There is a custom discord link now - https://discordapp.com/invite/tf2faceit
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SteamID64 | 76561198041634710 |
SteamID3 | [U:1:81368982] |
SteamID32 | STEAM_0:0:40684491 |
Country | Russian Federation |
Signed Up | July 17, 2013 |
Last Posted | July 27, 2019 at 6:04 AM |
Posts | 68 (0 per day) |
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mirv_ commands are a part of the Half-Life Advanced Effects (HLAE) mod. It was not created by Valve.
https://www.youtube.com/watch?v=9O1aD7Hr2o0
The tank on the right side doesn't interfere with the roamer's rollout. A couple things make some of the rollouts a bit awkward though:
There is a metal thing right above the door on the center of last. This makes jumping off the side of the door very tight, you constantly bump your head on it.
https://gyazo.com/8f6c2e1a0c0afa3b44f80a1d2a7a3222
This edge sticks out and you can someone get caught on it when jumping off the wall next to the dropdown.
https://gyazo.com/decbf61685934363c3842fc14b7dbf57
https://gyazo.com/9f8bbe0957a5282459d85e9e535cee5a
Map looks very cool so far, great work!
I'll probablyhave enough time to make something
this actually happens to me on other games as well, I think it has something to do with pressing a key and alt-tabbing or going into steam overlay at the same time. Re-pressing the key always fixes it
I can somewhat understand forcing viewmodels on. Although I think they should let people decide.
Most people already play with viewmodels on because turning them off "feels unnatural" or whatever (or they just dont know the option to turn them off even exists). Its the people who want to get good at the game that decide to turn them off. Forcing them on doesn't make the game noob-friendly, it just messes with people who decided to dedicate a lot of their time to the game.
Forcing graphical settings is even more idiotic for obvious reasons. You can force DX9 for your skins, sure. But forcing stuff like ragdolls is just stupid. Feels like something Blizzard would do (no blizz hate intended, they are just known to be against customization in their games. And that's fine for some games, but not for tf2).
part of me kinda doesn't want to cause it means i'll have to record the other in-game clip I used too, for consistency :(
Well yeah you'll have to re-record stuff but I think it will improve the video. I can help if you want me to
Very nice! Awesome explanation of the generalist/specialist classes
I think that the clip at 2:52 would be a bit too hard to follow for new players - the camera switches targets too much. imo it would look better if it showed deathy's POV (him going in with uber) and then switched to Rando's POV after Deathy died (and then showed rando push with uber)
Thanks for the great feedback everyone!
If anyone is interested, I've posted a democall and a song vote for my next video
https://www.youtube.com/watch?v=ymz7AXBFQYk (check the description, please!)
Its a new video, featuring frags submitted by the community. Enjoy.
https://www.youtube.com/watch?v=AbsafNyUyuQ
Thank you all very much for your feedback! I just announced a democall for my next community movie, please follow the link if you are interested: https://www.youtube.com/watch?v=4UYHMW4e7S0
Tino_What grfx config is that? It looks really nice.
Lawena's settings, PLDX particles (except for the explosion and the healbeam, its some skins from gamebanana)
http://tf2.gamebanana.com/sprites
https://www.youtube.com/watch?v=pGaANzokZx4
I rarely post here but I feel this is a big enough project. Enjoy.