Defcon
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SteamID64 76561198079458315
SteamID3 [U:1:119192587]
SteamID32 STEAM_0:1:59596293
Country United States
Signed Up June 21, 2017
Last Posted June 30, 2021 at 8:08 PM
Posts 20 (0 per day)
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#32 KotH_Cascade in Map Discussion

Four years after its initial release I am proud to announce that Cascade has been updated to version RC2. This update addresses several issues identified in playtesting and feedback, in addition to continued refinement of visuals and performance. While this may not be the final update to Cascade, it will most likely be the last time the map receives major layout changes. I’d like to thank everyone who has played the map and offered feedback over the years; none of this would be possible without your engagement and support.

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Changelog:

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  • Continued art-pass
  • Changed environment lighting and skybox
  • Extended cliffs on mid to limit sightlines from the point to concrete
  • Changed geometry of concrete to compensate for extension of cliff
  • Moved medium health and ammo on concrete behind the wall to be accessible without exposure to sightlines from mid
  • Changed catwalk at cave entrance to wrap around the cliff to provide an additional option for pushing snipers on mid
  • Removed rock by left side fence on mid to make it more difficult for defenders to flank using new catwalk
  • Reduced width of batts in order to expand space around the point and widen the left side choke
  • Increased width of batts doorway
  • Added a doorway under left side bridge to limit sightlines from mid
  • Widened doorways in left side building to make it easier to locate flanking players
  • Replaced ramps up to house with a staircase
  • Added snow piles to improve ease of movement around rocks on mid (the snow texture has been modified to not produce particles that impact performance)
  • Added props on concrete to allow scouts to double-jump onto batts
  • Removed some props in house
  • Added two small ammo packs on mid
  • Removed small ammo in house basement
  • Various lighting adjustments to improve visibility
  • Various clipping and bullet/projectile collision improvements
  • Performance improvements
posted about 3 years ago
#31 KotH_Cascade in Map Discussion

I’ve released an update for Cascade that includes an initial art-pass and several layout tweaks. Although the map is no longer dev textured, it is still very much a work in progress; gameplay, performance, visuals, etc, are not final. As always any and all feedback is greatly appreciated.

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Screenshots

Changelog:

Show Content
  • Began art-pass
  • Added soundscapes
  • Redesigned left and right spawn exit routes
  • Extended house to replace metal barrier props on mid
  • Increased width of right side entrance to mid
  • Increased width of mid cave routes
  • Added small platforms to cave exits overlooking mid
  • Replaced various cliff displacements with walls
  • Removed small ammo from cave entrance platform
  • Added small ammo in first floor of house
  • Adjusted house first floor main door
  • Made house windows one-way
posted about 3 years ago
#30 KotH_Cascade in Map Discussion

Hello, recently I've been working on a remake of Cascade and thought now would be a good time to reintroduce it here to reassess its potential in 6s. The recent influx of new maps being tested in the 6s community is encouraging so I'm excited to see where this goes!

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posted about 4 years ago
#27 KotH_Cascade in Map Discussion

Release Candidate 1a

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RC1 Screenshots

B6 to RC1 Before & After Screenshots

Steam Workshop

Changelog:

  • Fixed clipping issue on fences at mid
  • Fixed bug that caused players' movement to stutter while on the point
  • Removed railing that got in the way of rollouts in middle spawn exit building
  • Adjusted lighting on the point and around mid
  • Minor detailing changes
posted about 6 years ago
#25 KotH_Cascade in Map Discussion

Release Candidate 1 (!!!)

I really want to see how Cascade plays in 6s with the drastic changes it has undergone these past two months so please contact me if you're planning on testing it. Thanks!

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RC1 Screenshots

B6 to RC1 Before & After Screenshots

Steam Workshop

Changelog:

  • Fixed audio bug that prevented players from hearing hitsounds, spy decloaks, etc.
  • Improved clipping in several areas
  • Optimization improvements
  • Adjusted position of tunnel
  • Reduced steepness of wooden ramp leading to cliff
  • Increased the height of right side fences and rock on mid
  • Slightly rotated left side rock on mid
  • Adjusted back left rock on mid to make jumping onto the fence more consistent
  • Added an additional staircase to right side spawn exit
  • Various detailing changes
  • Adjusted lighting
  • Significantly reduced map file size

    Credits:
    Show Content
    Tf2maps.net - playtesting/feedback
    HLpugs.tf - highlander playtesting/feedback
    UGC - inclusion in highlander seasons 23 & 25
    exa_ - hlpugs support/feedback
    b4nny - feedback
    Hyce & theatreTECHIE - optimization help

    Custom content:

    Fubar - Water effects pack
    AsG_Alligator - Hi-res hazard stripe texture
    Freyja - Sulfur Content
    theatreTECHIE - Slippery block bullets
    Ravidge - The Re-Colored Pack
    Void - RED Corporate Industries overlay
    Rexy - Forklift model
    StoneFrog - Teamcolored Trains Addon
posted about 6 years ago
#24 KotH_Cascade in Map Discussion

Beta 10

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Updated Screenshots

Steam Workshop

Changelog:

