E-thug
Account Details
SteamID64 76561197998045356
SteamID3 [U:1:37779628]
SteamID32 STEAM_0:0:18889814
Country Norway
Signed Up November 22, 2012
Last Posted September 18, 2017 at 11:58 AM
Posts 304 (0.1 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity default
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech g400
Keyboard Coolermaster Quickfire Rapid
Mousepad Steelseries QCK
Headphones Jaycar
Monitor ASUS VG248QE
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#220 Players you wish came back to invite/their respect in TF2 General Discussion

aephage

posted about 10 years ago
#64 EMS One Katowice 2014 in CS2 General Discussion

WHAT UP NOW YANKS?!?!? WOOOOOoooooooo

posted about 10 years ago
#37 i would like to take credit for having a frag vide in Videos

http://blogs.warwick.ac.uk/images/vjpatel/2006/03/21/giraffe_plane.jpg

posted about 10 years ago
#3 ETF2L Premiership Week 6: Dotter vs. Ayogurl Sugadaddy Hood Pussy Creepers in Events

GET HYPED

posted about 10 years ago
#19 Lets go to EVO 2014 in Other Games

WHENS MAHVEL

posted about 10 years ago
#5 ETF2L Premiership Review: Issue #2 in News

nice

posted about 10 years ago
#38 Show us your cool scripts :D in Customization
alias hana "cl_crosshair_green 0;cl_crosshair_red 255;cl_crosshair_blue 255"
alias dul "cl_crosshair_green 255;cl_crosshair_red 0;cl_crosshair_blue 0"
alias set "cl_crosshair_green 255;cl_crosshair_red 255;cl_crosshair_blue 0"
alias net "cl_crosshair_green 255;cl_crosshair_red 0;cl_crosshair_blue 255"

bind "w" "+forward; hana"
bind "a" "+moveleft; dul"
bind "s" "+-back; set"
bind "d" "+moveright; net"

Disco crosshair taken from JH's config. I love this shit.

posted about 10 years ago
#614 ESEA's possible demise? in TF2 General Discussion
MonkeySuitE-thugOOVOOV1. lans are much easier/cheaper to get to in Europe because US public transportation sucks.
Do you have anything backing that statement?

When I was in London I flew across Europe to Poland for 20 pounds. A similar 4 hour flight from Nor Cal to Chicago is normally hundreds of dollars. If you can get to and from a lan that is relatively far away from you for less than $200 in the US then that's amazing. Also we don't really have affordable trains that take you anywhere at all.

you say norcal to chicago is normally hundreds of dollars. but the plane from Bergen, Norway to Birmingham, England was around 400 USD for me. The trip itself almost costed me 800-900 USD. It is not cheap to travel and any assumptions that "the grass is greener on the other side" is just absurd.

I am also not saying that you have it better in NA but simply assuming its better here in europe is flawed reasoning.

posted about 10 years ago
#517 ESEA's possible demise? in TF2 General Discussion
OOVOOV1. lans are much easier/cheaper to get to in Europe because US public transportation sucks.

Do you have anything backing that statement?

posted about 10 years ago
#41 Help with new team name please! in TF2 General Discussion

crunchy clunges

posted about 10 years ago
#103 ESEA's possible demise? in TF2 General Discussion

This is stupid. What ESEA did with the malware client is stupid and shouldnt be forgiven. If you so damn well need a lan then go arrange yourself and talk to the different people that do arrange lans. I imagine its quite a few LANS in america. Find one that will support an 8 team tournament or whatever and let the community attend as it wants.

Thats how its been done in europe I dont see why it couldnt be done in america.

posted about 10 years ago
#268 cp_sunshine (5CP) in Map Discussion

The map is very pretty and hopefully it will play as good as it looks. A few things I would like to mention however.

http://i.imgur.com/tr3IYuC.jpg

this pillar in the middle makes no sense to me. It's ugly to look at and its in the way for how one wants to move around on last point.

http://i.imgur.com/kHHvN8R.jpg

You can see it in this picture. the fastest way I've found to mid is by going on the left there. During the rollout the soldier would have to jump up to the pipe and then wall jump towards the door. if the pillar wasnt there the soldier could do two small jumps close to the ground. Its a minor detail but still annoying.

For a demoman however the fastest way to move to that left door is by jumping over the pipe, resulting in fall damage at the end and it just seems very unnecessary.

Now I think I know why you put the pillar there and what function it has. My guess is that its there to create a wall from spawners to the point, Much like the glass on badlands and gully or the fences on metalworks. But I dont think its needed considering how the spawn is basicly moved into a corner and the two ways of moving out from spawn are easily spammable by being in these two "box portions". If there was anything you would want to limit from that pillar its scouts moving from spawn in which I suggest you remove the pillar and set up some kinda fence or boundary that is too high to double jump over (however I think one should be able to winger jump over) in order to limit the defenders spawn possibilities. With that in mind I also think a good compensation for the vertical openness that the point should be capped a bit faster.

http://i.imgur.com/HNoCXfD.jpg

There is too much of the same texture being used here. Its one of the ugliest portions of the map and its ugliness exceeds that of even metalworks in my opinion(metalworks being an eyesore of edges while this one just being bland). I think you should mix in some of the wooden textures from middle which is also being used by the 2nd point.

http://i.imgur.com/44ZxieM.jpg

Fill up the holes. It makes you believe you can shoot trough them which one shouldnt.

http://i.imgur.com/VypNQU0.jpg

every entrance from last to 2nd have the height disadvantage. This is a huge problem in my eyes because it makes pushing out from last feel really heavy and hard. I think the balcony bit should be raised a bit to match the height of the point (or maybe a just underneath it).
I also think the door and roof out from balcony should be raised. but the fence outside of it remain unchanged. This would make it easyer for soldiers and demos to jump out from it while the fence blocks spam. Just a minor detail.

Another thing to mention is that because there are so many entrances to 2nd, if the attacking team where to hold lobby before pushing last, and the defending team managed to get a player into lobby he would have a higher chance of managing to rush behind them. however that would just be an incentive to push last for most teams. Its an interesting situation which I think will be unique to this map. Definetly need playtesting opinions on that matter.

http://i.imgur.com/4fSW0ot.jpg

http://i.imgur.com/IRPSAlg.jpg

these three big packs are so close together I think you should remove the one in bottom lobby. the one in the alley has a function on mid aswell as 2nd that i think it should stay.

http://i.imgur.com/CIpMzoZ.jpg

This pack is too close to the cafe pack. If you do want a health refill there it should be the smallest health pack and not a medium one.

http://i.imgur.com/8LYFm2H.jpg

I dont know what this fence is there for. If it doesnt have any intention then I suggest you remove it(It doesnt really block any spam if thats what you're going for).

These are just my 2cents from fooling around with it a bit.

posted about 10 years ago
#23 subtle hint... in Off Topic

http://i.imgur.com/tnzX9fD.jpg

Apperently im some kinda creepy DC comics fan pedophile. Either that or it thinks I can squeeze into these costumes.

posted about 10 years ago
#11 ETF2L Premiership Week 1: Ayogurl Sugadaddy Hood Pussy Creepers vs. Evokate Gaming in Events

gg

posted about 10 years ago
#7 ETF2L Premiership Week 1: Ayo Gurl Sugadaddy Hood Pussy Creepers vs. Evokate Gaming in Events

AYOAIDS

posted about 10 years ago
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