GentlemanJon
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SteamID32 STEAM_0:1:42769115
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Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.3 per day)
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#96 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
nopeI agree with you, for the record. I also don't think that a (hopefully somewhat scientific) investigation into weapon balance is second-guessing, far from it. That's a great initiative, and it will be instructive to see how the 'meta' forms. I'm more just talking about the people who complain that keeping 6s balanced in the face of the stupid weapons is the reason that valve doesn't support comp tf2. Usually they offer no solution, but if they do suggest one it's basically just a blatant attempt to shoehorn another game's system into tf2, eg pick/ban. We all know that won't work, because it's been tested and yet people still keep suggesting it. Comp tf2 is great as it is, and perhaps a better system can be organised, in which case great, go ahead, but in the meantime don't fix what ain't broken, please.

To be honest I think pick/ban was the compromise to let competitive keep the format while potentially getting official support, and an ingenious one at that. Comp players get enough bans to keep the real meta changing stuff out - wrangler, GRU, etc, but it still relates to the wider game and allows Valve to implement something that appeals to everyone and helps their bottom line whilst keeping the 6v6 meta relatively stable as we like it.

In practice it was always going to be less fun for the established community than just controlling the whitelist to control the game mode, so without the obvious payoff of in-game support and a simple system for doing it (i.e. no plugin or anything) it just seems like a pointless barrier that doesn't change much. But not changing much was part of the point.

If Valve really want the ban data to identify and make changes to unpopular weapons it still might be part of whatever is coming, if and when it does come.

posted about 9 years ago
#91 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
nopePeople will move on all the time....Don't second guess these decisions, they were right to make and they will continue to be right.

New players have the right to investigate the decisions of the past and reverse them if they want. EU is experimenting seriously with no whitelist games and everyone knows they will be very different. If Valve matchmaking comes as it appears it is Valve won't be banning anything, even bugged items.

The scenery is changing, don't trap the next generation in the past just for the sake of it. Let them find their own way.

posted about 9 years ago
#84 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
WARHURYEAHValve can't expect 6v6 players to start using wrangler mini sentries on badlands spire in the hopes they will see how OP it is and nerf it, we already know it's a fucking joke but they just leave it.

I never thought I'd see you passing up the opportunity for free damage padding on a static target.

posted about 9 years ago
#81 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
AllealCan't say I blame him. Hope he comes back and shows us whatever he's working on.

More than anything with Valve it's the lack of communication that gets me. I understand arguments against some of the things we've lobbied for but for Valve to completely shut us out is pretty upsetting. I always kinda figured Valve's m.o. was community collaboration but that just doesn't seem to apply here.

They are in a more difficult position than most people appreciate. Anyone who contacts them, or even any group, are self selecting as speaking for the comp scene which even in a diminished state is thousands of players and puts Valve in the position of being king maker of an outside community, which is something that they don't officially want to do.

We've had years of Valve basically leaving us to ourselves while the bulk of the game went in another direction and, largely because of a few influential figures either arguing against them or admins simply making decisions, new unlocks are heavily banned when items and unlocks are what the game has been all about to Valve.

So what we have now are several years worth of competitive infrastructure built up outside of Valve's compass, and during that time Valve building up internal game structure, culture, product development and a customer base with no focus on competitive. There's not a lot of scope for collaboration there without reversing their entire business model.

Even then things have moved on from the items now with slower release cycles and infrequent updates, at the moment they do ticketed events with pay-to-get-items benefits and increasingly complex combinations of item properties. Fuck knows what is going on with the rubber ducks.

Initially it might seem that comp potentially fits into this, but you have to remember the opportunity cost - every time they could do something in a competitive format they could also do something that appeals to more players. Valve only have so much development time to spend on the game, so they have to make choices. Even so they probably have a lot of reusable assets and experience they can bring across from their other games, so it's not black and white.

