smobodid any of you actually play during the sticky spam nerf? games went really fast and traps were unaffected. sentries were still focused by soldier/spy/sniper/pipes so they weren't broken. the game was fine and nobody gave it a chance
I played both highlander and 6s during the sticky nerf.
Highlander was unbearable. Good luck getting a wrangled sentry down when even all 8 stickies won't even kill it. Yea, you could still focus the gun down more, but it still really slowed down pushes. It made highlander payload much, MUCH slower, and made pushing into any 5cp map impossible. 5cp on highlander is already frustrating to win any rounds on, and the scrims we did on 5cp during this time usually ended in 1-0's, or in one stupid case went 0-0 after 2 halfs.
It actually looked like it slowed down 6s. Scouts could stand on the highground without being punished at all since stickies did like 30 damage. Since sticky traps still did full damage, attempting to dry push was made harder because you would not only have to push the enemy out with barely any sticky damage from your demo, your soldiers couldn't jump to gain room for the team because the scouts had completely free reign over the highground.
I agree with you that maybe there could be some changes to the game that could make it more interesting/fast paced to watch, but drastically changing a class' default weapons after 7 years is not going to be well received.