Can you use the updated maps? Last time I checked you still used snakewater_u6 and reckoner_b1
Account Details | |
---|---|
SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
Posts | 1322 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
Isn't there one of these threads like every week?
Segno
CollaideI find it to be more difficult to be pixel perfect at really long distances, and difficult to turn around in case, say a scout, runs around you. It's more convenient to stick with one, but I find it more useful to have several. Similarly, many people use different sensitivities on different classes; sometimes even on different weapons.
FireI guess for people who don't Snipe alot it's somewhat useful, but im 99% sure that if you're sniping alot you can get more consistent with 1 sens.
Anyways, it's there and nobody needs to use it if he doesn't want to, when you're not comfortable with your sniping you can give this a try :)
My desk isn't large enough for me to turn around 90 degrees in half a second on my normal sens.
http://i.imgur.com/nMgn1uo.jpg
This clipping seems wierd. In my opinion, you should make the clip straight and make the part of the roof sticking out nonsolid.
http://i.imgur.com/a8NUTcj.jpg
I suspect there is a blockbullets brush here. I understand that you don't want to have stickies in spots like these, but you can still have those stickies on the right side of the metal ramp. I would make the blockbullets brush larger.
http://i.imgur.com/pKiuZnB.jpg
A clip sticking out too long. Only on red side (last) from what I saw.
http://i.imgur.com/SiTMgNO.jpg
Bluething above healthkit in lobby has its clipping too far out.
http://i.imgur.com/aXjHko5.jpg
This is really wierd. If I was you I would make the clipping above these walls on last completely vertical, or all with a slight angle, not mix those things. In rare cases, demomen who sticky jump or people who get juggled will get stuck on this...
Other than that, I'm really liking 99% of the changes you are making. Keep the good work up!
spammyWhy would you want to change your sens on a fly? I'd honestly prefer sticking with one and just playing with it
I find it to be more difficult to be pixel perfect at really long distances, and difficult to turn around in case, say a scout, runs around you. It's more convenient to stick with one, but I find it more useful to have several. Similarly, many people use different sensitivities on different classes; sometimes even on different weapons.
I just made this script, so I just thought I'd share it in case anyone's interested.
If you scroll up one "tick" you will get a faster zoom sensitivity , and if you scroll down one "tick" you'll get slower zoom sensitivity.
[2.]
⬆⬇
[1.]
⬇⬆
[.5]
alias up "zoom_sensitivity_ratio 2; bind MWHEELDOWN middle"
alias down "zoom_sensitivity_ratio 0.5; bind MWHEELUP middle"
alias middle "zoom_sensitivity_ratio 1; bind MWHEELUP up; bind MWHEELDOWN down"
bind "MWHEELUP" up
bind "MWHEELDOWN" down
zoom_sensitivity_ratio 1
You will probably need a decent scrollwheel to use it effectively.
You can do it in waay more steps but I just wanted 3 different settings, rather than the 2 you are restricted to if you do standard binds. I use zoom_sensitivity_ratio 0.5 in really far distances and 1 in medium. With this script I'm gonna start using 2 in close quarters.
Some people say that "sensitivity is just personal preference", and it largely is. However, make sure your sensitivity is functional. If you have to turn around a lot maybe 50cm/360 isn't good, and if you have trouble making really small hand movements 4cm/360 might not be for u either.
Phiit's too bad the only possibility for reckoner is voting out sunshine
this is probably completely bias talking but i'd really have liked to see other maps get the voting out treatment like granary or something. but. ignore me because i am the creator of sunshine/reckoner and my opinion doesn't mean nearly as much as people who play on them in the season.
best of luck to everyone, no matter the maps.
I think there are many people who dislike sunshine as a map, and that's probably why the admins think it's the best option
I feel sad when I see awesome looking huds that I can't use because of an opaque class selection screens or scoreboards... It's ok for pubs but I really dislike these things in competitive formats.
nitedumb stuff like counterjumping
The goal of mge is to improve your aim, so it's dumb to counterjump in mge. (If you want to be efficient).
In actual games however, there are cases counterjumps will lead you to win team fights, last pushes etc.
Great edits, I disliked the song though
sopsI wonder if someone will make a mod that makes the scattergun and the shotgun centered, would be really cool.
Do the pellets get fired from the center?
GlastryCollaideBlitzoDrop the name!
http://steamcommunity.com/profiles/76561198253475371
it's not azn alt ahah
They were on the same server at the same time, playing mge against each other, so obviously both of them can't be azn