Defcon
Account Details
SteamID64 76561198079458315
SteamID3 [U:1:119192587]
SteamID32 STEAM_0:1:59596293
Country United States
Signed Up June 21, 2017
Last Posted June 30, 2021 at 8:08 PM
Posts 20 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#7 KotH_Cascade in Map Discussion

Alpha 8 Changelog:

  • Reduced number of rocks at mid
  • Improved clipping
  • Reduced cap time
  • Added cover to further limit sightlines
  • Recessed waterfalls into cliffside
  • Reduced width of central battlements
  • Slightly decreased distance between spawn and mid
  • Added window connecting house to right side area
  • Adjusted health/ammo
  • Added more cubemaps
  • Remade arch over mid
  • Various other minor changes
posted about 7 years ago
#6 KotH_Cascade in Map Discussion

See OP for updated screenshots/download link

Alpha 7 Changelog:

  • Added rock arch thing over mid
  • Removed/adjusted some rocks around mid
  • Improved clipping
  • Reduced size of underground area
  • Reduced the slope of ramp leading to underground area
  • Added point-facing doorway to connecting hallway at mid
  • Removed trees
  • Added trucks
  • Added props in spawn courtyard
  • Adjusted size of highground connecting battlements to cliff area
  • Adjusted sightlines
  • Adjusted size/position of various health/ammo packs
  • Various other minor changes
posted about 7 years ago
#4 KotH_Cascade in Map Discussion

A4 - A6 Changelogs:

A3 → A4

-Significantly reduced elevation of the point and surrounding terrain
-Added elevated flank passage left of mid
-Added waterfalls
-Reworked underground area
-Reduced overall size
-Removed obscure entrance/exit routes
-Added more direct entrance closer to mid
-Replaced medium health/ammo with a single full health kit
-Removed window dropdown from spawn
-Added cover to block ridiculous sightlines created as a result of lowering mid
-Added direct path from second courtyard to mid
-Rearranged some trees/rocks
-Replaced small health in main building with a medium health kit
-Various other minor changes

A4 → A5

Reduced distance between battlements and mid
Removed building on the far left of mid
Made path from left battlements to waterfall flank tunnel more direct/exposed
Removed underground area (RIP in piece)
Removed/blocked off unnecessary spaces
Adjusted trees/rocks near mid to prevent players from hiding inside them
General optimization
-Various other minor changes

A5 → A6

Reworked mid
Added new smaller underground route
Moved waterfalls so they do not obscure tunnel flank routes
Added cubemap for window reflections

posted about 7 years ago
#1 KotH_Cascade in Map Discussion

Cascade is a fast-paced king of the hill map designed to support 6v6, Prolander, Highlander, and casual 12v12 gameplay. The layout takes inspiration from several classic koth maps while introducing a few of its own unique twists on the gamemode’s conventions.

Current version: RC2

Download

Screenshots

Steam Workshop

posted about 7 years ago
#1 koth_storm (alpha 1) in Map Discussion

EDIT: Realized the map was pretty bad, started over. I remade it and changed the name, so here's the thread for that.

posted about 7 years ago
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