PontI think if we put in a 10 minute round timer, teams will just turtle up on last if they lose mid and refuse to push until the round ends. 10 minute timers could actually have a reverse effect on what we're trying to accomplish?
10 minutes is a lot of time so if they do park the bus on last they would just only put themselves at risk of losing anyways, and 10 minutes is hard to defend if the other team knows you are going to do that for the remainder of the time. Also teams would do/do it anyway with more time so this just gives more chances. If a team can't cap last after so many times then it's their bad, if a team loses cause they refused to try to go out of last, it's their bad again.
Also i feel that this would give teams more chances to practice how to fight in a uber v uber situation, try pushing even with equal player advantage etc.
domthewhiteguylysol is talking about round times when they reset after a cap being 5 mins (which isnt a new idea but ive never seen it tested), not your idea of having 5 minutes for a round.
what's the difference between round times and time in a round? i don't understand
HildrethPlay more Koth.
^^^^^^^^^^^^^^^^^^^^ We need more koth maps