I'm a scout person but I think this might help. As a pocket, your rollout should be rather easy. It's usually a escape plan rollout to mid. In higher level play, I see the roamer do escape plan rollouts but you shouldn't worry about that for now. In the midfight, you should rj to height advantage after seeing the roles of pockets in maps such as cp_granary, cp_badlands, and cp_snakewater. After the midfight, you should just stay with your medic and protect him from everything. Usually, your team should help you with this(scouts fighting off other scouts, etc.). In newbie mixes, I've been informed that the combo should go in first, then the scouts, so you should do some damage to the enemies so then your scouts could go in and meatshot everyone. I'm most likely missing stuff and I could even be wrong in some fields so if a person with better gamesense can, correct me since my gamesense as a pocket is horrid.
Account Details | |
---|---|
SteamID64 | 76561198057116531 |
SteamID3 | [U:1:96850803] |
SteamID32 | STEAM_0:1:48425401 |
Country | Pirate |
Signed Up | October 22, 2012 |
Last Posted | March 26, 2023 at 5:05 PM |
Posts | 2284 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
RenhetWell, think of it this way: I have a 6-inch 360. Some people have 3, some people have 9. Both are ridiculous to me, because that isn't what I am used to, and I see them as extremes on the spectrum. I'll still recommend lower sens closer to mine to people newer than I am, but that's because there's a general false notion that a higher sensitivity will improve your aim by itself, and I want to dissuade that and encourage them to start at a medium and play with things from there.
He was very good, believe it or not. He's just that sort of person, who has a knack for picking things up quickly and efficiently. He learned Soldier and Demo at my request to play for our 6v6 team when it was around, and was probably high open in a comparatively short amount of time.
It isn't that common a thing, sure, but it isn't unreasonable to believe. I met a 13-year-old who had 200 hours logged (I paid for his premium) and who was also probably high open out of the gate with Scout.
Let's see them do that at lan.
TaggerungMy parents are starting to get more pressing on why I don't have a girlfriend
Hmu bbygurl.
kirbyI might be kind of late to the party, but Dragula, all you need to do is be nice and cool with people, and not mistake people pulling your leg over people actually not liking you (see saltysally; don't follow in his steps), and you'll be welcomed.
He's actually pretty chill in the server. And he actually listens to the people like when changing the maps and stuff. Drag even offered me a strange Market Gardener for jumping around and wrecking people :P
StacMarThanks :] that would be nice. We're going to be running around 9 tonight. If you wanna join, hit me up with a map you enjoy! I'll see ya around though, take it easy.
If it's 9v9, might as well do highlander maps like pl_upward or koth_lakeside. But if it's like 6v6, do cp_badlands or koth_viaduct (pro version if you have it since some people don't like the snow).
I rather have pictures of you smiling or your roommates being shirtless but the baby pictures work :P
DraGuLaAlso, MGE Mod is now installed on the server. Having troubles configuring MYSQL on my webserver for the rankings (i already have tf2stats but want separate stats for MGEmod) If anyone knows anything about setting that up I would greatly appreciate some info.
Please don't put a ranking/elo/whatever it's called on MGE. There are people I've seen on Reddit's MGE server who play way too seriously because of the points and it removes the fun of it. I've also seen people leave games due to another player's points being higher than the person leaving :P. It isn't a huge deal but it wastes seconds of my warm up time to have people leaving and making me wait for another player (Yes this somewhat grinds my gears).
I don't understand how this got brought back but 18in/360 for scout and sniper. 9.7in/360 for the rest.
Get red switches when possible(that's what the general consensus uses). Also, there are these o rings for the keyboard which further reduces the force required to press down on a button while suppressing it a bit(only problem is that it's tedious to install since you have to put rings on all of the keys you want to suppress. http://www.youtube.com/watch?v=QzcahNJ-fz0&feature=player_detailpage#t=132s)
That's pretty fucked up. And just for your information, the New York Post is shit and bends the truth a lot.
Lambert http://www.youtube.com/watch?v=STAQ8e9T8lg
What hud do you use to get that health cross in some of your clips?
It's there. Just that there isn't enough space in that section. If you click more, it will show up.
Just recently, I decided to go back to Yz50's broesel hud. I got curious and decided to look through his config and I noticed that some classes had viewmodel_fov 0.0001. I'm curious if that will actually do anything. Mind enlightening me on this topic?