A4 - A6 Changelogs:
A3 → A4
-Significantly reduced elevation of the point and surrounding terrain
-Added elevated flank passage left of mid
-Added waterfalls
-Reworked underground area
-Reduced overall size
-Removed obscure entrance/exit routes
-Added more direct entrance closer to mid
-Replaced medium health/ammo with a single full health kit
-Removed window dropdown from spawn
-Added cover to block ridiculous sightlines created as a result of lowering mid
-Added direct path from second courtyard to mid
-Rearranged some trees/rocks
-Replaced small health in main building with a medium health kit
-Various other minor changes
A4 → A5
Reduced distance between battlements and mid
Removed building on the far left of mid
Made path from left battlements to waterfall flank tunnel more direct/exposed
Removed underground area (RIP in piece)
Removed/blocked off unnecessary spaces
Adjusted trees/rocks near mid to prevent players from hiding inside them
General optimization
-Various other minor changes
A5 → A6
Reworked mid
Added new smaller underground route
Moved waterfalls so they do not obscure tunnel flank routes
Added cubemap for window reflections