DrPloxo
Account Details
SteamID64 76561198048400997
SteamID3 [U:1:88135269]
SteamID32 STEAM_0:1:44067634
Country Namibia
Signed Up August 17, 2012
Last Posted May 13, 2020 at 10:05 AM
Posts 1658 (0.4 per day)
Game Settings
In-game Sensitivity Menstrual
Windows Sensitivity Rock
Raw Input
DPI
Always DP
Resolution
About 3 pixels
Refresh Rate
Pressing f5 usually
Hardware Peripherals
Mouse Mus musculus
Keyboard Typewriter with a string coming out of it
Mousepad Coffee Table
Headphones Speakers and a mic in the middle of my room
Monitor iPad
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#26 ESEA Invite: eLevate TF2 vs. Street Hoops eSports in Events

If there is a map where pyro isn't absolutely awful, it's gullywash.

posted about 9 years ago
#10 My one love in CS2 General Discussion

Has she written a poem about it yet?

posted about 9 years ago
#42 Valve fucks up, Pyro's flamethrower is broken in TF2 General Discussion

They're particles.
Effectively small cubes; at 0 ping these originate at the pyro's model and extend the full range they can extend. For all other latencies where the origin and final point of the flame particles movement are modified (usually going less distance).
Yes, this has been known for years, yes, it's bullshit. No, it doesn't necessarily ALWAYS lower the distance.
https://www.youtube.com/watch?v=ZdNm1b2-E2w
Just like how ping affects everything else that has to be semi-persistent in tf2, it affects flames in retarded ways. Occasionally longer, occasionally no reg, occasionally arbitrarily between those. I had a superstition that if my ping was in the 20's 40's 60's or 80's my flame reg would be really garbage and I would immediate go to shotgun. 10, 30, 50, 70 (stretching it) and god forbid 90, I wouldn't see as many issues. So it's always been stupid.

posted about 9 years ago
#21 ESEA Invite: Ding Dong Daddy vs. Cisco Adler's Balls in Events

Rip showstopper

posted about 9 years ago
#4 ESEA Invite: A New Yomie vs Mad Men in TF2 General Discussion

I'm hyped to talk shit about pretty much whoever

posted about 9 years ago
#8 what in The Dumpster

https://www.youtube.com/watch?v=u5Auh3ObDtQ

posted about 9 years ago
#53 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
drshdwpuppetCareful there mate, soon there will be no crows for all the strawmen you are putting up. Not once did anyone say that we should tell people to not play anything but 6s. I consider myself to be a relatively 6s purist (best time of my life was playing medic in ETF2L when there were NO unlocks) and loathe highlander, a rather extreme end of the spectrum of players. Even still, I would never presume to tell people they can only play their game the way I want them to.

The issue comes when people like eXtine start pouring money, time and effort into these modes. Now, eXtine and other community leaders are free to do as they wish, its their time and (often) their money being put into these projects. But eXtine is a little different from your average alternative mode enthusiast in that he has more power and weight to throw around when it comes to getting events set up and sponsors attracted. His actions inherently have more meaning than, say, yours in this community. As the community he represents abroad, we have the right to say "woah, hold on here, lets talk about this A:R thing before we start spreading its word."

Note how different that is. If you or eXtine or some random community member want to play A:R all night every night, good on ya, have fun and good luck to you. What is being said by myself, Kevin et. all (if I might speak for Kevin) is that as a community we need to keep the formats consistent and discourage active fracturing of the community as much as possible. Staying together and playing together will ultimately be what is best for us as a competitive game. eXtine's work with A:R flies directly in the face of that ideal and is dangerous and irresponsible in the context of him as a community leader.

