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SteamID64 | 76561198008063381 |
SteamID3 | [U:1:47797653] |
SteamID32 | STEAM_0:1:23898826 |
Country | United States |
Signed Up | December 9, 2012 |
Last Posted | February 19, 2021 at 10:11 AM |
Posts | 520 (0.1 per day) |
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Raw Input | 1 |
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There are certain HUD files that will only update when you reboot TF2, most notably clientscheme.res. Since clientscheme.res is an important element of virtually all HUDs, you would not be able to switch HUDs without rebooting TF2.
I'm a bit confused as to why you would need to be able to do that, though. My understanding is that you play with PVHUD but want to switch to something else for casting, but if that were the case, you could easily reboot TF2 and switch HUDs before you start the cast. Assuming you have time to restart TF2, switching HUDs is as easy as deleting a folder and copy-pasting another. Are you somehow going to be playing AND casting in the same timeframe?
And if that doesn't work you could always just modify your Spectator Tournament player panels to fit your needs.
P.S. I'm pretty sure PVHUD has both custom TargetIDs and Spectator Tournament player panels which, to my recollection, don't clip. Are you using a modified/old version of PVHUD?
ugly but practical
http://cloud-4.steampowered.com/ugc/589160673511614527/CBEFAAB53FBD13A90E486B8FDCBA39C3B7DE0DCC/
Scoffer_What is the best way to line my health and ammo?
Using math. The easiest way to do it is to set your health and ammo boxes to have the same ypos, wide, and tall values, and the relevant controls to also have the same ypos, wide, tall, and textalignment values. This will ensure that they are vertically level.
The main problems I'm facing are conceptual. The original Photoshop mockups made by elmstJP weren't tested in-game, so a lot of clipping and other issues appear if I try to recreate it 1:1. I'm trying to find a way around that stuff.
http://cloud-4.steampowered.com/ugc/589160673481748619/0905F9FDE7C7573326F01D75DCC8E9904AA8A7E7/
http://i.imgur.com/ru8Rw6b.png
I'm still working on it, but I'm taking it slowly, plus I'm pretty lazy. It'd be much appreciated if someone with the know-how could help me.
tysc9:05 PM - ell: i haven't put it up yet
9:05 PM - ell: didn't get around to it
he hasn't put it up on github :)
If he fixes the HUD on his hard drive but nobody else is able to use it, is the HUD really updated?
chugssteam: http://steamcommunity.com/id/lepainiscupcake
...
exciting, polished, and even tasteful? 11/10 +liked and subbed.
couldn't this theoretically be replicated in autohotkey or some other script/macro program?
He's got decent mid-open DM and gamesense, plus experience on both Pocket and Medic; all-in-all, pretty well rounded. He'll no doubt improve quickly if he finds the right team.
He's also a pretty cool guy with a cheerful disposition, I've never seen him rage once during our time playing together.
http://www.speedtest.net/result/3599935922.png
please kill me now
to be fair this is the basic "pro" package for like $30-something/month.
also you will want to use a third party router. the motorola nvg510 that came with my package is a piece of shit, made worse by the underwhelming configuration options. mac filtering literally doesn't work for me most of the time.
Nothing that will work outside of tournament mode.
You can, however, effectively make two tournament spectator huds by using minmode 0/1, where the full-feature spectator HUD is enabled with minmode 0 and a special, health and class image only version (or whatever modifications you want) is enabled with minmode 1. Then you would simply use minmode 1 while playing, but minmode 0 for everything else.
For example, this is my tournament spectator hud with minmode 1:
http://cloud-4.steampowered.com/ugc/3278933778307370956/4DB599C2182152696987AFF03BD8941813B369BF/
And again, minmode 0 would revert it to the default spectator hud.
For me, the new installer keeps crashing when the installation is like 95% complete. It apparently manages to install the base rayshud with resolution, but without any of the other customization options.