Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted July 25, 2024 at 7:06 PM
Posts 1322 (0.3 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#13 Highlight: Muuki vs. 3/6 in Videos

https://en.wikipedia.org/wiki/Joke

posted about 8 years ago
#38 Koth Product (former pro viaduct) in Map Discussion

Just two minor things that bugged me

Why can you stand both on top of these windows (Prop is solid) as well as on the little ledge?:
(There are also several other windows on the map. How should we know which ones we can stand on and which ones we can't?)

http://i.imgur.com/g93zW37.jpg

http://i.imgur.com/b0YfeYb.jpg

This feels incredibly unsmooth to walk into:

http://i.imgur.com/NiQcSLO.jpg

posted about 8 years ago
#11 cp_windfall in Map Discussion

cp_windfall
Current version: a2fix
Download link: https://www.dropbox.com/s/7ld09g4209vflqk/cp_windfall_a2fix.zip?dl=0

Changelog: a1 to a2
- Resized and reworked the middle
- Resized and reworked the flank close to choke
- Resized and reworked the second point
- Reworked the lobby area between last and second to make it easier to clear, as well as denying sniper sightlines
- Made the "main flank" entrance to mid split in two & added shutter in the choke direction
- Added a shutter door on right side of last (from defenders perspective)
- Removed the dropdown on last and reworked it into an entrance on left side
- Moved ammo and health around
- Clipped/blockbulleted props/brushes etc
- Resized/Moved stuff
- Lots of more stuff to discover


Personal comment:

With these changes middle should feel less like a clusterfuck. It might be straight forward. Lighting and optimization are still not properly set up yet, but the basics are there and it is playable. I'm still very much in the feedback period of mapping. This version also has more dev textures than the last, but that's because I couldn't be arsed with it this time.

Screenshots in OP!

EDIT: I played around on my map with bots and I'm gonna try to fix/improve areas that are very awkward to fight in.

posted about 8 years ago
#43 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

Will this be casted?

posted about 8 years ago
#8 Highlight: Muuki vs. 3/6 in Videos

Now I know why 3/6 swapped player roles...

posted about 8 years ago
#116 omphud-redux in Customization

I welcome these changes, or something similar to the actual hud ^

EDIT: I also have this problem with the hud:

http://i.imgur.com/hPcTDp5.jpg

posted about 8 years ago
#727 PugChamp in Projects
EemesCan we have unlocks such as the sticky jumper, rocket jumper and demo shields unbanned? They can be useful in certain situations in game but mainly they just make pregame a lot more fun (i.e the first 2).
I don't get why pugchamp doesn't just have the global whitelist: if we are playing pugs to practice then we should have the same rules as the real leagues; if we are playing them for fun we should include what are some of the funnest weapons.

It's probably to prevent people from griefing and only using targes & jumping weapons...

But I still agree. Shouldn't people who equip these items and tryhard with them be banned anyway?

posted about 8 years ago
#15 Mirelin banned from ETF2L in TF2 General Discussion
gemmwhy would you ever cheat on your main i dont even understand it

same reasons why anyone would cheat at all, i imagine

posted about 8 years ago
#43 EU Team Elo is back in Projects
GentlemanJonIt's just for fun at the moment but as the ratings become more accurate over time the results should become more interesting

Maybe they become more accurate on wether or not the team in question will win or loose, but the scoreline predictions always predicts the winner to get 5 rounds (or 6, in case of golden cap)

posted about 8 years ago
#725 PugChamp in Projects

https://eu.pug.champ.gg/game/58a7152fce289607236b176d Wrong config for KOTH on the server - We can't add up again

edit nvm

posted about 8 years ago
#62 We seriously need more koth and a/d maps. in TF2 General Discussion
CaeliNobody wants to scrim on it.

Because ur dumb and ragequits in scrims, it's not because of the map

Caelithat was really impolite

Yeah, because it is really polite to leave mid scrim.

posted about 8 years ago
#17 We seriously need more koth and a/d maps. in TF2 General Discussion

-gran -reckoner +bagel +logjam

posted about 8 years ago
#6 What are your favorite scripts? in TF2 General Discussion

//////Medic config to call fake ubers with e

alias +collaideuberfaketoggle "bind e collaideuberfake"
alias -collaideuberfaketoggle "bind e collaideubermask"
alias "collaideubermask" "voicemenu 0 0; say_team Masking uber!"
alias "collaideuberfake" "voicemenu 1 7; say_team Faking uber!"
bind <key> "+collaideuberfaketoggle"

Pretty fun thing I came up with myself, although someone probably has done it already.

Hold <key> and press e to fake call uber. It's pretty useful.

posted about 8 years ago
#724 PugChamp in Projects

Maybe we can ask zoob for some fix or solution

posted about 8 years ago
#721 PugChamp in Projects

People playing in games mysteriously disappear in logs if they don't use the username pugchamp servers try to force

Idk if there's a possible fix but it's annoying to see 11 people in the logs all the time, even though there were 12

posted about 8 years ago
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