Corunson
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Signed Up January 27, 2016
Last Posted September 15, 2021 at 10:00 PM
Posts 468 (0.1 per day)
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#22 my 5cp idea to help with stalemates in TF2 General Discussion
PontI think if we put in a 10 minute round timer, teams will just turtle up on last if they lose mid and refuse to push until the round ends. 10 minute timers could actually have a reverse effect on what we're trying to accomplish?

10 minutes is a lot of time so if they do park the bus on last they would just only put themselves at risk of losing anyways, and 10 minutes is hard to defend if the other team knows you are going to do that for the remainder of the time. Also teams would do/do it anyway with more time so this just gives more chances. If a team can't cap last after so many times then it's their bad, if a team loses cause they refused to try to go out of last, it's their bad again.

Also i feel that this would give teams more chances to practice how to fight in a uber v uber situation, try pushing even with equal player advantage etc.

domthewhiteguylysol is talking about round times when they reset after a cap being 5 mins (which isnt a new idea but ive never seen it tested), not your idea of having 5 minutes for a round.

what's the difference between round times and time in a round? i don't understand

HildrethPlay more Koth.

^^^^^^^^^^^^^^^^^^^^ We need more koth maps

posted about 7 years ago
#20 my 5cp idea to help with stalemates in TF2 General Discussion
LysolYeah, I always felt like 10 minute round times were a little too long. I think shortening the round time to like 5 minutes, (that resets after every capture) would help speed things up. I'm not saying stalemates are a huge problem, it'll just speed the game up a bit. It'll be kind of like a 24 second shot clock in basketball. I feel like it'll force plays out of teams, and shorten up some stalemates.5 minutes is enough for like 2 or 3 ubers, so its not that like teams won't have time to do stuff.

I think if we did 5 minutes it would be too short for teams to have enough opportunities to push last or push out of last. Also it would be too fast that i feel that would cut the flow of the game more than what 10 minute timer would do already.

posted about 7 years ago
#9 my 5cp idea to help with stalemates in TF2 General Discussion
lucrativethe 5cp meta is fine and everyone who thinks that stalemates are a result of the game mode you're just wrong. Trying to force stalemates out of the meta is a lost cause considering it is a strategy that was developed by players, not by the design of he gamemode (this is why 10 minute stalemate timer is included in the gamemode). It is simply the safest and easiest way to play at high levels as top level players can turn any pick into a winning push. Its not the greatest to watch or the funnest way to play, but is effective at what it does and teams shouldn't be forced to turn away from that just because people find it boring to look at.

If you change the rules, or change the gamemode, players will develop another strategy equally as "unfun" to play against and people will complain about that too, like they always do.

Some teams stalemate more than others, that is true. But the way I see it if you can't get creative enough or have enough strategies in mind to try and break a solid defense by an opposing team, do you really deserve to win anyways? Why would a team ever push against an offense they know won't win. In terms of actually winning games, there is no point.

Although I agree that there are ways to break any stalemate if you play your team and advantages right. the problem is even the best players sometimes suffer to break stalemates because of nerves and the game itself with it's classes and weapons (weapons can be balanced but it's much harder for classes to be balanced).

Also some maps are just designed for stalemate to be hard to break. I feel 10 minutes is plenty of time to think of ways to break stalemates and a good way to prevent the worst kind of stalemates that go on for the entire map.

Also there really is only one unfun strategy to make in 5cp and that is stalemates (and by stalemates i mean where teams don't do shit for a looooooong time. The only real problem i can see is if the losing team decides to park the bus until the timer resets, but that is bad because you put yourself at risk of losing if you never do anything besides holding last. though if you can tell me any problems you see tell me as i might just be ignorant af.

posted about 7 years ago
#1 my 5cp idea to help with stalemates in TF2 General Discussion

After seeing uncle dane's recent video it got me really thinking about what changes could happen to make 5cp less stalematey.

So the biggest problem that i saw from most people is that the round timer is set to around 10 minutes to capture a single point and the time resets when one is captured.

