Fuck lan fundraiser, need a pc fundraiser instead :$
Account Details | |
---|---|
SteamID64 | 76561198040545230 |
SteamID3 | [U:1:80279502] |
SteamID32 | STEAM_0:0:40139751 |
Country | Russian Federation |
Signed Up | March 27, 2013 |
Last Posted | August 29, 2016 at 12:32 AM |
Posts | 222 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.41 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1680 1050 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | g303 |
Keyboard | zowie celeritas w/ brown |
Mousepad | zowie gsr |
Headphones | qpad qh90 |
Monitor | 2233rz |
Its going to be interesting how much of a buff this upgrade for Reason is going to be comparing by the results against other EU teams, if its going to be significant and they will roll other teams in EU top3 then EU doesnt have a chance against a proper (no mercs) 4G roster.
But who cares, 4G lost an official yesterday :)
pls spend some more time on optimization, this map is the worst on performance out of whole etf2l map pool.
is it possible to make botkiller weapon head be shaky when playing on dx8?
buy a game, play it for 1,5 h, keep ur files, refund it, buy it again and so on and then loose no money? :o
its going to be completely useless for training because you're going to be focusing on this xhair instead of actual model movement and proper predicting.
stv feature which allow u to track rocket/sticky (just like grenades in cs), that would look sick on kritz.
I tried asking serveme to host one server with this thing just for testing many months ago, but they didn't like this idea: "experiment with ur own servers", rip.
ComangliaForsak3nComangliaWhat do you think about this custom plugin which makes tf2 servers run at higher tickrate?PredHey,great config thanks for taking your time and making it the best.Just one question.-snip-
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
I've never used it, and I wouldn't use it unless it was an official valve plugin. The fact that this also exists and NO leagues use it means it would be -borderline- pointless to use.
I don't think there are lots of people who have tried it and that leagues know about it. =)
ComangliaPredHey,great config thanks for taking your time and making it the best.Just one question.
I noticed you changed cl_updaterate and cl_cmdrate from 66 to 67.
What does it actually do and how does it influence the game?Does it at all?
Thanks.
Honestly, not really. Technically TF2 has 66.66 ticks per second, setting it to 67 insures you get all of them. Having it set to 66 means you would miss 40 ticks out of 4000 (about 1 minute). Even then that's not entirely true cause having it at 66 you still tend to deviate above 66 ticks per second. Going by what net_graph 3 says assuming it's telling the truth you're probably actually missing about 10-25 ticks every minute. Even then you're not actually "missing" them they're just not there to interpolate off of. Technically it's better, but it really shouldn't make you do much better after all the difference between 66/s and 66.66/s is about 150 Microseconds (between each tick).
What do you think about this custom plugin which makes tf2 servers run at higher tickrate?
CHERRYAny thoughts on this: https://saloontf.zendesk.com/hc/en-us/articles/203099681
the wasp game was actually 3:3, not 2:4