no new weapons :c
Account Details | |
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SteamID64 | 76561198008063381 |
SteamID3 | [U:1:47797653] |
SteamID32 | STEAM_0:1:23898826 |
Country | United States |
Signed Up | December 9, 2012 |
Last Posted | February 19, 2021 at 10:11 AM |
Posts | 520 (0.1 per day) |
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Filosovlink?
http://www.mediafire.com/download/crwrnj0gg0znqck/suchhud.rar (small, boxed)
PinkLink?
http://www.mediafire.com/download/u15yf988zr42xs9/suchhudv2.rar (big, unboxed)
no support, gl
Tino_If you know how to use the pen tool and how vectors work illustrator is the way to go
I think Illustrator is more suited for creating font characters, rather than editing fonts themselves.
larryi'm assuming you figured this out in the end but stuff from HudDamageAccount.res doesn't update until a game restart (not just hud_reloadscheme) hth
To the best of my knowledge (and by that, I mean, I'm editing the file in-game right now) this is untrue.
I used FontForge, specifically the older build from 2011, which is more stable in comparison to the 2012 build.
FoxDidn't want to make a new thread, but does anyone know what file contains the path to the search bar in the backpack? I was messing with files and I have no idea which one removed the item name search in my backpack, and it's making everything a pain :(
The control is called NameFilterTextEntry, and apparently that's only in StorePage.res and StorePage_Maps.res (in /econ/store/v2). I don't know if these entries affect the backpack screen, though.
TysroneSure thing; http://pastebin.com/hGxZmUUE
The command vgui_drawtree showed me the shadow in question was AmmoInClipShadow. Turns out you have the visible property set to 1 for AmmoInClipShadow, when it should be set to 0 (just like most of the other Shadow controls).
Tysrone-snip-
Could you post a pastebin of your hudammoweapons.res? I remember something similar happening when I was making my HUD, but instead of a shadow it was two copies of the white ammo value. I don't know how I fixed it off the top of my head.
NeoFusionThat HUD is from November its out-dated. I really like this HUD but I can't use it
Well, the last update was released June 11th. I personally uploaded that mirror last month and the modifications were simply to make sure I didn't include any custom files/edits.
LucasLove the font, hope you can figure out what's going wrong with it.
Could you elaborate? Other than a few minor character clipping and font scaling issues, there shouldn't be anything going wrong, and if there is, I'd be glad to fix it.
bagelso I can literally delete everything else besides hudanimeations.txt and hudlayout.res?
rofl
And yes, you only need hudanimations_tf.txt and hudlayout.res in the /scripts folder. Sometimes people include surfaceproperties.txt in their HUD releases but that isn't for HUDs.
BenroadsYou sure you have not made the fields slightly too small and parts are just getting off cause of that? That's happened a few times to me and it's quite annoying.
I don't think it's that because it's affecting the '3' in 32, and even though the number 32 displays fine (and the field fits the Pistol's number, 200) the character 3 still has a slight cutoff on the right side. Same thing with the '2' in 200 (Engy metal counter).