somewhat related, i wish ugc would just mirror esea's whitelist so we could stop lobbying against quick-fix
(for 6s, obviously)
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SteamID64 | 76561198008063381 |
SteamID3 | [U:1:47797653] |
SteamID32 | STEAM_0:1:23898826 |
Country | United States |
Signed Up | December 9, 2012 |
Last Posted | February 19, 2021 at 10:11 AM |
Posts | 520 (0.1 per day) |
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somewhat related, i wish ugc would just mirror esea's whitelist so we could stop lobbying against quick-fix
(for 6s, obviously)
sfanEricsfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.what in the world is the point in using concepts that can't be replicated in the real deal?
Images w/ descriptions.
I'm starting work on it in a week, I just wanted to see what people thought of it.
it'd be a lot more useful to gauge public interest on concepts that are actually possible to execute. for example, the target id and control points look really cool, but since you cant actually have them in a hud, why use them in a mockup?
sfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.
Images w/ descriptions.
what in the world is the point in using concepts that can't be replicated in the real deal?
Harbls**UPDATE**
http://www.mediafire.com/download/etzmqiqyad1t52r/No_hats_mod.25.04.2014.vpk
Does this update enable pyro heads?
my laptop is an i3 with integrated intel hd graphics. maxframes, 800x600 tf2 runs at around 20-130 fps depending on the situation.
GeknaiirI made a one button script that gives you a buff then restarts the round for you guys.
i dont see any point in making us wait a second for the restart (mp_restartgame vs mp_restartgame_immediate) and then making us hit the button again.
bind "o" "sv_cheats 1;mp_restartgame_immediate 1;wait 200;hurtme -180"
^ this only needs one hit and restarts the game immediately.
alias "rollout1" "getpos; impulse 101; alias rollout rollout2"
alias "rollout2" "impulse 101; alias rollout rollout1"
alias "rollout" "rollout1"
bind "t" "rollout"
^ this is very useful for practicing a specific part of the rollout over and over, just hit t to getpos then rebind t to your "rollout" + your pos, for example:
bind "t" "rollout; setpos -2562.441895 -2052.643799 770.467224;setang 19.442530 56.647041 0.107301"
is good for your standard process demo/roamer rollout
i would get a macbook but that probably would not work as well as a good laptop for the same price
Morbidly_Obese_LawnmowerUsing a lobby as an example of my gameplay is better than not using one at all. Where do you think I should get an example of my gameplay from?
the reason i say its a bad idea is because lobbies are almost completely useless in determining skill. literally any other 6v6 gameplay would be better, but especially scrims. i wouldnt worry about it though, since this IS iron, and any team that actually cares enough to watch a demo to determine whether or not to pick you up would be much better served just doing a tryout scrim.
Morbidly_Obese_LawnmowerHere is a demo of a lobby I played today
normally i would say using lobbies as an example of your gameplay is a complete joke but fuck, it's iron.
HasssassinIt follows RGBO values
god damnit its rgba
alpha, not opacity
/rant
to answer the rest of your questions:
1. changing size:
see the "font" property? the entry there determines the font (typeface & size). you can make it bigger or smaller by changing the number at the end of the entry (currently 34) to a bigger or smaller number AS LONG AS the size is already defined in clientscheme.res (if not, you have to define it yourself then restart tf2). you may need to realign afterwards.
2. changing the circle and dot individually:
you can't change them seperately with CircleDot as they are part of the same glyph; however, rays does include the circle and the dot separately as xHairCircle and BasicDot, respectively. disable circledot and enable these two if you want to edit them separately.
hanbroloEricHey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.Yeah but this makes it inconvenient for people like me who use minmode to switch hud crosshairs between classes. Then I need to go through and change the whole scoreboard.res file so it doesn't change for minmode.
I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.
Well I mean, if he wanted to cover all bases, he could make 3 scoreboard files (6s, 24 players, and minmode-toggable) which could then be used in either the minimal, regular, or minmode-toggable versions of the HUD.
This would cover people who:
- want minmode to toggle crosshairs
- want minmode to toggle scoreboards
- want minmode to toggle the HUD version
- don't want minmode to toggle anything (???)
- and any combination of the above
Currently, with minmode toggling scoreboards and HUD version, he is only covering players who:
- want minmode to toggle HUD version AND scoreboard
- or want minmode to toggle HUD version AND crosshair AND scoreboard
It's tedious and everybody understands if he doesn't want to do it, but it is the most comprehensive system.
On another note, playing in 640x480 messes up the alternative ubercharge display and slightly cuts-off tournament spectator panel player names.
Hey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.
I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.