When attracting new players to 6's comp, it's always going to be a rare moment when a pubber decides to join a league. When you play CS:GO right from the start, the instant you queue up, you're learning CS:GO. Standard matches are the same as competitive and all you can do is understand it more and get to higher player.
When you play TF2 for several hundred hours or a thousand hours, you still know nothing about 6's. The only skills that translate are your ability to aim and what the buttons do. You don't learn what a main caller is, a roamer's role, what the strat of a midfight is, how to roll out to mid, or the heal order while playing TF2 casually. So naturally, there's always going to be a barrier where it takes someone determined to make the decision they want to go into competitive and do the research. Streams and content creators can help. b4nny gets randos into competitive just like Lazy Purple or Uncle Dane gets randos to try out TF2 in general. I like what Fireside Casts are doing a lot, I hope more casts for lower games inspires people to check out 6's.
I think it's better to examine how many competitive players fall off from league play and at what div. What is the drop rate for players who join NC or AM and then leave after one season? What is the drop rate for IM players, and then Main players? Trying to figure out why a scene is dwindling goes into three aspects you need to examine:
• Is it a community problem?
Do people not feel welcome? Are there too many circlejerks? Is there a lot of friction between low-div and high-div players?
• Is it a service problem?
Do people quit because they hate the current league? Are there not enough PUG services to keep one's interest? Is the prize pool or financial cost just not worth it for some for the time invested?
• Is it an accessibility problem?
Do people not know HOW to get into competitive TF2? Is there too much research that needs to be done on the player's end just to learn 6's?
If an individual or a group had enough time and interest in their hands, finding players who dropped comp and asking them why with this kind of format...
Anonymous (North America)
6's / Intermediate / Quit after RGL S9
"I quit because...."
...and compiling giant list like this to glance over would provide better insight for everyone else who is active.