Hi I'd maybe like to cast some time perhaps possibly (EU) (It's my dream)
Account Details | |
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SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
Posts | 1322 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
Hey, used your map for like 10 months now and wanted to give you some criticism (minor stuff)
Clipping over the house is very offputting (Make the bot area a proper cuboid maybe?)
The floor is more... bland(?) than tr_rocket_shooting2 and makes depth perception too difficult (for me)
With that being said you did an amazing job with this map! Thanks a lot. =)
I was rocket jumping really late at night one week day last semester. In one dream I was rocketjumping around IRL and everyone thought I was so cool and I felt like cool dubstep music was playing in the background as I did insane pogos and syncs through town. When I woke up and was drowsy I got really fucking mad because I wanted to keep rocket jumping and I didn't realise I was awake at first.
I just noticed that you updated the site.
I have a couple of suggestions to make the site even better:
- Some sort of personal sorting system. Favouriting or something...
- Advanced searches with options like: a lot of players weraing a tag, a specific map, search for logs containing two people in particular, sorting by date (rather than checking every log you had a year ago), matches where your teammates are all on your friends list [obviously for logged in users]
Don't wanna seem like a dick but these things would make me love the site even better
Thx for all your work
When read the title I thought it would be a wierdly titled frag movie starring open-level turkish soldiers or something.
Kond3PI don't think the red area would flow well and it just seems out of place or unfinished. Maybe make it a lot smaller or combine the two buildings.
https://i.gyazo.com/2d3709a9a133cba19c9087f9ef93f8a8.jpg
Hmm... maybe. I'll look more into it
[Fun Fact] That flank actually used to be a lot larger. At the inception of the map the exit was next to the red crate on 2nd, and the entrance was next to the blu crates on mid.
wtzYou've like combined elements of sunshine, badlands and granary in that mid.
It's still very different from any of those
edit: the only thing I took from granary was a prop, and from badlands a prop with wood on it, doesn't really qualify imo
wtzAlso why do u need a story lol
i'm bored and wanted to write something lol! xD random
also: "Simple Definition of windfall
: an unexpected amount of money that you get as a gift, prize, etc."
cp_windfall
Current version: a7
Download link: https://www.dropbox.com/s/70d1urqq3yb3phd/cp_windfall_a7.zip?dl=0
Past versions: a1, a2fix,a3a, a4, a5,
a6
This map is intended for competitive 6v6 play. I tried to do some detailing (for personal practice) even though it is merely an alpha map. So far out of all the versions (see below) I have spent probably way more than 450 hours in total. Got inspiration from several maps but in this version I focused on my own thing a lot more.
Story of windfall v1.2
RED and BLU both cheaply acquired half of an island, which coincidentally has a large amount of natural resources. Without the other side knowing, they bought half of the island each. When they found out who the other half belonged to, they hired mercenaries to seize the industrial operations of the entire island. [I am a bad writer]
Story of the mapping of windfall
This is the spiritual successor of my previous (maps) waterworks, which was completely reworked about 7 times. The eighth time I completely reworked it, I felt like the name should be more unique in order to distinguish it from maps like glassworks and metalworks.
Any feedback is apperciated! However, major layout changes and fixing unintentional game-breaking bugs is my first priority! When I come close to a beta version I will stop making big changes, and also ramp up the detailing, lighting and optimization.
Screenshots (a5-a7):
Link to imgur album
Rollout guide (a5-a7):
Link to youtube video
http://i.imgur.com/iSfo8Bj.jpg
The skybox is pretty low. You bump it with your head if you sticky-jump with ONE stickybomb!
http://i.imgur.com/Z8dqnh5.jpg
You need to allign stuff like this
http://i.imgur.com/CD16lIl.jpg
This makes the map non-symmetrical. You should consider putting the health kit in the middle and splitting the ammobox into two (one for each entrance to the area under the point).
http://i.imgur.com/9mdI6l6.jpg
The roof is probably not tall enough in this room. If you have height differences (@the ramp) you generally need to have the roof higher up to allow for people to move around properly.
http://i.imgur.com/pjfjDWo.jpg
This roof also needs to be moved up (same reason)
http://i.imgur.com/IEKbDLI.jpg
You almost can't jump here (i'm fairly certain scouts can't double jump without bumping their heads). Needless to say, roof needs to be higher up.
http://i.imgur.com/9dBS36v.jpg
This doorway seems really narrow
http://i.imgur.com/GAPsVTY.jpg
You can see through the rooves of buildings into each room.
http://i.imgur.com/dRI5ZRN.jpg
This sightline was already pointed out, but it's even worse if you can stand in this room and look out.
http://i.imgur.com/dDpR8SX.jpg
I would clip stuff like this
http://i.imgur.com/ZXGrTpY.jpg
Sightline
http://i.imgur.com/pRxaw40.jpg
Two medium healthkits too close to each other
http://i.imgur.com/6ft7J2R.jpg
This doorway is really narrow
http://i.imgur.com/xFYzllz.jpg
This intersection makes for a pretty sloppy design imo. I guess it could work but 3/4 doorways are fairly narrow so you would need to make them larger (watch out for sightlines)
http://i.imgur.com/M7lzJna.jpg
The control point seems really crowded and with barely any space two move around (which can be OK in some instances, perhaps if there are enought ways to get inside the building (and if they're large enough [see cp_sunshine mid])
Please don't take my feedback as insults!
Thanks
-Collaide
Antaresyou could be mistaken for one. the sole reason you created your account was to white knight him
You can be mistaken for a pewdiepie sub because everything you say is horrendously cringeworthy
EDIT:
Antaresboy you sure got me there
boy you did it again
TsarbucksIt's being pulled to be a flanker, a defender, and a supporter all at once.
Dude you watch too much uncle dane
Spyromancerthe game's been near perfect (balance wise) since release.
I feel like having people (still) interested & invested in the game as developers would be better for the health of the game
IntellectualCollaideI feel like having people (still) interested & invested in the game as developers would be better for the health of the gamei feel that water is wet
Neato