Droidster
Account Details
SteamID64 76561198054518843
SteamID3 [U:1:94253115]
SteamID32 STEAM_0:1:47126557
Country United Kingdom
Signed Up January 16, 2013
Last Posted December 3, 2020 at 4:57 PM
Posts 416 (0.1 per day)
Game Settings
In-game Sensitivity 2.7
Windows Sensitivity Default
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Endgame XM1
Keyboard CMStorm Quickfire Pro
Mousepad Steelseries QCK+
Headphones Sennheiser HD558
Monitor BenQ XL2411T
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#12 ETF2L Premiership Grand Final: Made In Germany vs. The Last Resort in Events

http://i.imgur.com/unrf8pM.png

Just for reference

posted about 10 years ago
#6 InfoShow LAN 2014 in News

Mirelin's been smoking something he shouldn't

posted about 10 years ago
#68 TotH discussion in TF2 General Discussion

3000 people are currently watching an auto-director casted pub game, that's about 6 times(I think) more viewers than the S16 ETF2L Grand final

posted about 10 years ago
#48 TotH discussion in TF2 General Discussion

☐ Not Roasted ☑ Roasted

posted about 10 years ago
#26 pick/ban system in TF2 General Discussion
Lunacidestuff

I couldn't agree more, so many of the unlocks valve added are just crutches for new players or reward being bad. We need more unlocks like the direct hit the give you a bonus if you are good enough to use it, which will in turn motivate people to get better at TF2 rather than running phlog pyro for a hundred hours and then quitting because they reached their skill ceiling.

posted about 10 years ago
#8 [EU] JustPlay! Ultiduo Tournament!! in TF2 General Discussion

I think the time on the event page is an hour early?

posted about 10 years ago
#21 ETF2L Premiership: Curiouser and Curiouser in News

And there was me worrying that ETF2L prem drama was coming to an end after 2 relatively quiet seasons

posted about 10 years ago
#19 ultiduo_seclusion in Map Discussion

We played this and didn't really like it, the point is a really advantageous position to hold, and if one team gets on it then they can just bully the others constantly without really having to commit to anything, basically all of the map is low ground apart from the point and this makes game play very slow and boring as it just descends into one team trying to avoid spam and unable to do anything unless they go huge. I don't like how you can just walk your soldier and medic onto the best position in the game and cap at the same time. On baloo you have to jump and leave the medic behind to get to the best spot and on the original ultiduo map you have to drop into a pit just to cap.

The fact that both spawn exits are right next to each other and there isn't one on the high ground makes this really defender friendly as you can be hit for a lot as soon as you step out the door straight from the point, I think adding some areas higher than the point would definitely help this map play a lot nicer.
The blue crate has some weird clipping error at the base of it, also fix the textures on the floor pls

posted about 10 years ago
#16 ETF2L Premiership Week 6: Dotter vs. Ayogurl Sugadaddy Hood Pussy Creepers in Events

ty for cutting gubbins

posted about 10 years ago
#6 cp_craneway in Map Discussion

I haven't played it yet, but from the pictures the last point doesn't look like it would work too great, I'd recommend moving it forward maybe?

posted about 10 years ago
#7 ETF2L Premiership Week 6: Dotter vs. Ayogurl Sugadaddy Hood Pussy Creepers in Events

prem_drama

posted about 10 years ago
#13 ESEA client in TF2 General Discussion

The ETF2L banlist contains somewhere near half the population of France, all it takes for them to get banned is our highly trained German mindslaves and the guise of a non-German head admin

posted about 10 years ago
#15 SGDQ 2014 Games List in Off Topic

big_gocknak

posted about 10 years ago
#264 cp_sunshine (5CP) in Map Discussion

If anyone wants it for your server I made the spawns for soap dm because I have nothing better to do

"cp_sunshine_rc1a"
    {
        "red"
        {
            "Red choke"
            {
                "origin"    "-1121.420532 3330.622559 68.289474"
                "angles"    "-2.356567 -179.357300 0.000000"
            }
            "Red flank"
            {
                "origin"    "-2758.084473 3079.824463 204.031311"
                "angles"    "5.246035 89.462204 0.000000"
            }
            "Red roof"
            {
                "origin"    "-1708.072144 4103.410645 458.991730"
                "angles"    "7.383407 -179.597519 0.000000"
            }
            "Red cafe"
            {
                "origin"    "-1108.210449 4338.502930 132.031311"
                "angles"    "-0.930970 -179.119644 0.000000"
            }
        }
        "blue"
        {
            "Blu choke"
            {
                "origin"    "-4045.283691 4915.129395 75.564346"
                "angles"    "1.800902 -3.735364 0.000000"
            }
            "Blu flank"
            {
                "origin"    "-2354.458984 5108.685059 204.031311"
                "angles"    "10.829761 -93.310516 0.000000"
            }
            "Blu roof"
            {
                "origin"    "3459.375488 4074.825195 470.88397"
                "angles"    "12.195948 1.551104 0.000000"
            }
            "Blu cafe"
            {
                "origin"    "-3979.721191 3867.468262 132.03131"
                "angles"    "0.672421 0.718558 0.000000"
            }
        }
    }
posted about 10 years ago
#245 cp_sunshine (5CP) in Map Discussion
TwinqeI just realized that Droidster left out the most broken part of the map in his post which definitely needs to be fixed before it is played in ESEA. I'm not sure if you are aware of it already (don't think it was mentioned in this thread) but I have a few screenshots:

omg you ruined the strat

We tried it in the cup but never managed to kill anyone with it though

posted about 10 years ago
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