Hudsen
Account Details
SteamID64 76561198116423071
SteamID3 [U:1:156157343]
SteamID32 STEAM_0:1:78078671
Country United States
Signed Up September 16, 2015
Last Posted September 16, 2020 at 8:48 PM
Posts 1671 (0.5 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Glorious Model D
Keyboard Mistel MD770
Mousepad Aorus AMP500
Headphones Sennheiser PC37X
Monitor MSI MAG251RX
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#3708 HUD editing: short questions, quick answers in Customization

Any idea what font this is?
https://gyazo.com/caf559a7187bdc507683da90508de375

Also, how can I correct this?

posted about 8 years ago
#110 Valve, TF2 prize money and us in TF2 General Discussion
seanbudMaybe one of these Valve visits or some response from Jill or whoever would give us a better idea what would need to happen for them to back a tournament.

The problem is direct contact with some of the valve devs is hard enough. If only one person is going there, asking questions, shaking hands with people and then coming back to say that the team wants to help, 20+ more questions about what intentions are, how we can help, etc. are going to pop up. So from what it seems to me, getting in touch with the tf team more frequently and holding discussions with them on where they want the game to go is one of the best things that could happen for advancing the game, because we would be able to see both sides of the coin rather than just make speculations about scenarios that may or may not happen.

posted about 8 years ago
#4 Grape m0rehud Conundrum in TF2 General Discussion

if you want the health and ammo from m0rehud black, I think just copying and pasting the hudplayerhealth.res and hudammoweapons.res files from m0reblack into grape's m0re should work. If it doesn't look the same then you may need to install the fonts that m0re black used for its health and ammo, which you hopefully shouldn't have to do

file path begins at the custom hud file (so m0rehud black for example) -> resource -> ui then find what you're looking for.

posted about 8 years ago
#6 Deathadder alternatives? in Hardware

War reviewed the gigabyte XM300 some time back and it seems to share quite a few similarities to the deathadder, so thats also something you may want to check out.

posted about 8 years ago
#56 Free stuff in Off Topic

The battalions backup and paint would be cool. Also of someone hasn't claimed the results are in taunt I'll take that off your hands

posted about 8 years ago
#22 ESEA S23 W3: froyotech vs. Circa eSports TF2 in Matches
pendadoes anyone have that slamberg/broking x b4nny fanfiction?
if so hmu

bear has something like that in his stream highlights on his youtube channel I think so check there

posted about 8 years ago
#2 Custom stuff in UGC in Q/A Help

I think all the stuff you had mentioned should work, but I'm not entirely sure about custom animations. Some may be allowed and some may not be. If all else fails you'll just be stuck with the stock animations which aren't exactly the worst

posted about 8 years ago
#3 TF2 update for 9/27/16 (9/28/16 UTC) in TF2 General Discussion

I really like some of these changes to casual. Should have been implemented before but better late than never I guess

Also T-3 hours for the ESEA people to do their magic so that the servers can work properly tonight

posted about 8 years ago
#14 Demoman Sens Experiment in TF2 General Discussion
OsiriszeFrostyWhat I do is lay my dick on my mouse mat and go from base to tip to get my inches/360.I really don't understand how people can aim accurately with < 2"/360.

https://media.giphy.com/media/SiHFi8nCYv50A/giphy.gif

posted about 8 years ago
#204 What are your weird in game habits/behaviour? in TF2 General Discussion

opening my loadout while in a pub/mge/dm just to see the progress on a strange weapon

also either toggling between 2 animations rapidly or pulling out my melee when touching a resupply cabinet

posted about 8 years ago
#9 Demoman Sens Experiment in TF2 General Discussion

1800 DPI (mine's a little unusual for a dpi but I'm used to playing with it)
1.5 in game sensitivity
6.1 in/360
No mouse accel, raw input on

posted about 8 years ago
#4 TFTV cast mumble comms in TF2 General Discussion

I thought they stopped doing mid match comms because of this

posted about 8 years ago
#493 I've updated some huds in Customization
RikachuI was hoping if anyone could help me by updating GeaR hud for me. It hasn't been updated for the MYM update. The round timer is missing for the hud and after round end screen is in a very small window at the top left corner.

yo, so I fired up the hud to see what was missing from it, and there's not much here to begin with. But I noticed a few things and I wasn't sure what you wanted me to do.

First, I added an info.vdf file since it was missing that.

