Hello All,
I wanted to touch base and keep everyone in the loop. Firstly thank you all for the great discussion and feedback, we have been taking in every bit of it.
We have a dedicated mod team for source mod; this has allowed us to develop our custom mod for CS:GO, TF2 and Dota 2. With that said we have the ability to do many things with TF2.
Listening to everyone discuss the rules, it seems that ETF2L is the desired format and so that is what we will be adopting as the official Razer Arena format.
6v6 is to include KotH and CP nothing more.
Configs, whitelists, and map cycle will be matched.
This means that any event ran on Razer Arena will utilize this setup.
It is likely that we will work on a method to allow organizers to edit their configs, but for now ETF2L will be the de facto.
We are discussing logs.tf and saloon.tf - I have no announcement on either as of yet.
Thanks to everyone's feedback in the practice events we have identified a few areas which need attention.
- Fade to black on death -- I believe this is a config issue and will be corrected once we dive into ETF2L configs.
- In game ready not working for last player to join -- Our mod team will be looking into this to correct the issue.
- Time between matches -- We were basing initial round timing on the CS:GO structure as that was where our experience was derived for this platform. We will have to adjust the timing for the current practice events, and will likely have to do so again for the new events under the ETF2L rules. Bare with us as we work through this.
Some have suggested that we allow matches to be played as soon as both opponents have been identified for the next round. The issue with this is that it forces you to sit in front of your computer with out any real gauge as to when the next match will be. We don't want you sitting there spam clicking the refresh button to see if check in has become available. It would just be better if we got our match timing down and it would be a non issue.
The final issue I would like to discuss is servers. Currently Our server pool is Japan, Australia, Netherlands, and North America East and West. We are looking to expand upon this list, but we need to find the right server providers with the right equipment, that will provide the desired level of access. We apologize to those experiencing higher pings in our EU events, do know we are working to correct that as well.
Thanks again all!