CorunsonReally shows how ignorant the majority of the tf2 community is when I see a bunch of comments saying "WOW! people can do that with the base jumper? I see why it got nerfed"
seems like someone still strongly disagrees, from the comments section obv, insane:
The parachute example was ridiculous. Had he not been wearing it he still would not have been shot at range. The rocket launcher WILL give any target beyond 196hu (which is quite close) ample distance and time to completely avoid a direct shot, and even the Direct Hit only has 353hu range of guaranteed hits. The parachute no matter what if he was dropping or not still would allow him to avoid hits at that range - from projectiles. The hitscan weapon’s of any class still can and do easily aim upon the BASE Jumper user. And that is how it inherently is and should be. One cannot expect their projectiles at range and with an enemy able to move in all 3 dimensions simultaneously to be accurate because of travel time.
There are many poor changes in TF2 but one of which was removing redeployment of the BASE’s parachute. Time and time again I cannot tell you how often the only use for it is to pass a gap using as little health as possible from a jump, and then you’re stuck in air because if you close the chute, you’ll fall far enough to take fall damage. One doesn’t need to deploy for that long, they do not want to, yet if they close their chute now at height, they’re going to take fall damage and it is a huge nuisance. I’d always pick the gunboats instead of it because of the health loss per jump and landing are always less with the boots equipped than with the parachute as it offers no blast reduction. This “weapon” has almost no use as the one weapon it was designed to work with, The Airstrike, is awful. It tickles for the damage it does, if you can even land the rockets at range due to how far one is and the reduced splash radius.
If there is a problem with the BASE jumper, then there’s problems with airborne enemies in general. It will always be far harder to hit a non-parachuting enemy than one parachuting due to the speed. At close range the ability to redeploy is irrelevant as they have reduced their speed to a crawl in comparison to a smooth blast jump, and at range the difference is negligible as you would never have been able to shoot him at that range anyways. In fact, the BASE jumper allows for MORE chances to hit the target as they’re moving slower for longer periods of time.