DrHappiness
Account Details
SteamID64 76561198132854516
SteamID3 [U:1:172588788]
SteamID32 STEAM_0:0:86294394
Country United Kingdom
Signed Up January 23, 2017
Last Posted September 8, 2024 at 5:55 PM
Posts 287 (0.1 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 1
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Steelseries Apex 350
Mousepad AUKEY Mouse Pad (900x400x4mm)
Headphones Steelseries Arctis 3
Monitor ASUS VG248QE 24"
1 ⋅⋅ 6 7 8 9 10 11 12 ⋅⋅ 20
#2 DreamHack Community Clash EU (12-19th June) in TF2 General Discussion

Schedule (CEST):

Community Clash
12th June

  • Round 1 - 17:00
  • Round 2 - 18:15
  • Round 3 - 19:30

13th June

  • Round 4 - 17:00
  • Round 5 - 18:15
  • Open Round 6 & Invite Tiebreakers - 19:30
  • Open Tiebreakers - 20:30

19th June - Playoffs (Double Elimination):

  • UB Round 1 - 15:00
  • UB Round 2 - 17:15
  • LB Round 1 - 18:15
  • UB Round 3 - 19:30
  • LB Round 2 - 19:30
  • LB Round 3 - 20:30

20th June

  • UB Finals - 15:00
  • LB Round 4 - 15:00
  • LB Round 5 - 16:15
  • LB Finals - 17:30
  • Grand Finals - 19:30

Newcomer Clash:
12th June - Open Swiss:

  • Round 1 (Gullywash) - 17:00
  • Round 2 (Metalworks) - 18:15
  • Round 3 (Snakewater) - 19:30

13th June

  • Round 4 (Sunshine) - 17:00
  • Round 5 (Process) - 18:15
  • Tiebreaker Round (Granary) - 19:30

19th June - Playoffs (Single Elimination):

  • Semi Finals - 17:15
  • Grand Final - 19:30
posted about 3 years ago
#1 DreamHack Community Clash EU (12-19th June) in TF2 General Discussion

Hello again!

This is the event thread for the upcoming European Community Clash sponsored by DreamHack and organised by EssentialsTF. Details about the event will be posted here when available, so any questions should be placed here as well. We will try to answer all questions promptly. I would encourage any teams interested to check out the tournament pages which contains all the relevant details about the event, but also keep an eye on our twitter page as well as Clash.TF for updates: https://twitter.com/TF2Essentials

All matches are played using the ETF2L Config and Whitelists.
EssentialsTF Discord:
https://essentials.tf/discord

Invite Qualifiers:

  • 6 Teams will make up our invite groups. If there is enough teams (aka more than 6) that want to play Invite we will run Invite Qualifiers from 7-11th June.
  • Structure of the qualifiers will depend on signups but will likely be small round robin groups which you can play and schedule freely.
  • Signups for this are live!
  • 12 Team Cap
  • Registration ends 6th June @ 1 am CEST.

Link: https://www.toornament.com/en_GB/tournaments/4625690475143643136/information

Main Tournament:

  • Signups start 22nd May and end on 11th June @ 1 am CEST
  • 12-13th June: Invite Round Robin and Open Swiss, around 6 matches over the weekend (incl. Tiebreaker Rounds)
  • 19-20th June: Double Elimination Bracket (Bo3 Upper Bracket & Bo1 Lower Bracket)

Prize Pool

  1. $1,200
  2. $600
  3. $360
  4. $240

Link: https://www.toornament.com/en_GB/tournaments/4625601159333019648/information

Newcomer Clash:

  • Signups start 22nd May and end on 11th June @ 1 am CEST
  • 12-13th June: Five rounds of Swiss, with Tiebreaker Round if needed.
  • 19th June: 4 Team Single Elimination Playoffs
  • No player on the team must have played in the playoffs of the Open division in ETF2L or any equivalent league, or have exceeded 15 official matches.
  • 16 Team Cap

Prize Pool

  1. $60
  2. $30

Link: https://www.toornament.com/en_GB/tournaments/4625649045352071168/information

