cp_logjam_rc12f
| Account Details | |
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| SteamID64 | 76561197993806126 |
| SteamID3 | [U:1:33540398] |
| SteamID32 | STEAM_0:0:16770199 |
| Country | Germany |
| Signed Up | September 18, 2015 |
| Last Posted | March 1, 2026 at 6:04 PM |
| Posts | 369 (0.1 per day) |
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Stylaxwhy is pugchamp dying?
This guy called Nubbi got the highest ELO by a mile and then decided to kill it so he can keep the #1 spot
Any ELOers in here?
I agree on the clearcut part, I disagree on the reckoner part because that map and metal don't have any discernible features that distinguish them from one another gameplay wise. That being said, I absolutely cannot wait to scrim a different gamemode just to play it a whopping two times out of 14 maps.
Metro 2033 is free on steam until the 15th of march. Very atmospheric game series
Theanonymousguy12that was really bad man find something else
My man take your own advice
Theanonymousguy12think 2 times or 3 times :D
My man take your own advice
While we are talking about bans:
Can we ban the fucking jag already?
MakOk I may have exaggerated here, the bottom line is that I do not think the Scout/Soldier matchup before the plugin was imbalanced.
Oh it was.From a flank perspective, pushing a soldier was ridiculously one-sided in favor of the scout. If you pushed a door and hit only one meatshot you pretty much guaranteed a trade, sometimes even a pick because the soldier killed himself and you survived. And these are stalemate scenarios. Open fights were usually won by the scout unless the soldier pulled 2 magic rockets out of the hat but you can not expect them to do this every time.
StylaxMake full charge bodyshots do 149.
There is no need. If a medic dies to one it is his fault for walking into the sightline. Instead, snipers should not be able to cancel momentum with bodyshots. There is really no reason why a 100 damage bodyshot should completely deny a soldier.