I'm extremely excited for when this goes live.
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SteamID64 | 76561198000738489 |
SteamID3 | [U:1:40472761] |
SteamID32 | STEAM_0:1:20236380 |
Country | United States |
Signed Up | March 27, 2013 |
Last Posted | October 17, 2013 at 6:55 PM |
Posts | 14 (0 per day) |
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Welcome to peer leadership. Have fun. Doing it well takes a lot of effort.
manaSo, I was checking to sign up (as they just recently opened) and it turns out, I can't even enroll in a course because there's a waitlist on all of the course that qualified for my degree (I need 1 course).
I just got completely screwed out of a degree, probably permanently.
FML.
Gonna go save my tuition for a new life, fuck this school.
Ouch :( Good luck with that. Try talking to higher ups, explain your situation, and you might be able to get it sorted out. Always worth a try.
boppetHmm, don't think telling where my school is either a good idea or even a relevant idea.
But I do go back and the 27th and I'm pretty pumped for skewl
It's fine if you're in college, not so much if you still go to high school (or anything lower than that).
At Virginia Tech, gotta head back August 11th
No mention of Final Fantasy Tactics?
One sample of the 20+ battle themes, with the playlist of all the songs
http://www.youtube.com/watch?v=lGdeHJKicmc&list=PL199E3C72F464C304
bumblei dont think its so much the casting, although it is great, that is amassing so many viewers but more that smash bros is a very popular worldwide and all age groups can play it and have fun. its on almost every console and relatively cheap; the exposure smash bros has compared to tf2 is like a 10000:1 ratio.
The casters are fantastic for the fighting games (James Chen, Ultra David, Yipes). Even if you have no idea what's going on in MvC, they explain it very well in pace with the match and they get you excited to watch the games. Hell, they are just as excited to watch the games.
SerotoneThey don't lose any money by giving you a download. If you don't like the company then pirate the game so they're 1 cent worse off. Or better still buy the game from a competitor. If you think you're exacting revenge on their management or shareholders by making life marginally more difficult for their customer service employees (who give about as much of a shit as you do) then you have a very distorted view on the world.
Actually, I'd imagine that they owe the developers a certain amount per copy sold, so they would probably be paying the developers out of pocket. Even better.
This is literally the worst organized event I've ever seen.
SnazMy Math:
ESEA Open: 69 teams; 66% of paying TF2 teams = $2,453.58
ESEA IM: 25 teams; 24% of paying TF2 teams = $891.25
ESEA I: 10 teams; 10% of paying TF2 teams = $371.36
So you're saying all invite teams should drop to Open because that's where the money is...
There's a reason professional sports offer the most money to the top teams. It gives them an incentive to perform at the highest level.
It's fun for a while. Play with a friend (else it kinda sucks), learn how the whole mist and crystal energy works, and work toward being able to be sustainable with your dungeon runs (unless they seriously revamped it since last I played). I can give you some of my old stuff since I haven't touched it in a while.
EDIT: You don't have to pay to play, but the entry barrier is pretty big unless you don't mind taking it pretty slow for a week or 2.
TLDR: Starting a wiki from scratch is all about getting the information in and making sure your page links and categories are working. It's not about the information being useful, it's about the information being correct.
#42 mentioned it, but teamliquid's Liquipedia is what we should be aiming to model this after. Theirs is THE comprehensive database for everything related to Starcraft.
http://wiki.teamliquid.net/starcraft/Main_Page (this is for Brood War only)
From the spoiler above, the sidebar should be worked on first. Or don't use a sidebar but there should be a section for each of these things. Also, remember that Starcraft and TF2 are completely different games, so the formatting of their wiki and mainpage may be different from what works for TF2.
Strategy:
This section is probably going to be all maps. TF2 strategy is mostly map specific. Possibly divide into current and retired maps. Possibly divide into gametypes.
General information:
A section on weapons like the regular wiki. Should contain all weapon stats, typical usages in comp.
A section on classes. Should contain usable weapons (table showing bans for each league would be good also), typical role in comp, and link any current invite / prem players' profiles or other notable/retired players (since there aren't too many total).
A section on third party programs and websites that people use often, like P-rec, logs.tf, blue's spectator tool, etc.
A glossary of terms used in comp.
Progaming
Player profiles. These can be worked on by anybody that knows the history of a player. Specifically in terms of teams played on during what seasons, what their typical role is on a team, and link to any videos showcasing their awesomeness.
(Editted in) Team profiles. Past and present. History is a fun read.
Leagues: Link to the website, describe what the league offer, what region, etc.
Lastly, from the thread, there shouldn't be a "priority" on anything. If you know the information, put it in. It doesn't matter if people think knowing b4nny's entire history, likes, dislikes, and hair length is unimportant. If you know his entire history, type it all down because not many people DO know it. Don't worry about putting proper formatting either, as you can flag it for proofreading. I'm personally not qualified enough to type out strategies or to write articles in an objective voice, but I can sure as hell format things in a wiki properly.
Source: I created about 100 articles for Borderlands 1 (borderlands.wikia.com) when the game just came out. I sat in game, typing out all of the quest text because I wanted to contribute.
And my lunch break is over.
EDIT: What I was mentioning was mostly for 6s. Highlander should have a separate usage subsection in each weapon and class page. Maps can have either separate pages for 6s or Highlander, or just different subsections in the same page. The rest can apply easily.
http://www.coolrunning.com/engine/2/2_3/
Couch to 5k is one of the best resources out there for beginning. You're already at the 4.5 - 5 mile mark, so it might not necessarily apply.
If you're doing purely running (unlike Lights), work on increasing the days per week, then work increasing milage. At least 5 days a week is generally recommended, though don't rush it if your body isn't ready. If those extra days are tough, do them at a slower pace and/or less milage. Beyond that, I don't have good advice since I've never trained for beyond an 8k (and never probably will). You can probably google a good guide for advice on what to run each day.
EDIT: Words