AmirBnkColdBallsI stole Collycat's genius concept and tried it on my own hud (CBHUD). I actually kinda like what it has become.Any chance you could actually release this hud or it's just to mess around with?
I'll give you a DL when I get home.
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SteamID64 | 76561198070085936 |
SteamID3 | [U:1:109820208] |
SteamID32 | STEAM_0:0:54910104 |
Country | Netherlands |
Signed Up | May 30, 2014 |
Last Posted | August 28, 2015 at 11:12 AM |
Posts | 34 (0 per day) |
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AmirBnkColdBallsI stole Collycat's genius concept and tried it on my own hud (CBHUD). I actually kinda like what it has become.Any chance you could actually release this hud or it's just to mess around with?
I'll give you a DL when I get home.
I stole Collycat's genius concept and tried it on my own hud (CBHUD). I actually kinda like what it has become.
Slayer6The text under the Medic's name is cut off. What's the .res file and which lines do i have to modify to fix it?This happens in spectator mode only.
Screenie
http://i.imgur.com/cY3IGXv.png
And a second question how can i change the backgrounds for the loading screen when you are joining a server?
First question: It's called datalabel in spectator.res, you might need to increase the tall value in hudlayout for CSpectatorTargetID
Second Question, I think the loading screen stuff is found in chapterbackgrounds.txt, but I'm not 100% sure on that.
AcoomaWhere can i find these files?
http://i.imgur.com/iFALviL.png
edit: looked through a lot of the main gcf files i could find but still lost
I've looked through the VPK files, and I think the way they're rendered is through a "description" in the VMT instead of a VTF file. If you use GCFScape to open tf2_misc_dir.vpk, then go into \materials\hud\ you can find them there.
CaDDyHow to fix health http://steamcommunity.com/profiles/76561198068230118/screenshot/536249579820343064 ?
That's a question for this thread.
Wanted to make a new class selection screen. I'm not sure if I'm gonna implement it, but I do like it.
SpannzerHow do I change the fgcolor of a piece of text to change according to what team you're on? Is it possible?
Also can I change the opacity of team coloured bars?
For example, something like this:"TeamBox"
{
"ControlName" "CTFImagePanel"
"fieldName" "TeamBox"
"xpos" "c0"
"ypos" "c0"
"zpos" "0"
"wide" "100"
"tall" "100"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_2_lodef" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"
"teambg_3_lodef" "../hud/color_panel_blu"
"scaleImage" "1"
"src_corner_height" "15"
"src_corner_width" "15"
"draw_corner_width" "0"
"draw_corner_height" "0"
}
I don't think you can change the fgcolor depending on team, the opacity should be doable by adding an "alpha" "130" for example
How can I get a big semi-translucent circle without using custom textures? The biggest I'm getting is this with Paula.ttf, But I wanna make something bigger for my class selection screen.
SpannzerColdBallsWhere can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.I thought images referenced in vgui/replay/thumbnails bypassed sp_pure?
They do, but with the added "hassle" of having to go into a non-sv_pure server first to pre-load the custom textures. If there's no other option I'll do that,but if it's possible with existing gamefiles I'd prefer that.
Where can I find the killfeed's icons and how can I put them in a hud as a texture? I wanna try something for the spy-cicle's meter, but I can't seem to find the right file. Also I'd prefer not to use a custom texture so that it still works in a comp server.
sevennnlooks like medhuds font
and looks really nice
It might be, I think Intellectual used roboto too. I picked it because it's the same font as bxhud though.
DreVery nice. Any plans on releasing mvm version?
I've done some stuff to make it work for MvM, but I never play it myself, so I haven't tested most of it. If you should have any demo files playing mvm I might be able to make it work.
After updating bxhud I wanted a new challenge, so I decided to make a hud from scratch. After working on it for months, I think it's ready for release, so here it is.
Screenshots
Download
Steam Group (I'll be posting announcements for updates 'n stuff here)
Github repository
Credits:
Raysfire for his awesome hud tutorial series and answering my questions/feedback
Whayay because I used some of ya_hud's colors and main menu stuff
Goat_ because I used goat_HUD's freezepanel
Boat and JustRepairMeBro for playtesting and feedback (Check out JustRepairMeBro's stream to see the hud in action)
Kama for giving feedback
omniColdBallsHow do I get my 5cp icons like this?
Currently, the only way this has been figured out so far is by replacing the vtf file, unless Zimmy has figured something else out, so these won't work in servers with sv_pure
This is just a random thought, but i was thinking maybe something like how ya_hud made the circles with a custom font (paula.ttf), but I couldn't come up with anything. Does anybody know a way to work with this? It's kind of a long shot, but still
How do I get my 5cp icons like this?
http://i1304.photobucket.com/albums/s540/Zimmy-/Untitled-1_zps4fa3380a.png
I found it in this thread, but the guy hasn't answered other people when they asked about it, so maybe someone else knows a way to get them like that. Preferably in a way that they still work in servers with sv_pure.