100% get a laptop with an SSD
Googling 'laptop deals' and looking for day or week long discounts can also save u > 200
It's very unlikely that you will need windows (or any other OS) specifically for your comp sci college stuff but i would recommend it anyway for general game and software compatibility
Account Details | |
---|---|
SteamID64 | 76561198061182117 |
SteamID3 | [U:1:100916389] |
SteamID32 | STEAM_0:1:50458194 |
Country | England |
Signed Up | July 12, 2017 |
Last Posted | September 20, 2023 at 4:01 AM |
Posts | 64 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1440p |
Refresh Rate |
165Hz |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Using cl_showpos and setpos it seems that 1 pixel is equivalent to around 0.05785 degrees for 1440p (I measured this by using a mega low sensitivity and looking at the rotation I have to make for a pixel to cross the width of my crosshair). For 1080p users I would expect this to be about .077 (0.05785 * 1440 / 1080).
With sensitivity 4 and 1600 DPI I can only move my view in increments of 0.09 or 0.08 - it isn't that I'm moving too fast it literally doesn't let you look at angles between these increments. You can try it for yourself by using cl_showpos 1 and trying to get specific values. For instance without changing my sensitivity I can look at 90.00 and 90.09 but no value in-between.
So if you want to be able to move by 1 pixel consistently (for whatever reason) then for 1600 DPI and 1080p your sensitivity should be able to be as high as ~3.6 (4 * .077 / .085).
It may be that other gamers get different results for their setups but hopefully this gives u an idea on how to work this stuff out in-game.
Hi I'm HOI and I stream at https://www.twitch.tv/hoi288
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TF2 has extremely skill based movement and while adding more options is not necessarily a bad idea it certainly isn't necessary. Adding ways to increase your starting speed could break some jump or even surf maps that were designed up to 10 years ago for the normal movement speeds, and bhopping would also disrupt class balancing since it would allow heavy mains to race around the map, with relative ease. Combined with the height variety of TF2 maps, I think adding bhopping could be harmful to the game by reducing focus on positioning and making running away in fights more common, which in projectile vs projectile is already strong due to the difference in projectile travel times between the attacker and defender
Although epic games probably aren't the best team to work on TF2 something of the sort could definitely be an improvement. I think the Valve News Network boi suggested something like this a while back and could realistically work if Valve kept getting their money from the Mann co store and community market because that's likely to be where most of their TF2 money is made. If the team that works on TF2 is successful then they boost valve's profits and they keep getting paid by valve one way or another so it's a big win-win.
I don't think there's much harm in trying, particularly if you only raise the Hz in increments of 5 less.
2 years ago I overclocked 3 60Hz dell monitors to 72Hz, and all three reached a hard cutoff before hitting 75Hz where they would say 'signal out of range' or something like that. In order to do this I found some timings specific to my monitor model online and used them in the Nvidia control panel while seeing how many Hz I could get. If you don't find timings for overclocking your laptop monitor then it might not be worth the time spent trying since without changing them you might not be able to get more than a couple extra Hz (and i have no idea what kind of magic it takes to come up with these timings).
It's also worth keeping in mind that using a custom refresh rate that has a small highest common factor with common media frame rates (e.g. 30 or even 24 fps) could potentially make stuff look choppy. That is why multiples of 12 or 15 Hz are commonly used.
If your display is 60Hz then using 72hz or 75Hz is a nice difference, and u can use sites like https://www.testufo.com/ to tell if the higher refresh rate is working properly. I would look for overclocking info specific to your laptop before u go any further.
When i got a 1440p 165Hz monitor I turned 2 of the others into a 18:16 mega monitor for mapping (or just viewing sites & code in portrait)
I found a glich where perssing s change my ckass and then back agen
chill chunkers
I played this in Beater's map test mix thing last Friday and liked it a lot.
Some of the palm trees were a little awkward so I'm glad to hear most are gone.
I think the whole mid point area (particularly upper) is quite ugly despite playing fairly well, and I have no idea how it could possibly be detailed but good luck! c:
A cylindrical environment hitbox is probably ideal so that collision with floors and ceilings behave like normal, otherwise your height could change depending on how close to a ledge you are. This would also fix the issue where rocket jumping against 45 degree walls is harder because they are 40% further away but I don't see a change this significant making it into TF2 :(
first cow mangler now this big smh
Call dog hot
hot the dog
hot dog
like the food
:D
Fergus is also an excellent name
If shaking the headset also has this effect you could have a loose wire inside