takramPrevious Map Score(s)
Previous map score should be a pop-up overlay every few minutes and/or after a team scores a round win.
Wouldn't prevent people asking about it which is the main point of having the previous map scores
takram Kritz / Medigun being used
Very good implementation as is; could only be improved if there were some sort of notice upon the medigun type being changed. Perhaps a flashing animation as the text background of the medigun for a few seconds?
This would be a good idea, not sure if it's possible to animate the HUD panels like that though, will mention it.
takram[*] Individual Player Health (above heads), Individual Player Names (below)
Unnecessary
Player names: agree (see my post above)
Player health: big disagree, it's the best way to see how a 1v1 is progressing, or whether someone behind could make a difference etc
takram Casters Names Overlay, Casting Org Logo Overlay, Team Name Overlay
I think these would be perfectly implemented in a small transition just on round starts during rollout. Mids take at least 10 seconds to get to other than koth, so just a sliding transition over the screen like the pre-game stuff would be great, maybe a little smaller.
Definitely something we can look into, maybe coupled with caster cameras during rollouts or something?
takramPlayer Outlines
Perfect. I'd like to see the lightness/darkness of red and blu differ more depending on the health of the target; I'm pretty sure TSC has made this possible, but I've not seen any cast utilize it.
After compression etc the effect would be pretty miniscule.
takramProjectile Outlines
Unnecessary. It could be useful to spot a trap, but watching a trap be det isn't the most exciting anyway.
As a streamer I wouldn't use these permanently (although they were during GXL), but the main time I would use them is in the case where I know the trap will be effective, I can flash the outlines up for a quick second to locate the trap, then go into freecam over the trap which I think is the best way to spectate one since from the demo's POV it's usually in some corner of the screen and from the dying player's POV you just see them explode seemingly randomly.
takram Fixed Bird's Eye Views (specific pre-determined views)
Seeing this for a few seconds on early mid and early push fights wouldn't be too bad (no later), then back to player POVs.
This is a (more recent) feature we have as far as I know, hasn't been used yet though I don't think.
takramFixed Player Aliases
Needs to be used more by every caster/organization. Players are always aliased and it looks very unprofessional. Can't tell if anyone is a ringer or not. If a player is a ringer, the tag of their own team should be displayed as well (primarily talking Euro 6s)
I set up player alias binds for all prem teams this season, although they might need updating at the moment, haven't been following much due to IRL stuff. Myself Sim and Suyo all use them though as far as I know.
takram Custom Models/Textures for Teams/Sponsors
Not sure how this would be implemented, but so long as it's not intrusive, I'm fine with it. A sponsor overlay full-time is fine if they're heading an event if it's blended well in terms of transparency and the hud.
Corsair/PBL/extv logos were used throughout the maps during GXL. This was a basic texture replacement on the computer running TF2 for the stream, didn't affect the players at all. Player models are harder to implement but it's been discussed/investigated already and seems possible.
takramOne thing I've always wondered, perhaps it might be possible in statusspec, is if classes could be organized? 2x Scouts, 2x Soldiers, Demo, Medic from top to bottom to keep uniformity.
Has been added to statusspec, used all through GXL, although it can affect the binds we use to spectate with the current tftv hud which needs to be updated to allow it.
ScilliantThe Kritz/Medigun thing is quite nice in my opinion. It does add clutter though, so maybe finding a way to make it smaller?
Making it any smaller would make it challenging to fit with the HUD