brownymasterThis adds a lot more skill to medic, but also makes medics annoyingly safe.
My impressions as well. It's a really difficult Medigun to use well (I mean, it's easy in small 1v1 fights obviously but in a mid fight where you might have bullet AND explosives coming at you at once, switching accurately is harder), especially in Highlander where all 3 things are in play often, but if you do pull off the right resistances at the right times this thing dominates.
Honestly though, regardless of the extra skill required to use it I can't see it being allowed. In 6s it messes up mid fights - you either run this Medigun or you hope whichever resistance uber he pops your opposite damage dealer focuses the med down or you lose. In Highlander it messes up combo fights really hard (it forces the other team to pretty much mix their damage types together) - granted it was a lobby but my Heavy tanked a Scout, Revolver Spy, Wrangled Level 3 sentry, Sniper, and another Heavy and didn't drop below 200 health.