I've had a similar issue a few times when I just initially joined the server and I've found that retrying the connection to the server eventually works. It's a bit of a pain but I'm not sure of any other solutions when this happens
Account Details | |
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SteamID64 | 76561198116423071 |
SteamID3 | [U:1:156157343] |
SteamID32 | STEAM_0:1:78078671 |
Country | United States |
Signed Up | September 16, 2015 |
Last Posted | September 16, 2020 at 8:48 PM |
Posts | 1671 (0.5 per day) |
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In-game Sensitivity | 1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Glorious Model D |
Keyboard | Mistel MD770 |
Mousepad | Aorus AMP500 |
Headphones | Sennheiser PC37X |
Monitor | MSI MAG251RX |
My best friend is a huge fan of the battlefront series and if he wasn't studying overseas I'm pretty sure he'd talk my ear off about how bad of a job EA did with it. And it's sad because that fanbase is very devout and passionate about the game gets a highly anticipated sequel ruined by EA who after making one of (if not the single) most downvoted post in Reddit history and still trying to screw their playerbase out of their money
mathemaphysicistyea wtf i cant get any of these I barely have any hair
See #5 or #11
you could learn how to update/fix huds and be loved by everyone
corsa that is incredibly confidential information that you are making public
Max_KonceptGetting to mid earlier than their demo doesn't matter much at all on Process, Gullywash, Snakewater, or Sunshine because of how open the mids are as well as you generally never shooting thr enemy demo on those maps vs Metalworks, badlands, or granary where most of the timr your first sticky is on the enemy demoMax_On all maps getting to mid earlier than the other demo mattersFTFY
You're right, but I feel like our definitions of "getting to mid earlier than the other demo" were different. No harm no foul. But to me gully is the only real exception to the maps you had mentioned. I can understand if both demos are going to choke that there isn't much point in shooting at the other demo, but if one goes big door while the other goes choke can sometimes see an advantage if a team decides to rush their side off of decent damage from the first sticky or 2
The only other map that I feel would benefit from really arriving early is on process. And since I rarely see other NA demos do the fast rollout I feel like there's something there that can be occasionally used as a mixup/surprise tactic if both the demo and roamer do the fast rollout. It could end up being something that the other team isn't expecting it but I've never really gotten to test the effectiveness of this and don't know of many teams that have thought about doing something like this. I might also be looking into this far too much but I haven't really been able to find any examples of high level teams doing something like this and it being effective (or ineffective)
Max_On all maps getting to mid earlier than the other demo matters
FTFY
crowd control
WackyfireballWhat about $80 to ban scout
When you're healing a person as a medic the target ID says "Healing: (playername here)", is it possible to remove the Healing text and just have the target's name?
is anybody getting a 502 bad gateway right now or is my internet just borked
One of my favorite players when he played on EnVyUs and in all of overwatch.
Rest easy HULK
AlexandrosmemoryMilan just cut my bestfriend away for alexandros so the only outstanding player on the roster is dunker, who should honestly be on a team that needs a really good scout that actually listens to comms and has great dm.
According to milan your bestfriend away is now playing med, so he's not exactly cut...
If true this satisfies an unfilled square (I think) on our bingo card
How's the bingo card looking? Any new squares to mark off?