It is slippery slope if anything, which it isn't. The point of my argument (admittedly, I'm not talented with words) is that everybody playing competitively grows the competitive community. Be it Centers, UGC, A:R, Ulutiduo/MGE tournaments or ESEA; they are part of the community, and will notice that people that are really good are playing sixes, regardless of the game-mode they play. This might pique interest- who knows. But calling whatever format shit, when in actuality, the game itself is imbalanced, is the wrong action. Extine pouring money and effort into this could be a folly, and that's fine. Lots of people put effort into 4v4, 7v7, and 8v8 and those are definitely less successful (2 of the 3 being dead) and may have gotten burn out from it, but they still put a passing interest into a game.
It's silly to think of this game as anything other than a hobby, so any growth is good growth. Even if the growth is in a flawed game mode.

A fine theory... except that it doesn't hold up to reality. We see this with UGC and crossing to ESEA (it happens, but not as much as we would like) and with highlander and 6s. Though highlander has grown into a format in its own right, it is pretty undeniable that the best players in the game are in 6s. But there is still relatively little crossing from HL to 6s. (the opposite happens though, 6s players playing in HL leagues during off season/on weekends).

A:R is so different from the experience of 6s that we might as well be talking about pubbers. Players that start in A:R are probably not terribly likely to move over to 6s FOR THE SAME EXACT REASONS PUBBERS ARENT. Will there be some move-over? Probably. But that effect is likely to not overcome the issue of players who were interested in competitive seeing A:R being heavily promoted by prominent community members and choosing A:R, then quitting because A:R sucks.

Hypothetical. A:R has similarities to pub play, like highlander, and just like highlander will have very different pacing. You're putting no intermediary in where there is an intermediary -- players. Just like all the people in stream chats that know about b4nny and stabby stabby regardless of what modes they play (pub or otherwise), people know about 6's if they want to. This is a more friendly option to pubbers than the misery of a 12 minute Badwater First butt-pounding in steel highlander. Rounds are short and sweet, which helps some people.

I'm by no means saying "Everybody should embrace A:R because it's a great game mode that will save tf2." That's sophomoric as all get out. I am saying that it can be given it's chance without this massive pissing contest of tf2 theory crafting. I am saying that condemning a game mode solely based on your experience (as already competitive players) is equally sophomoric.

posted about 9 years ago
#50 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
lvl4DrPloxoGentlemanJon Explaining to people how wrong they are to have fun (assuming they are) isn't going to make any difference. Read this over and over and over again until it makes your eyes bleed.
This is the major problem this community has when trying to promote the game they love.
telling people not to support a game mode is fine, since unless you can satisfactorily create a new game mode that appeases HL and 6s players 100%, you'll only fracture the community and make the game die that much sooner

No, it isn't.
While the top level of competitive tf2 will definitely remain in 6's, there is no reason to tell people ONLY to play sixes. As they play better players and interact with more members of the community, they'll notice that higher level players play _____ and if they are interested in being more skilled, they will migrate to that mode. Otherwise, they'll stay where they're having fun and raise awareness that the game is competitive in some aspects. We act like people are completely incapable of changing perspective as they continue to improve.
So chill the fuck out for once, a new game mode may very well suck ass (looking at you 4's) but to discourage people from playing it because it's not as good as 6's only shows those less experienced players that we're unable to imagine somebody having fun doing something other than what we consider fun. Sure, A:R has it's issues* but it's a damn sight better than playing in a pub for most of us.

*Find a game mode that didn't have a few shitty stutters or crazy imbalances at the beginning and I'll suck your fucking dick. I say this because we haven't been able to predict balance without testing it in a league (jarate and QF in 6's, Beggars and BFB in HL, Axtinguisher and sandvich in 4's). It'll have shitty balance for a few seasons until we have people that can actually think making choices on that kind of shit.

posted about 9 years ago
#48 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
GentlemanJon Explaining to people how wrong they are to have fun (assuming they are) isn't going to make any difference.

