Super jammin' update (5/30) by Cprice and bshear to fix the requested changes
http://www.mediafire.com/download/4da26p6eapeyjy1/mge_bball_v3.rar
Changelog on main post.
Account Details | |
---|---|
SteamID64 | 76561198018240879 |
SteamID3 | [U:1:57975151] |
SteamID32 | STEAM_0:1:28987575 |
Country | Pirate |
Signed Up | November 23, 2012 |
Last Posted | November 14, 2018 at 11:42 PM |
Posts | 156 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .6 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1600 x 900 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | Rival 300 |
Keyboard | Filco 2 tenkeyless black switch |
Mousepad | corepad deskpad xxl |
Headphones | beyerdynamic dt smth |
Monitor | doesnt matter 120hz |
PaddieJust get one arena with unlimited caps to make people happy, I think that's just what people want.
Ill try, would probably be an arena with a really really high cap limit that wont ever be reached. Thanks for the suggestion.
Have been working on a collection of obstacle and structured bball maps for a while now, may finish it pretty soon.
Also: http://teamfortress.tv/forum/thread/8751-multiple-court-bball-mge-mod, may interest you and any bball server owners.
BenroadsAnybody hosting this atm?
Hopefully servers will start hosting this soon, this is the first public release.
So there has been a lot of requests for a multiple court bball map to make some seriously massive ball servers, so prepare for the new age of tf2 bball. MGE modification made by bshear, special thank yous go to lange for the creation of MGEmod and Cprice for making the recent additions possible. Thank you to the original creator of the BBall map as well as Raiin for making ctf_ballin_sky!
The mod features
-NINE ARENAS OF PURE SLAMMIN' MADNESS
---5 1v1 courts
---4 2v2 courts
-Fixed intel size
-Fixel intel dropping
-Each court is now the increased skybox version
DOWNLOAD LINK: *edited 5/30*
http://www.mediafire.com/download/4da26p6eapeyjy1/mge_bball_v3.rar
CHANGELOG:
-Intel drops all the way on the ground
-Intel can now be dropped on the hoop
-Resized intel to match actual intel
-Cap size on hoop changed to more accurately match ballin_sky
-Modified arena CFG's to requested amounts
-Implemented infinite cap arenas
---Changed to 4 2v2 and 5 1v1 arenas
-Spawn times fixed to accurately match tournament spawns
-Arenas should be less buggy with capping the intel
---Not dropping the intel on the fence is an intended change because it stinks ok.
---Please keep posting notable bugs that you find and post them as needed, thank you
PLUGIN EDIT 5/29:
*OLD* http://www.mediafire.com/download/mvsa9ag1n2xfjwb/mge_bball_v2.rar *OLD*
*OLD* https://www.dropbox.com/s/wuuviokjobrft57/mgemod.smx *OLD*
CHANGELOG:
-Droptimer
-Intel is able to be dropped on hoop
-Even more precise intel pickups
---Cprice is the greatest.
Hopefully this will make mass bball servers be a little more available and maybe get a few more people playing.
* Mod may get updated to improve the true ballin' experience, there are a few very minor bugs that came up in testing that are getting fixed shortly *
I had a super old keyboard that could only register a few keys, and when I hit those keys (with my fist) it made this my name and it was ok I guess.
I also had capslock on
Can you still have a private profile with it?
edit: apparently you can, definately want one: http://steamcommunity.com/id/EXC0
LionxWiping Blue team with Pans at the first mid during the Charity Stream.
: - [
Starkhttp://www.twitch.tv/stark62/b/391418174
SideshowIt's not a ramp
Oh gosh, uhh, well, umm, totally placed specifically for escapes, the stairs are there to uhhh, prevent spamming the safe spawn I guess. Working perfectly as intended move along. Yeah
CHEERISSI really like the map. Its nice/well balanced.
I think the only thing I dont like is the HP is near the walls and no matter what you will take splash if a soldier just spams that way while taking it.
But yeah, its really hard to heal the soldier if he is standing on the point. The heal beam breaks pretty easy.
I do like playing ring around the point though. Very easy to hide and dodge around.
That was actually intended in order to prevent people from sitting up there, the combo would have to take a calculated risk in going to go grab the health kit !
SideshowI think it's a nice map, and fun to play, but it's really missing that traditional combo v combo feel that ultiduo is great for.
The height advantage of the spire makes it more of an mge match + heals, there isn't any opportunity to more effectively spam the opponent, it's all about your jumps, height advantage and airshots etc. I think it's a fun map but totally different from normal ultiduo and I'd like to see the old map being worked on as well.
That's the idea, it promotes faster play, if you want traditional height advantaged ultiduo then there is a map for it, it's called koth_ultiduo : ]
ritalinEXC0They just look like stairs, they clip like ramps for explosions, you must have not tried rampsliding on them.
Perhaps I'm mistaken then, but I've avoided a lot of deaths as a medic by hanging near the stairs and letting the clipping eat the enemy soldier's splash damage.
It can be proven by turning on r_drawclipbrushes, they are ramps.
*EDIT* I am dumb, this only applies to unit player, projectiles travel through. (Does not have collision as I thought it did)
ritalinI would really recommend swapping stairs for ramps on any map designed for soldiers (or any map in general). Nice looking map though
They just look like stairs, they clip like ramps for explosions, you must have not tried rampsliding on them.