- Clean and minimalistic
- Clean font, like verdana, arial or Asimov (the non-wierd asimov)
- Ammo and health at the bottom of the screen, not close to the crosshair.
- Transparent scoreboard & no fully colored blocks anywhere
Account Details | |
---|---|
SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
Posts | 1322 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
I have to disagree with you Twiggy. Having solid lamps literally above doors is ridiculous, especially if the only way of clearing it is to look straight up. On process you have a roof above sewer, but one can easily see you from the chokepoint and PC/IT area. (If you're pushing towards mid).
Making more hiding spots doesn't necessarily make a map better. Imagine if every window on the walls on granary would be solid, for instance.
Whoah! had no idea this existed. Thanks a whole bunch!
I bought the Star Wars: Jedi Knight pack for 6 euros (5 games) totally worth it.
What I'd like to see is for someone to make an mge map of all interesting areas on all competitive maps.
My personal list would include process & gullywash second, sunshine mid. And maybe even some highlander maps? The roof area on pl_badwater, for instance.