Read this over and over and over again until it makes your eyes bleed.
This is the major problem this community has when trying to promote the game they love.

posted about 9 years ago
#40 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
gr8stalinDrPloxoInter-class balance is just the thing though, every class keeps getting unlocks to be at the level of scout/demo/solly.
Most if not all of your arguing points require you to git the fuck good. If those weapons are so necessary to the respective classes, why haven't they replaced the stock weapons yet? You shouldn't really be stuck 1v1ing constantly either; sure it happens sometimes if you're caught out or something but if you're constantly fighting other classes 1 on 1 without any help, that's a fault on your end, not the class's end. If you're playing 6s or HL, your team should be cooperating with you and vice versa. If your team is constantly failing to work together to win, that's a team issue and that's what practice is for.

Because stock weapons are viable as well. And have different usages. Deadringer for spam-heavy chokey maps and all that jazz. Like, they're supposed to be side-grades, not upgrades. Which means in certain situations they are better, in certain situations they are worse, in case you needed that spelled out. (That may come off as condescending, I don't care, because your point seems to not understand that.)

gr8stalinTurinOh Yeah Wrangler and Rescue Ranger are perfectly balanced for 6v6, and the attacking team just needs to "git gud".He's talking about the necessity of unlocks. Reading comprehension.

I'm talking about how they're balanced. Reading comprehension.

Everything is balanced to make 6's classes less dominant in both 1v1 and 16v16. It doesn't scale well, but it's an attempt.

See, balance, not necessity.

posted about 9 years ago
#29 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
lvl4Gunslinger
wrangler
stickies
scout
spy

very little in this game scales well with player count

Gunslinger and wrangler make an otherwise slow, set-up dependent scout able to compete with the faster classes.
Stickies are only awful when in the hands of somebody good, otherwise they're just a nuisance. Scout is by far the best class, which is why a lot of the more imbalanced weapons (read gunslinger) have seen very little re-balancing. And spy 1v1 is pretty silly, but not unfeasible with unlocks (ambi and enforcer come to mind).
Like, 1v1 none of these things are specifically incredible barring stickies and scouts. And only in a chaotic situations like a pub do they get frustrating enough to complain about. MGE with a mini would be pretty crappy if your'e a scout, but definitely not unbeatable.

KevinIsPwnThat's basically what I'm saying with this statement though: "But some of the weapons in Team Fortress 2 are inherently flawed when their powers aren’t counteracted by the white noise of 23 other players fighting over a single cart or control point."

When I say that the weapons are balanced for 24-slot servers, I mean that there isn't a huge amount of inter-class balance and meta-game thought by valve.

Inter-class balance is just the thing though, every class keeps getting unlocks to be at the level of scout/demo/solly. SC wouldn't exist if demo weren't incredible, gunslinger to scouts, wrangler to soldiers; it's a matter of reaching the level of the classes that actually do dominate the metagame. Similarly, spy gets a shitload of crutches because it depends on others to be more effective, but also because 1v1, it's trash without the unlocks.
Everything is balanced to make 6's classes less dominant in both 1v1 and 16v16. It doesn't scale well, but it's an attempt.

posted about 9 years ago
#57 axiomatic returns in TF2 General Discussion
THEBILLDOZERaxio is a sniper main. if tracking is cheating, and flick shots are cheating, how the hell does he aim?

he stares at a choke point and clicks when a head goes by it

posted about 9 years ago
#23 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
Valve balances weapons off of how they play in 24-slot servers.

I am actually sick of this statement. They are balanced to allow viability of each class against all other classes when a hard counter may not exist.
The weapons are "balanced" in that method because there aren't class limits, player limits or anything like that. So no, they aren't balanced to 24-slot servers, they aren't balanced to any specific criteria, at all. There is no reason to believe anything else.

posted about 9 years ago
#3 Invite Your Mount in The Dumpster

requesting an only ash one, plz

posted about 9 years ago
#38 8) in Recruitment (looking for team)

Carnage is the hero tf2 needs.
Fuck calling damage, KNOW you shit on them. CONFIDENCE. ASSERTIVENESS. GENITALIA POSSESSION.

posted about 9 years ago
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