Ultimately the problem is that the vast majority of the player base just doesn't care, and that doesn't get solved without a massive evangelical effort. A lot of that activity has died off too unfortunately.

posted about 9 years ago
#4 Fully Charged! Europe - Episode 19 - ETF2L Awards Special in Events
smziwho circlejerked the hardest

War to be robbed

posted about 9 years ago
#225 Premiership Playoffs Previewed: ETF2L Season 19's Dramatic End? in News
HyceStill can't believe Logjam was the deciding factor in this final. Made me shriek like a little girl.

Great fun to watch, looking forward to next season!

From week 5
http://etf2l.org/2014/11/01/season-19-powered-by-tt-esports-week-5-report-card/

Earlier in the season the question “Who would choose logjam in the playoffs?” was asked, the answer is anyone playing Ze Knutsson Rollerbladers.

Logjam was never in doubt. Yes I am still milking this.

posted about 9 years ago
#540 OFFICIAL DREAMHACK WINTER THREAD in CS2 General Discussion
Starkif you watch flusha play you can see he has a pretty low sensitivity in comparison to how much space he uses for his mouse
he stops to pick up his mouse for more space with pretty much every movement he makes
he's bound to stop on someones head through a wall if the community watches every one of his demos like hawks

The question is how many similar movements does he make in a game that don't land on players through a wall, and how does it compare to the number that do? What are the chances? I'm not sure they're even 1%, he'd have to do it very often. Having not watched his pov, maybe he does?

Also depending on the sophistication of the supposed hack, analysing the mouse movement should reveal completely smooth movements that lack any of the human wobble and noise you get even when moving the mouse quickly.

posted about 9 years ago
#46 2007 Team Fortress 2 (aka Orange Box) Client/Serve in TF2 General Discussion
eeein what way is downloading an extra copy of a game not piracy?

No parrots, a lack of plank walking, fleshy hands instead of hooks, and a healthy diet preventing scurvy. Admittedly TF2 does have similar hats and treasure chests, but they're not in this version.

Or were you thinking of Somalians?

posted about 10 years ago
#158 Spec Tools in Projects

Atmo's right, outlines will be restricted to StatusSpec. I'm only likely to add fundamentally new features to the plugin.

posted about 10 years ago
#163 Player skill rating added to the game in TF2 General Discussion
AdmirableI hope it is highlander with all unlocks because we might actually start to see some good balance changes.

New balance changes would need to be based on some activity that provides data. Equip rates don't really tell them anything they don't already know. We all know what's been suggested before...

posted about 10 years ago
#140 Player skill rating added to the game in TF2 General Discussion
snowblindeven if its a highlander-style format i hope they have the foresight to realise that requiring 18 players for a matchmaking game to start is going to mean incredibly painful wait times (especially if you pick a class before you queue)

I think the best solution to this is for a player to be able to pick more than one class they are willing to play which would reduce match times. The client could even encourage you in a particular direction depending on what is heavily chosen. Valve also have the option of producing item inducements to varied play that cost them nothing.

posted about 10 years ago
#97 Player skill rating added to the game in TF2 General Discussion
VaskieExciting times ahead everyone, let's hope it's what we all wanted :)

Be interesting to see whether they do something with tickets for items/other features as they did with MvM

posted about 10 years ago
#40 Sometimes I write stats articles in TF2 General Discussion

For those that aren't aware I've been doing some weekly reports for ETF2L, nothing stat heavy really and easily digestible

Week 1
Week 2
Week 3

posted about 10 years ago
#46 GXL feedback in LAN Discussion
drshdwpuppetAny suggestions are hugely welcome.

Run a little web server locally on the network perhaps, assuming the Lan network policy allows it. I realise this is another headache to manage but keep it simple (maybe even just an html page) and you wouldn't need a dedicated machine for it.

Alternatively would you say mobile internet use is high enough amongst individuals to be reliably used for the purpose? Players could potentially access an outside information channel that way.

posted about 10 years ago
#633 How to Get to In-Game Comp Lobbies in TF2 General Discussion
tetrominoIt's as if an art teacher only gives his student blue paint and gets angry when there isn't anything interesting being created.

Matisse dude

posted about 10 years ago
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