I'm curious to what kind of cheat led to the ban exactly and wish ETF2L would give some evidence in this case. I wouldn't go as far as flick and imply that the admins banned him because of a grudge or something along those lines but from what I've gathered the past seasons it seems extremely unlikely that Jeven would risk a permanent ban by cheating. That guy put in an ungodly amount of time into demo reviews and theorycrafting for his team which would be kinda redundant if he was supposedly cheating all this time. Gameplay wise I have never felt like he did something that felt off unlike some other people currently active.
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SteamID64 | 76561197993806126 |
SteamID3 | [U:1:33540398] |
SteamID32 | STEAM_0:0:16770199 |
Country | Germany |
Signed Up | September 18, 2015 |
Last Posted | August 18, 2024 at 6:04 PM |
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reinstall your computer NOW
The five minute round timer was probably the best feature in this cup and should be considered for the normal ETF2L rule set. Contrary to domos point I believe that it actually offers a lot of much needed comeback potential on maps like Sunshine and Snakewater. These maps are extremely attacker favored to the point where a 6v4 push out of last from the defenders perspective is still a risky fight, assuming the other team knows what they are doing. Domo isn't wrong when he said that holding last for 5 minutes will be very appealing on a smaller round timer: but after having played with Josh, Nubbi and Silentes the past few seasons I believe that the game just offers more tools for attacking than defending, teams just haven't realized it yet.
For the overtime, I think it needs more testing and adjusting. I simply don't see a reason to extend the game past the regular 30 minutes if the score is 4-0 or even 4-1. If you concede this many rounds I believe there is no reason to offer the opportunity to come back, whereas in the prem grand finals this season it would've made sense because the games were close and the momentum shifted back and forth.
Try r_worldlightmin and also set r_worldlights 4
Any news about rentals by any chance?
Reminder that Shadowburn had his PC fundraised by the community and then dipped to play overwatch
Just nerf the rollers. The bigger hitbox is fine because a lot of demomen desperately need it but it's ludicrous that the short fuse time often rewards them for missing what is already easy to hit.
People hate it but the truth will always be that your average soldier equips the spoon together with their clown make-up. There is only a few people that have the mechanics required to be consistently good with it and they are the only reason threads like this are created in the first place.
smzibtw calling out gazy for running perma pyro in a GF surely that guy is just throwing
sunderkeeninit was and is most definitely worse than pushing out of snakewater.
The difference is that snakewater doesn't have any design flaws: pushing out is only a problem because of the spawn times which enable the attacking team to sac three and still contest 2nd point in time. Badlands last is just a massive slog to play for both sides because the entire lobby+last area consists of extremely small doors with long corridors that are all being held by projectiles and a sentry gun.