Second, the round timer just flat out doesn't exist. There's no file that I see inside for it. I can have the default one put in where it would usually go if you'd like.

Third, the ammo is cut off, going off of the bottom right hand corner of the screen. Res is 1336x768. Should work fine for 1280x720 as well. Can't test 1920x1080 since my laptop doesn't have that high of a resolution sadly
Screenshot

Lastly, the winpanel is cut off at the bottom from what I see. I can edit this if you'd like to be something that resembles what you had wanted, but if I were to just make the winpanel functional, I'd just grab the default tf2 one and use that.
Reference screenshot

posted about 8 years ago
#28 Valve, TF2 prize money and us in TF2 General Discussion
frenzyxPlease kill hl, so 6s can be more populated even if teams run sniper,spy,heavy or whatever. Right now our community is split up, need to focus on one format. Until this done, we won't get valves attention, hl players have been baby caked for too long. Hl is long and stalematey and boring to watch. People need to realize spy,sniper,Pyro,engi,heavy are off classes and are used in certain sitituations.

HL shouldn't be outright killed, but if it's a question of whether one game format dies or another lives, 6v6 does need to take importance over 9v9. Maybe at some later date HL can be supported, but it's certainly easier (and more practical) to have sponsors transport 6 players to a lan than 9.

I have heard some things though about the reason plat HL is in such a bad spot is because a lot of the gold teams don't want to "man up" and play in plat when all they would really do is get better once people look past the fact that they're no longer the big kid on the street. I've also heard a lot of opinions from others consisting of mid-top gold HL should be forced into plat whether they like it or not, and to get rid of gold and force all the other gold teams into silver.

posted about 8 years ago
#26 Valve, TF2 prize money and us in TF2 General Discussion

Incoming wall of thoughts and text

When you think about it, getting into higher level competitive play outside of matchmaking takes a decent bit of grinding certain skills.

  • Learning basic air strafing inside the source engine isn't exactly something that develops overnight, especially if you have people that all their time in tf2 have just played in low gravity all crit trade servers
  • To top that, if a player wants to play any sort of aiming/hitscan class, they will need to learn how to adequately track, which also doesn't come very easily
  • Not only that, but some of the most cherished weapons that people love and have played with all their time in tf2 and think that it's the "best weapon combination in tf2 and will make even players like b4nny quake in his boots" may not be allowed. This one is on valve for fixing though, since we can make thread after thread here about "how certain weapons should be changed" but we can't change certain weapons if we wanted to without major hinting, suggesting, rallying, and rioting. And even then it's still up in the air as to whether or not our suggestions and efforts are going to be in vain.
  • Matchmaking also has a number of blatant things that need to be fixed to help newer players get into competitive. It was a huge flop at release (to say the least) but progress has been made since.

But on my (and many others') opinion on things such as the right gamemode to attract a lot of attention/viewers, it's certainly 6v6 in 5cp maps with one or 2 koth maps in the mix as well. I personally would like to see some other maps possibly modified (such as fastlane or maybe coldfront) to better suit competitive play so that we don't have to stick to just the small number of maps that longtime fans are so used to seeing. Stopwatch cp isn't going anywhere in all honesty, we saw that with gravelpit in the old times and how it eventually got booted out of the map pool since teams didn't want to play such a unique gamemode.

As for the "6s players are egotistical and think that their game must be protected" theory, anyone and everyone that still believes this is utterly retarded. I'm not usually one to say things like that, but considering how much people were talking about unlocks like the rescue ranger and the cow mangler when the global whitelist was announced only to see that it hasn't exactly made the largest impact ever on how the game plays at the highest level just blows that statement completely out of the water. Sure the cow mangler is a little bit better than the rocket launcher in full on DM fights since you don't have to worry about ammo, but if you're changing class to go engineer + gunslinger to counter one player with one special weapon in the server, then you've got to really rethink how you look at the game.

I'm getting tired at unloading my thoughts into this so I'll leave my thoughts with one final statement: I'm super happy that we're getting more communication with actual people at valve, but maybe as a suggestion for the future some of the top players could put on exhibitions to experiment with different things in the future, like one class limits and dedicated specialists (such as a top engie, spy, or pyro) show his/her craft for a map so that these things can be looked at with some of the absolute best talent in a certain role. We won't know until we try it, but the door is ajar, and ears on the other side are open to hear.

Sorry for the essay but I had a lot of thoughts jumping around in my mind about this

posted about 8 years ago
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