Faceit isn't dead, its just not out of beta.
Account Details | |
---|---|
SteamID64 | 76561198016106720 |
SteamID3 | [U:1:55840992] |
SteamID32 | STEAM_0:0:27920496 |
Country | United States |
Signed Up | August 24, 2014 |
Last Posted | November 18, 2024 at 8:51 PM |
Posts | 248 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.7 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
160 Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer VIper Ultimate |
Keyboard | Royal Kludge 61 |
Mousepad | |
Headphones | Monoprice Hi-Fi DJ |
Monitor | QNix qx2414 |
faggetSome things are just being tried out right now and won't be used as much in the future, just give it some time.
Ya people will stop using rescue ranger on last because they wanna be a kool kid.
Is it possible to turn the cow manglers reload bar into a number counter like normal Rocket launchers?
Fully Compiled list of new jumps possible with using Atomizer and The Winger.
Granary_pro:
Can jump from second to upper.
Mid point to lower part of catwalk if crouched at end of jump.
Yard to shed without jumping on the tank thingy.
If you stand on the metal I-Beams at the bottom of lunchbox, you can jump to the top of lunchbox.
From tires on last to right window.
Badlands:
Grey to spire healthpack.
Lower area just outside of dropdown onto Diag.
Ground near shithouse to mid point.
Ground near shithouse to balcony.
Valley to window.
Yard to pride is more open.
Main to lobby.
Low ground last to High ground last.
Diag to balcony.
Right Hoodoo to enemy train.
Viaduct:
Cliff pack to cliff just barely, have to aim for slightly lower place.
House to China.
House to Cliff.
China to that rock on cliff that soldiers stand on, blanking on its name.
Concrete to China through mid.
Concrete to China through japan.
Can't don't Concrete to China through grass.
Gullywash:
Lower ground mid to high ground mid without using the wooden beam.
Can get into the Big Door hiding spot easily.
Choke to wooden planks on upper.
From the very back corner of second to the top of second point.
Lower ground on last to Balcony.
Double jump gets you to most places on this map, atomizer isn't really a big deal here.
Process:
Concrete on second to top of second point without using the little pipes on the side.
Low ground grass to sewer.
Crates by sewer to jumping over the fence on second.
Last point to nest.
Lower entrance of lobby to upper entrance of lobby.
Still have to use roof slant to get onto top of mid.
Right side grass to forward spawn roof.
Low ground IT to upper IT.
Low ground last to top of barrels.
Sunshine:
Last point to pipe.
Can jump over the right grate thing on last, from the lower ground.
Lower to far left entrance on second without using stairs.
Lower to small pack on second.
Can't get onto the top of the entrance into flowers.
Lower ground to second point.
Can jump onto the fence at choke.
Can use fence to get onto the wooden fence thing at choke.
Can get wooden fench from using high ground in choke.
Cafe to Tower pack.
Mid to top of tetris.
Shed to top of tetris.
Shed to cafe roof.
If you do a little twirl you can go cafe to roof of cafe.
Snakewater:
Bucket Choke to Tower is approached from left side.
Lower to shutter.
Second Pack to bats.
Shed to Bats fence.
Shed to window.
Africa to second point.
I think if you time to jump right, you can go window to pipe.
Crate to top of mid.
Left roof to Right roof.
Right roof to top roof, barely can't go to right roof.
Main to Catwalk.
Metalworks:
Lower second to bridge. Since the ground is uneven and the margin is thin, it's kind of inconsistent.
Still can't go up dropdown.
Alley concrete to forward spawn roof.
Mid lower ground to balcony.
Can't really find any of this map, and none of the new jumps are really that useful.
Winger + Atomizer Jumps:
Metalworks:
Lower second to bridge. Since the ground is uneven and the margin is thin, it's kind of inconsistent.
Still can't go up dropdown.
Alley concrete to forward spawn roof.
Mid lower ground to balcony.
Can't really find any of this map, and none of the new jumps are really that useful.
Winger + Atomizer Jumps:
Snakewater:
Bucket Choke to Tower is approached from left side.
Lower to shutter.
Second Pack to bats.
Shed to Bats fence.
Shed to window.
Africa to second point.
I think if you time to jump right, you can go window to pipe.
Crate to top of mid.
Left roof to Right roof.
Right roof to top roof, barely can't go to right roof.
Main to Catwalk.
That's all I could find.
Winger + Atomizer Jumps:
Process:
Concrete on second to top of second point without using the little pipes on the side.
Low ground grass to sewer.
Crates by sewer to jumping over the fence on second.
Last point to nest.
Lower entrance of lobby to upper entrance of lobby.
Still have to use roof slant to get onto top of mid.
Right side grass to forward spawn roof.
Low ground IT to upper IT.
Low ground last to top of barrels.
Winger + Atomizer Jumps:
Sunshine:
Last point to pipe.
Can jump over the right grate thing on last, from the lower ground.
Lower to far left entrance on second without using stairs.
Lower to small pack on second.
Can't get onto the top of the entrance into flowers.
Lower ground to second point.
Can jump onto the fence at choke.
Can use fence to get onto the wooden fence thing at choke.
Can get wooden fench from using high ground in choke.
Cafe to Tower pack.
Mid to top of tetris.
Shed to top of tetris.
Shed to cafe roof.
If you do a little twirl you can go cafe to roof of cafe.
I think thats it.
Winger + Atomizer Jumps:
Gullywash:
Lower ground mid to high ground mid without using the wooden beam.
Can get into the Big Door hiding spot easily.
Choke to wooden planks on upper.
From the very back corner of second to the top of second point.
Lower ground on last to Balcony.
Double jump gets you to most places on this map, atomizer isn't really a big deal here.
Winger + Atomizer Jumps:
Viaduct:
Cliff pack to cliff just barely, have to aim for slightly lower place.
House to China.
House to Cliff.
China to that rock on cliff that soldiers stand on, blanking on its name.
Concrete to China through mid.
Concrete to China through japan.
Can't don't Concrete to China through grass.
Winger + Atomizer Jumps:
Badlands:
Grey to spire healthpack.
Lower area just outside of dropdown onto Diag.
Ground near shithouse to mid point.
Ground near shithouse to balcony.
Valley to window.
Yard to pride is more open.
Main to lobby.
Low ground last to High ground last.
Diag to balcony.
Right Hoodoo to enemy train.
Think thats everything for Badlands.
Winger + Atomizer Jumps:
Granary_pro:
Can jump from second to upper.
Mid point to lower part of catwalk if crouched at end of jump.
Yard to shed without jumping on the tank thingy.
If you stand on the metal I-Beams at the bottom of lunchbox, you can jump to the top of lunchbox.
From tires on last to right window.
That's all I could find on Granary.
Also winger and atomizer stack. I'm testing what jumps you can make with it, you can do super high with both.
DollyPeople actually think the atomizer is OP when the winger is allowed and nobody will use it over basher anyway, like year sure triple jumps but I can absolutely assure you that it won't be a problem
Isn't atomizer passive jumping buff, but winger has to be out to get the buff?
If atomizer was active buff it would suck, passive it is OP with the current penalty.
indecencyso a scout can now crit a cola up ur side with his medic on gully and get there b4 u and one shot you
Crit a cola was banned. Look at the list yo.