  • Returned lower entrance/exit to its original position on the right side
  • Lowered highground at mid
  • Added space to right side yard/ramp
  • Changed right side wall so it can be jumped over but not stood on
  • Adjusted clipping on rocks at mid
  • Adjusted clipping on props in connector rooms
  • Adjusted clipping in cave/tunnel
  • Raised height of the cave/tunnel ceiling
  • Increased size of dropdown in house
  • Reworked arrangement of staircases in spawn
  • Fixed players getting stuck in staircases when spawning
  • Added a second resupply locker on right side of spawn
  • Various detailing changes
  • Adjusted lighting
posted about 6 years ago
#22 KotH_Cascade in Map Discussion

Beta 9

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Updated Screenshots

Steam Workshop

Changelog:

  • Removed lower tunnels
  • Flipped position of lower entrance/exit
  • Added stairs from under battlements into house
  • Replaced staircase outside house with ramps
  • Widened area under bridge on left side
  • Moved health/ammo under bridge to the opposite side
  • Reworked right side staircase
  • Adjusted rocks/fences at mid
  • Widened mid
  • Widened several doorways
  • Slightly lowered point
  • Reworked detailing in several areas
  • Reworked lighting
posted about 6 years ago
#21 KotH_Cascade in Map Discussion

Beta 8

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Updated Screenshots

Steam Workshop

Changelog:

  • Added one-way tunnel connecting right yard to the point, exiting directly under the opposite upper tunnel
    - Upper and lower tunnel share a floor/ceiling grate that does not block explosive splash damage
  • Lowered right rocks at mid
  • Added transparent fences in front of lowered rocks
  • Added window into lower on the point
  • Adjusted player spawn positions
  • Replaced medium ammo behind rocks at mid with two small packs closer to the point
  • Removed small health from upper left area outside tunnel
  • Made right side small wooden fence opaque
  • Added/removed/adjusted various props
  • Overhauled displacements around mid
posted about 6 years ago
#19 KotH_Cascade in Map Discussion

Beta 7

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Subscribe on the workshop!

Changelog:

  • Optimization improvements (thanks hyce!)
  • Removed waterfalls on cliffs around the point
  • Slightly narrowed tunnels inside cliffs
  • Added dropdown from house into right-main hallway
  • Changed low wall on right side so it can no longer be stood on or jumped over
  • Slightly lowered rock arch
  • Added collision to battlements sign above house staircase
  • Added nobuild to crates/barrels on left battlements
  • Removed/adjusted some props to fix unintended sightlines
  • Fixed broken lighting on some props
  • Minor detailing changes
posted about 6 years ago
#18 KotH_Cascade in Map Discussion

Beta 6

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Screenshots

Subscribe on the workshop!

Changelog:

  • Continued art-passing process
  • Optimization improvements
  • Clipping improvements/fixes
  • Fixed rockets going through grates at mid
  • Fixed being able to build in spawn
  • Various other minor changes
Show Content
I probably won't have time to work on this map or play tf2 for a while. Thanks so much to everyone who tested, provided feedback, and offered advice. Without you the process of creating this map could not have been the incredibly fun and rewarding experience that it was. I look forward to officially finishing Cascade and starting new mapping projects in the future.
posted about 7 years ago
#15 KotH_Cascade in Map Discussion

I've made a small update to fix a few issues that I didn't catch earlier. If anyone is planning to test the map please make sure you're running version b5d.

posted about 7 years ago
#13 KotH_Cascade in Map Discussion

Beta 5

Screenshots

Changelog:

  • Continued art-passing process
  • Removed lower right side cave route
  • Added rock on right side of mid
  • Removed truck at mid
  • Removed pillar structure from underground
  • Slightly lowered arch above mid
  • Added cover to left side of battlements
  • Added small ammo pack under battlements
  • Changed medium health and ammo in main building to small
  • Made right side wooden cover opaque
  • Bullet-blocked waterfalls to so they can no longer hide stickies
  • Improved clipping
  • Optimization improvements
  • Various other minor changes
posted about 7 years ago
#12 KotH_Cascade in Map Discussion

I've created an imgur album with screeshots of the latest version. If anyone is planning to play the map I would greatly appreciate if you could record and share demos so that I can closely observe how the map is played competitively. Thanks!

Beta 1-4 Changelogs

A9 → B1

Began art-pass process
Widened right side route to mid
Slightly lowered mid
Removed small health kit behind rocks at mid
Removed unnecessary barrier at left side spawn exit
Various other minor changes

B1 → B2

Optimization improvements
Various other minor changes

B2 → B3

Continued art-passing process
Added cave flank route connecting right yard to mid
Added cover to left balcony area to break up a powerful sightline
Lowered rocks at mid to increase space around the point
Removed large rocks on the right side of mid
Removed small health behind rocks at mid
Improved clipping
Optimization improvements
Various other minor changes

B3 → B4

Continued art-passing process
Removed excessive cover from left side walkway
Slightly widened narrow doorways
Clipping improvements
Optimization improvements
Various other minor changes

posted about 7 years ago
#10 KotH_Cascade in Map Discussion

Thanks a ton for the feedback! Regarding Cascade being more optimized than Warmtic, keep in mind that you played an alpha version with minimal texture and prop detailing. The art-passed versions (currently anything more recent than version a9) have been known to cause some performance issues that i'm working on resolving.

posted about 7 years ago
#8 KotH_Cascade in Map Discussion

Alpha 9 Changelog:

  • Reworked underground to accommodate a central health pack
  • Increased height of waterfall flank and removed access ramps at mid
  • Adjusted dimensions of window connecting house and right side area
  • Various other minor changes
posted about 7 years ago
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