KonceptTry writing about something that you have negative feelings towards
wrusheepy and muuki's posts/threads
Bingo
Account Details | |
---|---|
SteamID64 | 76561198069303270 |
SteamID3 | [U:1:109037542] |
SteamID32 | STEAM_0:0:54518771 |
Country | United Kingdom |
Signed Up | January 24, 2016 |
Last Posted | December 24, 2023 at 4:19 PM |
Posts | 671 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
KonceptTry writing about something that you have negative feelings towards
wrusheepy and muuki's posts/threads
Bingo
Take 1 rod and stick it up your lecturer's ass
ShpeeismeMikes flick airshot on viaduct where you could hear the crowd cheer. I forgot what team that was against, someone help me out here
Dreamhack summer lol
FMX1Stark going through dropdown on Gullywash to headshot phorofor
I think that should be near the top tbh
Raymon 1v1 escape against silentes on gullywash please
aveexDollyWe hate to play, it makes us enraged, you guessed it right, we're team nerdrage.did you just rhyme rage with rage
no
We hate to play, it makes us enraged, you guessed it right, we're team nerdrage.
Dicuss Different gamemodes? a/d and payload perhaps.
We hosted a double mix on this last night. I and others had a lot of fun and voiced admiration for this map and thought it had potential. We discussed some changed we'd like to see experimented with (in priority order:
More obsticles to dodge behind/on (The map feels very flat and it makes it very easy to edge the point, there's no real places for medics to hold even remotely safely during a team fight and scouts seem to get pounded, would feel better if the map was more enclosed with more props such as boxes, ramps, trucks, logs?) (One thing we discussed was on the flat area when you rollout to the left, having the sheet of metal rotated to be facing the same way as the ramp with two smaller exists would still allow for spam but not as heavily, if you're looking for an example we took inspiration from reckoner last middle entrance)
Decreased sniper sightlines (Koth maps keen towards defensive snipers anyway, but having these long sightlines because of the barren space makes it really unfun, as you can't punish a sniper who is sitting on bats or in the connector/house)
Encouraging different playstyles (While this could be a fault of limited map testing, it seems like there is only 1 way to hold the point, on viaduct we see different positions based on the uber advantage, but this doesn't seem encouraged on Bagel, there are no real defensive positions for medics, or aggressive even uber positions, it just doesn't seem like there's a lot of room for different hold styles, we did discourage the idea of a forward hold since there's lots of large doors that are hard to cover, not sure if this was the intention. Although this point is subjective, it feels like it needs some room to experiment with defensive and aggressive positions.)
Narrowing the chokes (At the bottom of the list since we were unclear about your intention of the playstyle of the map, but it feels like the doors towards the point are way too large, and if you're on the defending perspective, it's very hard to stop them from walking through for free, which i feel should be an advantage if you're holding the point)
Increasing areas to jump from (it feels like there is only 1 way to jump to not get instantly denied by scouts which makes it super predictable, I would suggest maybe adding some ramps or making some skip jumps available for sollies, they seem relatively immobile when playing the 6's cookie cutter).
Hope this info is of value to you, would really like to see this map hopefully in a league one day.
Really excited.