but the class images turn transparent when you cloak, which doesn't work for dx8.1, so this is what happens: Uncloaked vs. Cloaked. Is there a way to use the texture thingies to make it so that the class images don't turn transparent (or fail to turn transparent, in my case)
ninjajiro
By the way, What font did you use for the health and stuff?
The font is called Prime, available in light and regular (I pretty much only used regular here). It's the same font as the one used in extelevision's casting hud, and can be downloaded from here for free.
CagensteinIt looks cool but i don't think that it will be very useful gameplay wise
Maybe not, we'll see.
Started working on a new hud, based on eXtv's casting hud.
http://puu.sh/hn0dh/2811295a7c.jpg
Sorry for ignoring this thread guys, I don't check it very often
Astrin_This is very off topic but what FPS config is that?
Also that is a beautiful HUD! ^_^
Thank you :3 The config I'm using is just Chris maxframes config with directX 8.1
it_is_crownIGNORE, please
IGNORE AGAIN, please/
The real quostion is - can we get server time left under the round timer?
I'll see what I can do for the next update
Major update for CBHUD
Changes:
New optional target ID with health bar
New optional alternate disguise menu
Added Arena winpanel
New freezepanel
Fix for overheal colors on target ID
Fixed winpanel for multi-area maps
Made payload hud elements more compact
Made engineer's "building..." meters bigger
Brushed up the closed captions
Fixed "Scrambling teams" message
Updated for EOTL context menus in backpack
Screenshots:
New Freezepanel
Brushed up closed captions
New Arena winpanel
New optional disguise menu
New optional Target ID (low health)
New optional Target ID (Overhealed)
Bigger "Building..." meters for engineer
New context menus that were added in EOTL
How to use the new optional stuff:
Go into cbhud\resource\ui and change the following:
For the new target ID: Delete the current SpectatorGUIHealth.res and rename SpectatorGUIHealth-new.res to SpectatorGUIHealth.res
For the new optional alternate disguise menu: Delete the current folder called disguise_menu and rename the folder called disguise_menu-ALT to disguise_menu
Sorry for taking so long with this update, I hope you guys will enjoy the new stuff!
f_blueColdBallsCan I move the MGE hud element? I have my chat over there, so I'd like to move it down or to the side or something. Also, is there a way to change its font?Open resource/ui/basechat, find the "HudChat" section and edit ypos to 55. This sets the chat box exactly below the MGE opponents.
That's not exactly the point. I like where the chat is right now, so I'd like to change MGE's positioning stuff.
Can I move the MGE hud element? I have my chat over there, so I'd like to move it down or to the side or something. Also, is there a way to change its font?
Kinda showing off, but only because I'm really content with the result, so I'll include it in the next update for CBHUD. Made a new disguise menu:
I suppose it's not really a modification, more of an addition I'm not sure of, so I want some opinions. What do you guys think of my arena winpanel I made for cbhud?