There is a soft region lock, no teams can have more than 3 players from a region that isn't Europe without admin approval. As we are trying a more spread out format and structure, we are open to suggestions about the format and times of matches. Please don't hesitate to let us know on Discord or within this thread.

posted about 3 years ago
#46 Gabe apparently confirmed a TF2 update? in TF2 General Discussion

Quickly getting this out of the way, do not believe anything that comes from WAMO. Everything that they say relating to Updates etc is largely unsubstantiated. They legitimately thought that the Jill that contacted them was either THE Jill from Valve or at least closely affiliated with them enough to know that a significant update was coming. Second, they are trying to pass off Team Comtress as some sort of secret project or that they have insider knowledge. Finally they have a repeating track record of either misinterpreting or straight up lying about things for views and engagement.

The fact that Valve are working on a solution to the bots is not new information, we knew that this was the case back in June 2020. They did a series of updates limiting what the bots could do by reducing F2P functionalities and noted that they were doing ongoing work to address the problem:

"Work is ongoing to mitigate the use of new and free accounts for abusive purposes" https://www.teamfortress.com/post.php?id=62459

Hearing radio silence as the team works on ways of combatting cheating is nothing new and is in fact one of the things developers should do when working on anti-cheat measures. The more information is out there the more that the ones developing the cheats can prepare and work on countermeasures. From what I know (which I'll be upfront is not much), there is little evidence that Team Comtress as presented publicly will be added to the game. If I was to guess, some of the changes may have been sent to Valve and are being tested/implemented but essentially porting over Comtress to the main game is not happening.

This is nothing to be suprised or excited for. I don't think there is anyone within the tf2 community at this point who isn't aware of the bot crisis. Its ridiculous that people think that Valve are only just now acting upon it; that the delay is likely due to lack of manpower than ignorance of the problem. Hopefully it is a decent update, possibly in addressing the bots and optimisation issues, but at this point I'm keeping my expectations low.

TL;DR: YouTubers don't have a clue, an update was always going to come, don't get too hyped.
Edit: Some Grammar.

posted about 3 years ago
#24 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

Signups for the NA Community Clash have ended. If you have signed up these are your next steps:

1) Ensure that your team captain is on the Discord;

2) Contact an admin letting them know who is your captain for your team, with their Discord Tag (Username#0000);
a) If you want a member of your team to act as a deputy captain, please let an admin know;

3) Check-in for the event starts on the 7th at 17:00. All teams must be checked in before the deadline on the 8th 1 hour before the tournament starts;

4) Keep an eye on the Discord for all updates to the event;

5) Ensure that you have read the rules on the Tournament Page.

posted about 3 years ago
#22 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

48 Hours remaining till signups end, its your last chance to get teams together to play!

https://www.toornament.com/en_GB/tournaments/4539172956295323648/information
https://www.toornament.com/en_GB/tournaments/4539260879002624000/information

posted about 3 years ago
#21 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

Signups for both the Newcomer and Main tournaments have been extended to Thursday 6th May at 18:00 EDT. Make sure that you are registered before then otherwise you will not make it into the tournament. We have enough signups to run the main tournament but we would love to see more teams, especially for the Newcomer tournament. If you know anyone who is new to competitive TF2 I would encourage you to get them to sign up for that.

posted about 3 years ago
#19 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

We have accepted our first wave of participants for the open tournament. Open captains, you should have received an email confirming whether you have been accepted to play. Could you also please ensure that your discord name is the same as the one you registered with (you can change nicknames for individual servers).

EDIT: Prize Pool splits for the open tournament have been confirmed. Newcomer splits to follow promptly.

posted about 3 years ago
#17 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

Just throwing in a quick update just so everyone is aware.

Due to lower than expected signups for Invite, the qualifiers that were planned for this weekend will not be going ahead. All 8 teams who signed up will automatically proceed to the group stages within the main tournament. As such the format of the second weekend (aka the main tournament) will be going ahead as planned.

We will be accepting any registrations to the open and newcomer tournaments from this evening onwards. I encourage teams to signup sooner rather than later as there is limited capacity of 72 teams, although if there is significant interest alternative formats may be discussed.

If there are any other places where we could communicate information about this event (RGL forums etc.) please let me know so we can get that out there. We want as many teams as you can make to turn up. As always direct any questions here or in the #contact-an-admin channel on Discord.

