Some other website.
Account Details | |
---|---|
SteamID64 | 76561198027869967 |
SteamID3 | [U:1:67604239] |
SteamID32 | STEAM_0:1:33802119 |
Country | United States |
Signed Up | October 17, 2012 |
Last Posted | March 29, 2013 at 2:44 AM |
Posts | 71 (0 per day) |
Game Settings | |
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In-game Sensitivity | 0.35 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
3600 |
Resolution |
1280x768 |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | G400 |
Keyboard | some $10 Rosewill thing |
Mousepad | poster paper :> |
Headphones | Gamecom 780 (don't hurt me) |
Monitor | none |
Guys help me I'm embarassing myself
HutchHutchlooking
Hutchlooking
Tons of fun for playing scout, though scout may be a bit powerful. There are many flanking routes around the point, making it easy to get behind the enemy without them noticing.
Also, that little gap between the sign and mid on either side of the point (hard to explain) is really strong. I used it to make multiple escapes and I could just stand still in the little pit area during the initial fight and get like 3 kills.
looking
flynn__http://www.youtube.com/watch?v=8nB6SINNmN4
This is probably the most amazing thing I've seen in a long time
"Classes cancelled, liberal leave policy in effect for employees as of noon today due to Hurricane Sandy."
I don't have much of a problem with this.
Good/fun strats to beating wave 666 in Mann vs. Zombies?
I haven't had the chance to play other than with pub players but my personal favorite class is Heatmaker sniper. +damage and explosive headshots takes down multiple giant robots with 3 headshots as well as blows up every normal robot around them. Add on focus to that and you become the rapetrain.
If you don't believe me, try it. It's fun and you can put out more damage than even a sentry
Starting a new thread because I want my other one to die.
Looking for a S13 team
Some info: played for DHero before I was banned from ESEA for "reversed funds" (unbanned now). I ring a lot and have been playing Power Pugs more than is healthy.
http://steamcommunity.com/id/huuuuuuttttccchhhhh
Add me if you don't hate me
Having the point below the upper rail really wasn't the best idea. I had next to no ability to capture the point as a scout because of all the spam that was falling from above.
Even if a team stacks the point, a single soldier on top of the rail can take them out and not easily be stopped.
One thing that would allow this map to be slightly more playable would be to move the point up to the rail area. General idea; a lot would have to be changed to make that work
starry-Why would you even link pug stats to make yourself look good?
It was the first #tf2.pug that I've ever played and i don't record myself when I play so it's the best thing I can show "for those that don't want to take the time to love me tenderly and would rather judge me completely objectively."
ThomasduhtrainHutchhttp://stats.atf2.org/log/dallas_1351161720_gullywash/
http://demos.atf2.org/2012-10-25-10h42m_dallas_27015_cp_gullywash_final1.dem
Average tf2 pug for those that don't want to take the time to love me tenderly and would rather judge me completely objectively.
How is that an average pug? Key got out damaged by his scout, and soldier, and Key is proclaims himself as a shitty demoman.
And what about that doesn't seem like the average pug
I've always wanted to go backcountry or heli-skiing but I live on the east coast and getting to places where I could do that would be really expensive.
I plan on going to Whistler if I ever get the chance