I thought LazyPurple's video about the homeless heavy was funny, so I went around public servers being the homeless heavy. Some guy told me I couldnt be homeless if I could afford an unusual, so I changed it to High Class Heavy. Dropped the heavy part because I dont enjoy the class and made it one word.
Account Details | |
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SteamID64 | 76561198011811223 |
SteamID3 | [U:1:51545495] |
SteamID32 | STEAM_0:1:25772747 |
Country | United States |
Signed Up | August 8, 2015 |
Last Posted | December 6, 2017 at 2:49 PM |
Posts | 294 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | I |
Windows Sensitivity | Don't |
Raw Input | 1 |
DPI |
Know |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Corsair M65 RGB |
Keyboard | Corsair K95 RGB - Browns |
Mousepad | Corsair MM300 extended |
Headphones | Razer Kraken 7.1 |
Monitor | Nixeus 24 - 144 hz, BenQ GW2765HT 1440p |
sage78eeepicking maps would be alright 2 years from now or w/e but rn we need to make it as fast paced and fun as possible for everyone, and map queues make that hardit doesnt neccesseraly make mm slower
But do we really want process to become TF2's Dust2?
k0ngzyKids dont know when a fucking veteran is in their presence.
you know you're an idiot when you have some of tftv's biggest trolls making fun of you for how dumb you sound.
Right. But did Jill happen to mention if the Beans would be, Neato?
kanei46 Mixup didn't need a coach
i49 Epsilon didn't need a coach
i52+i55 Froyo didn't need a coach
Well no shit they didnt need a coach. You dont need a coach to play TF2, but having someone dedicated to analyzing the game in real time could give your team a huge advantage.
Good lord. Watching this guy's twitch apology almost hurts. He genuinely believes that he's a major persona in the TF2 community, comparing himself to B4nny and shit. Poor guy is straight up delusional. 17k subscribers and 100 viewers on twitch have gone right to his head.
edit: #CompCryBabies http://imgur.com/DHH44PO
No, it was about viewmodels on/off, although perhaps also about viewmodel FOV. Valve specifically said they want viewmodels on because having no viewmodel is confusing for spectators, especially new to TF2. "Why can he shoot with no gun" "what weapon does he have out rn". I do not know if the transparent viewmodel comment was just B4nny's opinion, or something Valve was thinking, but I think it would be the best of both worlds.
B4nny talked about Valve forcing viewmodels on stream during the MM initial release. It was stated that viewmodels was one of the only things valve didn't seem to want to budge on. B4nny said something along the lines of "I can sacrifice viewmodels if it's the price for valve to support the competitive scene".
So unless there is information to the contrary, I'm going to assume they aren't going to budge on the one thing they said they wouldn't budge on
It's going to blow when Valve finally follow up on their promise to force viewmodels in one of the coming updates. Transparent viewmodels would be a compromise I could live with.
I've heard 0 on the number line is an optimal position for a push to talk key
Do we know if Faceit will be adopting any forms of whitelist/class limits?
Even if they don't this could be potentially big for TF2.
fatswimdudeseems more like a team with 3 pugchamp admins advertising pugchamp
always nice to have more professionalism in invite tho
That's literally why most sponsors exist. Advertising.