Thank you for your patience and hope to see you at the event!

posted about 3 years ago
#15 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

Could the captains of the teams that did signup join the Discord and message me so I can add you to the private channels. Due to the limited signups for Invite, we will need to adjust the structure and I would like to discuss that with the captains before I make any changes. Specifically I need the captains of:

  • HRTeam (Magma)
  • Cat Posse (kura_beast)
TcmanoI mean there has been no promotion of this event at all (or at least none that I know of). I asked my team if they wanted to play and they thought I meant the rgl experimental cup thats happening the weekend after. This got no mention from anywhere on RGL (Forums, Discord, or Stream) nor did it even get any promotion as an article. Just a thread that may be easily missed.

We believe that we have promoted this frequently through multiple newsposts, threads and social media. All of which we encouraged people to keep an eye on those channels for updates. We reached out to RGL staff for support where reasonable, but at the end of the day this is a cup seperate from their organisation. It's clear though that our usual channels of communication are quieter in NA than we expected, and will do better to promote our events for NA audiences.

That being said, the main tournament next weekend is still going ahead which will be open to all teams who wish to compete. Additionally there is a Newcomer tournament for teams who do not have experience with competitive mode. All tournaments have been designed to be adjustable for signups, whether that's 16 teams total or 72 and beyond. We are committed to delivering the event as promised, and that has not changed.

posted about 3 years ago
#10 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

Signups for the NA Invite Qualifiers have been extended! You have just over a day to get signed up, and since only 4 teams have signed up so far we're really looking for people to get a move on. Based upon signups for Invite we may adjust the structure for the event. Registered teams will be contacted by email and a post will be placed here to announce any and all changes to the event.

posted about 3 years ago
#8 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

Just wanted to quickly bump this thread to remind teams that wish to play invite that they have less than a week to sign up to the qualifiers. All teams that want to play invite in the main tournament must signup. The structure of the qualifiers may change based upon signups, although this will be communicated to teams.

As always, direct any questions here on in the EssentialsTF discord.

posted about 3 years ago
#6 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion
carteris there an entry fee? where prizepool money come from?

also, can i register a team without submitting my whole team's email addresses?

There is no entry fee, the prizepool has been provided by DreamHack. As for email addresses, we require them for two main reasons. In the case that something goes wrong with discord etc. we need a way to get in contact with individuals. Secondly if you win prize money those emails are needed to send over to DreamHack. If you are not comfortable having your email listed, we may look into making them private or only requiring team leaders emails.

posted about 3 years ago
#2 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

Match Times (EST)

Main Tournament:
8th May
Invite Round Robin:
Group 1 Round 1 - 14:30
Group 2 Round 1 - 15:15
Group 1 Round 2 - 16:00
Group 2 Round 2 - 17:30
Group 1 Round 3 - 18:15
Group 2 Round 3 - 19:00

Open Swiss:
Round 1 - 13:00
Round 2 - 14:15
Round 3 - 15:30
Break - 16:30 -> 17:00
Round 4 - 17:00
Round 5 - 18:15
Round 6 - 19:30

Playoffs (Single Elimination):
Round of 16 - 21:00

9th May - Playoffs (Single Elimination):
Quarter Finals - 13:30
Semi Finals - 16:00
3rd Place Match - 18:30
Grand Finals - 21:00

Newcomer Clash
8th May - Open Swiss:
Round 1 (Gullywash) - 13:00
Round 2 (Metalworks) - 14:30
Round 3 (Snakewater) - 16:00
Round 4 (Sunshine) - 17:30
Round 5 (Process) - 19:00

9th May - Playoffs (Single Elimination):
Semi Finals - 16:00
Grand Final - 18:30

posted about 3 years ago
#1 DreamHack Community Clash NA (1st-2nd & 8-9th May) in TF2 General Discussion

This is the event thread for the upcoming North American Community Clash sponsored by DreamHack and organised by EssentialsTF. Details about the event will be posted here when available. Questions about the event should be placed here as well and should be answered promptly. I would encourage any teams interested to check out the tournament pages as that contains all the relevant details about the event, but also keep an eye on our twitter page for updates: https://twitter.com/TF2Essentials

