Dane
Account Details
SteamID64 76561197999032346
SteamID3 [U:1:38766618]
SteamID32 STEAM_0:0:19383309
Country United States
Signed Up August 19, 2012
Last Posted August 13, 2020 at 12:27 AM
Posts 122 (0 per day)
Game Settings
In-game Sensitivity 0.78
Windows Sensitivity 6
Raw Input 1
DPI
3500
Resolution
1920x1080
Refresh Rate
60Hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G110 Gaming Keyboard
Mousepad Razer Destructor
Headphones Turtle Beach x12
Monitor I-inc iH-252, and Acer P215H
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#16 Skill ceiling in TF2 General Discussion

give a man a hamburger, he'll eat for a day. Teach a man to hamburger, and he'll live forever.

posted about 12 years ago
#1 The Legend of Dane in TF2 General Discussion

The Subopen player returns. Let me know what you think

http://www.youtube.com/watch?v=n_KSgLrWn9Y

posted about 12 years ago
#3 Happy Turkey Day in Off Topic

I'm thankful for girl gamers, 'free' stuff on the internet, music, and girl gamers.

posted about 12 years ago
#3 Sony Vegas problem in TF2 General Discussion

I've just recently been trying to render videos as well. I dont know if this will work for you, but if you're *or he's* trying to render an AVI, try doing an MP4 instead. Most of my AVI codecs were bad.

posted about 12 years ago
#18 in b4nny we trust in TF2 General Discussion

Anyone still got the pic of b4nny jesus and little girl tyrone?

posted about 12 years ago
#13 rip in peace luscious locks of love in TF2 General Discussion

Going Live

posted about 12 years ago
#11 rip in peace luscious locks of love in TF2 General Discussion

This event will be going down in about 10 mins.

http://teamfortress.tv/streams/view/Dane

posted about 12 years ago
#1 rip in peace luscious locks of love in TF2 General Discussion

Tomorrow, Im planning on getting a haircut. If you know me, or have seen me before, you know this is a big issue. I'd like to share this tragic episode of my life on live stream.

Join me as we celebrate the life of my long hair. This will be the first time in 6 years that my forehead will be able to see the sun. But then again, the rest of my body hasn't seen the sun for almost as long, so you probably wont be able to notice. Anyway, I'd love for you to be a part of this stepping stone in my life.

never forget...

http://sphotos-a.xx.fbcdn.net/hphotos-ash4/312175_193188637415262_2971735_n.jpg

posted about 12 years ago
#2 ATTN hooky in TF2 General Discussion

"LAME broesel: would be very nice of you to not publish a "continuation of broeselhud" just because i don't have the time to update it 2 hours after and update is out"

I think he spelled 'months' wrong.

posted about 12 years ago
#5 stock vs the original in TF2 General Discussion

I used to use original, but I messed myself up trying to shoot other weapons that shoot from the shoulder. ie stickies and pipes. so I stick with stock for consistency.

posted about 12 years ago
#262 THE GREAT TF.TV CHALLENGE in Off Topic

holy poop, my train simulator doesn't even look that good.

posted about 12 years ago
#5 would love my name changed back pleasee!!! in TF2 General Discussion

Idk TradeMark/Anarchy/Chaney, I think it would be cool if your name were NameChange or PlzChangeMyName. Seems oddly fitting for some reason. Maybe even throw some numbers in there to replace the letters.

posted about 12 years ago
#20 Improving demo edition in TF2 General Discussion

So just look around and make sure you know where your team is. Being overextended as a demo typically means death for you, so avoid it. If your medic is close to uber you BETTER not die, or he's gonna get pissed at you and call you bad and cut you from the team, and no one wants that so especially don't do that. Sticky jumping out of a fight you know you're going to lose is perfectly acceptable, don't forget that option. You may want to stay in to fight even though you know you're going to lose, but keep in mind you have a quick way to exit (as long as you still have the health to). Camping spawn might seem like a flawless plan, but it can also keep you from holding a point you should be holding instead, and if you are going to anyway, please do not put it in a frag video. As far as sensitivity, just make sure you're able to turn around easily, and as long as you can aim pipes, you're golden. Interp for projectiles is typically 0 or close to, I believe. I dont know much about rates though. so... yea
<3 Dane (All text is excerpts from Dane's new book "How To Not Be Cut" made in memory of Team Swag Pantalones, Copyright 2012)

Posted this on natf2, thought I might as well repost. Sorry for the wall of text.

posted about 12 years ago
#19 Improving demo edition in TF2 General Discussion

Just keep in mind that you are (or at least should be) the main damage output of your team. You're not exactly there to frag, but help put out damage for your team to clean up. Don't be discouraged if you can't get frags. Overextending is a far too common thing for demos, including myself, and good players will punish you for it. Make sure to stick about where your med and solly combo are. The pocket should be close to you to help you spam chokes and such to push back the other team. This is more of a general tip for everyone, but if your pocket is spamming and taking damage, if you can spam go for it, but avoid taking damage if at all possible. Your medic doesn't want to spread heals. Same thing goes for ubers. Try to play back enough to avoid damage, but close enough to support your team. Like you, there's only one medic on your team, and your roles are very important, so stay alive! ESPECIALLY on the midfight, so practice rollouts and midfights, try to stay alive. You hurt your team when you die at mid, but you also hurt your team sticking so far back at mid that it's like you don't have one. One thing I always had trouble with was ammo. I seemed to always be out of ammo, so be cautious of that, especially before you push up with your team. Don't use pipes too much because unless you can hit like every one, stickies are going to be a better output for damage. Spam pipes into narrow chokes to either hurt the opposing team or help gain ground. On badlands mid, spamming pipes to choke can be very devastating, as well as granary mid, spamming over the crates on the right (assuming you know that's where the medic and soldiers are). Support your team when opposing players take the high ground, soldiers can't shoot feet if your enemies have the high ground, but you can very easily spam stickies up to deny area or hurt opposing players. This is effective on granary, snakewater, and warmfront mid where players often try to get the high ground advantage during the midfight. Be aware of your scouts during the initial part of the midfight, if you see a scout engaged with another scout, help him out by spamming a sticky at the enemy to take away that 40 damage. If your scout cleans up, you will already have the player advantage at mid. That's on the topic of focus fire. Make sure to call out damage, especially at mid. If you hit the demo for 80 at the start of mid, immediately let your scouts know. You will be putting out damage for your team to follow up on, but there will be times where the opposite will be true. I typically try to spam while my roamer is in causing a distraction, and focus down the medic or whoever he's going after. There are typical spots for sticky traps that most soldiers will check. This will delayed the other team, but might not get a kill. Try to be creative with your traps, put them in new, unusual places that are hidden. Putting traps in the same place probably wont work, especially against better teams. Going back to area denial, if you can keep a team from getting position at mid, that might be enough to win the fight. Even if you don't get any kills by doing it, you can still win the point. If you can do this effectively, you wont be wasting stickies. If you accidently place a sticky in a wrong spot, you don't necessarily need to detonate it. Leave it. Aggressive scouts might walk right over it randomly. You never know, and it doesn't hurt to leave it after you already placed it. Knowing when and when not to be aggressive is something you're going to have to learn and depends on your individual skill level. If your team needs you to be more aggressive then do it, but like I said before, try to stay alive as much as possible. Be sure to look around a lot, make sure you're always within range of your medic and pocket soldier. Many times I've been holding too far forward without knowing that my combo had backed out.

posted about 12 years ago
#2 Pennsylvania in TF2 General Discussion

the harder it is to spell, the less I care.

posted about 12 years ago
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