I feel that maybe if we have instead 10 minute rounds it would encourage people to push more and would guarantee 3 mid fights a map in etf2l and 6 mid fights in ESEA , and this is stating if the worst happened where teams would not be able to cap once. Although I know it's not perfect I feel this could be a good possibility to try out.

Thoughts? Concerns? let me know

Edit: Also i'd like to say that overtime on the final point would be fine as well so that even if the team ran out of time they can cap the point if they were winning the fight

posted about 7 years ago
#12 ETF2L Season 26 Premiership playoff teams determined in News
MidnightMickDrackk doing his ghey "Teapot" impersonation & WTF is up with Starkie's face?!!!Sinetijesus christ, stark's face

There is a dark shadow on part of stark's face that makes it look like part of his face is missing

posted about 7 years ago
#43 top competitive tf2 plays ever? in TF2 General Discussion

https://www.youtube.com/watch?v=UB6h3um4T58 @ 1:06:55

The blaze bomb to get the 2k on kaidus and knoxx

posted about 7 years ago
#2028 stream highlights in Videos
faggethttps://clips.twitch.tv/milky_tf2/FrailParrotMrDestructoid

Fuckin hell I wanted to see if he hit the airshot at the end of the clip

posted about 7 years ago
#18 Grammy's Discussion in Music, Movies, TV
dot_White kids say atcq isn't good and write off famous people using their platforms for something besides telling the kids in the ghetto to sell drugs and kill others as "political bullshit"

I didn't say I hate that group personally and i can't even judge them really since i haven't head of their music ever. I shouldn't have said they were retarded but inf act their performance on the Grammy's was. And they did bring political bullshit but it wasn't about drugs but about "more protest shit against trump, and he hates blacks and gays. yada yada" (even though he is the only republican president that has been pro gay and has received the Ellis island award) it's just selfish of them

posted about 7 years ago
#7 Grammy's Discussion in Music, Movies, TV
pendadid you know that "retarded black group" has a name
Show Content
and a couple decades ago they were pretty good

I admit it but i didn't know them at the time i now know they are called A Tribe Called Quest. But seriously I hate all these celebrities trying to divide the country more and start more shit when all they will do is just loath in their luxury lives (and I don't blame them)

For or against trump you should know you don't do the shit that they did. I'm just tired of seeing political shit EVERYWHERE on the media
posted about 7 years ago
#1 Grammy's Discussion in Music, Movies, TV

IMO
Chance the rapper was good and twenty one pilots had a good speech.
Most if the performances were ok. (Except the one when this retarded black group (not being racists, they just were) spewing political bullshit)
Adele won too much.
This doesn't even matter in the end cause it's the Grammy's

posted about 7 years ago
#38 Best tf2 pickup lines in TF2 General Discussion

I don't tell many people this but I do have a thing for sticky traps (no homo lmfao)

posted about 7 years ago
#36 Best tf2 pickup lines in TF2 General Discussion

girl I can make you like hafficool and choke hard ;)

posted about 7 years ago
#45 Twitter Drama? in TF2 General Discussion

I've been traveling recently and haven't been able to look at this thread, however I see what happened and gathered my thoughts about. Please don't post in this thread no more (yea I know i'm bumping it with this post) But I really don't want this thread to keep on going. (Plus note I don't know if it's possible to delete thread can anyone tell me if it is possible?)

posted about 7 years ago
#6 Twitter Drama? in TF2 General Discussion
FUNKeritafunke: dead game
I honestly hate that people seem to really think that just because I don't enjoy how the game is being treated I somehow think the game's dead (I know you're goofing but people legitimately fear this)

the "twitter beef" was b4nny accusing me of being 5/5 of his silly list and every time I asked for an example he just responded "g-go look yourself you'll find it eventually...." muselk wasn't involved at all besides pointing out b4nny's obvious logical fallacy

Why did he put you on his silly list in the first place? Also I heard that myself shit talked b4nny about somethin. Got any links to the whole twitter convo?

posted about 7 years ago
#1 Twitter Drama? in TF2 General Discussion

I heard the b4nny, Muselk and Funke got in a little twitter scuffle. Can I get any info on what happened?

posted about 7 years ago
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