All matches are played using the RGL Scrim Config and Whitelists.
EssentialsTF Discord: https://essentials.tf/discord

Main Tournament:

  • Signups end 6th May at 18:00 EST
  • 8-9th May
  • Day 1 - Open Swiss (6 Bo1 Rounds) & Invite Round Robin (2 Groups w/ 3 Bo1) followed by Playoffs Ro16
  • Day 2 - Playoffs (Single Elimination)
  • $2,400 Prize Pool, splits are the following
    1. $1,200
    2. $600
    3. $360
    4. $240
  • 72 Team Cap (subject to change)
  • https://www.toornament.com/tournaments/4539172956295323648

Newcomer Clash:

  • Signups end 6th May at 18:00 EST
  • 8-9th May
  • No player on the team must have played in the playoffs of the Newcomer division in RGL or any equivalent league and/or have exceeded 15 official matches.
  • Day 1 - Open Swiss (5 Bo1 Rounds)
  • Day 2 - 4 Team Single Elimination Bracket
  • Prize Pool confirmed, but details TBC
  • 16 Team Cap
  • https://www.toornament.com/tournaments/4539260879002624000

There is a soft region lock, no teams can have more than 3 players from a region that isn't North America. South American teams will be subject to admin discretion. We are open to suggestions about the format and times of matches. Please don't hesitate to let us know on Discord or within this thread.

posted about 3 years ago
#5 Ten questions for improving at 6s in TF2 General Discussion

1. PUGs are a great opportunity to practice personal aspects of your play (DM, general positioning, other classes) but scrims will always be the better option if you want to improve 'across the board'. Nothing beats practicing 6s than playing 6s properly.

2. A good mentor is one that helps you grow, not someone who is a walking encyclopedia of knowledge. Any invite/prem player could give you tips, but a mentor that works on your own playstyle and you as a person is infinitely more valuable. Certainly, a mentor with extensive knowledge on the game is important. However, if you are struggling with the non-game elements (communicating properly, working with your team, avoiding tilt) that is going to be a major roadblock to your success as you progress.

3. A player is only as good as their team, and vice versa. If there is an issue within your team (e.g. your flank dies very early in teamfights or your med drops a lot) that's a conversation your team needs to have. Thinking in terms of "X is holding us back" or "I'm holding them back" is the wrong way to approach that problem.

4. A lot of well performing teams are ones that have stuck together for a long time, or at least have a good portion of the team who have. This is because you become friends with one another, communicate more naturally and develop in-game dynamics with one another. If each individual splits and tries to find teams, more often than not you'll be joining a team of complete strangers or being new in an existing team. In either case you have to get to know one another before you can learn to play with each other, which takes more than one season.

5. Whichever mode of practice you pick (DM, MGE, Offline, Jump), whats important is what you get out of it. Theres a term in psychology known as Deliberate Practice. In simple terms, it refers to a structured approach to practice that focuses on identifying areas of improvement and developing sessions to develop that specific area. In terms of TF2, you could, for example, find that your Scout vs Soldier is pretty poor. To improve this, you spend the next couple of weeks before scrims doing some Scout/Solly MGE to warm up and figure out where you can get better. There is no BEST way to improve DM or Movement, but determining your weak points and focusing on that will make improving feel more natural.

6. Just through spectating, Invite Players appear to make correct choices more often. In actuality its hours upon hours of practice and years of experience. Main Players seem to make more mistakes, which is to be expected.

7. Pretty much what carter said.

8. Improving comms, much like anything, takes practice. But generally speaking good comms do one key thing, they let people know about something they do not currently know but should. The odd spam rocket is not worth calling, but that spam rocket hitting 4 people probably is, for example. Determining what you as an individual should say and how your team as a whole communicates is just something you need to figure out with your team, it all depends on how they work.

9. Natural talent is definitely a thing, but the cases in which things just 'click' for an individual is incredibly rare. Practice and mentality is a much bigger contributor than raw talent.

10. Soldier goes zoom, airshots make brain feel good.

posted about 3 years ago
1 ⋅⋅ 6 7 8 9 10 11 12 ⋅⋅ 20