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Last Posted | February 6, 2022 at 7:47 PM |
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ArguedOysterAoshiBut with the Pyro class already changing a lot as well, together with new Pyro weapons that haven't seen competitive play yet, we will keep this banned.
Commas are so underrated. I had to read this three times to figure out what it meant.
Illiteracy is a diseese.
edit: ninja'd on my own video
just played some mge and it seems smoother and a lot nicer to strafe though not a huge difference overall; I am on 60hz though idk if that makes a difference.
the fact that this thread is more than twice as long as the 'what do you love about tf2' thread
when you outplay someone by predicting exactly what they are going to do before they do it
Scruff_Really didn't like it. The Leia scene was just ridiculous and Snoke's - a seemingly incredibly powerful sith lord, dies to a cheap trick and we don't get to hear his backstory, like where he was for the past 50 years.
imo there are always going to be plot holes and questionable bits in these types of films- it's in their nature.
HiipFirekid
guess you won that argument
Congrats friend. You just managed to produce a -1/10 bait. Your bait was so shitty you broke the laws of logic. Never on God's Green Earth has a bait so bad been witnessed. Fuck you. Fuck your family. Fuck your sister. Fuck your dog. Fuck your job and wife and kids. FUCK THEM. Put them all out of the misery of knowing you by immediately killing yourself. Did I mention to make it painful? Make it VERY painful. That's what you deserve you waste of oxygen.
There's a strange contradiction in people's viewpoints that I think gets to the heart of this discussion. Before the update much of the community was extremely hyped that valve was finally taking an interest in tf2 again and eager to see how the changes they made would freshen up the meta. But now that the update is out and as olgha has demonstrated pyro is at least sometimes viable, most pug players are nonetheless extremely resistant to its use in the actual game. Almost no one wants pyro to become the meta.
In my opinion the main reason for this change in viewpoints before and after the update is not that players are resistant to change per se. It is simply the regrettable fact that however viable pyro may be in a 6s meta, it is simply not a fun class to play against. It isn't hard to set out the reasons for this, but I will give the most important one here.
Airblast is a horrible mechanic. When a scout takes a fair fight with a soldier, they both know that it is within the power of each of them to hit their shots and win the fight: when the soldier loses, he knows that he could've won by hitting better rockets; when the scout loses he could've dodged better or hit all his shots. Compare this with a soldier/demo fighting a pyro: if the pyro is on the ball and hits his shots there is literally nothing his opponent can do against him (this is the main reason why people don't enjoy playing against sniper in pugs, as teams rarely have the coordination to properly counter it). It is particularly soul-crushing as a demo if you put in the work to correctly aim a pipe at pyro and to have your careful prediction/aim instantly negated by something that is more or less completely out of your control.
So while it would be nice if the meta could be less stale, the fact remains that moving away from the stock 6s classes is an unwelcome prospect for most because of the simple fact that the fine balance of movement and aim, a key reason why tf2 has such great mechanical depth, is largely lost when you include other classes whose combat is less interactive. Indeed, when soldiers complain "scout class..." after a failed bomb it is precisely this they are talking about: the scout hit their shots; there was nothing they could do. But at least when fighting a scout whether the soldier hits his rockets is up to him. Pyro is not fun because it's out of your control both whether he hits you or whether you hit him.