JarateKingCan't you just create a second label with %targetname% as the labeltext, and set the original TargetNameLabel's alpha to 0? Can't really test right now but you'd keep your bg the same color that way.
Would you mind walking me through it? I'm assuming I put "alpha" "0" underneath brighttext in the original TargetNameLabel inside TargetID.res, but I have no idea what to do for the rest of it