Cygnasty
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SteamID64 76561198025147710
SteamID3 [U:1:64881982]
SteamID32 STEAM_0:0:32440991
Country Botswana
Signed Up August 13, 2012
Last Posted April 3, 2014 at 4:22 PM
Posts 96 (0 per day)
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#203 Invite Player Rule lifting- made any difference? in TF2 General Discussion
oPlaiD
How are we supposed to even answer that question? Most of us "invite players" didn't play HL before this so how can we possibly know how its changed?

I think the OP meant those to be two separate questions -- a) has lifting the invite limit changed much, and is there any (general) feedback from invite players about HL.

posted about 12 years ago
#400 THE GREAT TF.TV CHALLENGE in Off Topic

lol I was in Thailand and some zoo had the little guy, charged 150THB (like 5 bucks) to feed/pet him

posted about 12 years ago
#398 THE GREAT TF.TV CHALLENGE in Off Topic

http://i.imgur.com/H3VVW.jpg

posted about 12 years ago
#165 Invite Player Rule lifting- made any difference? in TF2 General Discussion

Just a point to Mustard as to why I wouldn't want to swap a Spy or Pyro for a Scout 90% of the time:

Highlander lends itself at the higher level to situations where those classes need to be useful. With ridiculously high level Snipers playing, it's not uncommon for your Heavy to get Sniped. With that, your team is automatically at a disadvantage, and smart players on the enemy team will proceed to bomb in on your Medic.

There's just... no way you can agree that a Scout is a better pocket than a Pyro.

As for Spies, once again, at the higher level... it's rare for teams to make mistakes when holding points. This means that teams are often forced to overheal and support their Sniper through a choke so he can (hopefully) get a pick. Another, just as valid, tactic would be to coordinate aggression from your Soldier bombing once your Spy is in position behind the enemy. Say you've got a top-tier Soldier, as more and more teams are getting. The entire team (especially the Pyro) would be focused on denying the Soldier's bomb, leaving an opening for a Spy.

It's just not nearly as easy and much less likely that a Scout could get by a flank with 9 people watching it. Invisibility is better than speed 90% of the time.

posted about 12 years ago
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