dqzI'd rather have an actual visible ledge somewhere high up instead, like the spots on gully 2nd, lamps on gully mid or vents on metal, something that is clearly communicated to everyone.
This would be a fine solution if it weren't for wallbug spots paradoxically seeing less effective use the more pronounced and known they are. Teams immediately look up to check metal vents and gully lamp when they walk through, because if they're experienced, they already know how powerful these spots can be. Hell, using the spot above gully lower lobby immediately gets you killed 90% of the time, not because its visually obvious, but because it's known and can be easily looked at.
If we want to make the roamer playing experience any less shit than it already is, the healthiest change to wallbugs we can make for everyone involved is:
Sale_boatlookup
and
FactsMachinecheck them