negative votes: do a push up but after you'ved pushed up you have to do a sideways 360 flip
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SteamID32 | STEAM_0:0:97310413 |
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Signed Up | June 27, 2016 |
Last Posted | June 2, 2019 at 2:49 PM |
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sheafThis thread and mocha's replies are the forum analogue of going 1:23
are you talking about mocha's scout play
can i get whatever mocha's having because i need that kind of boost
MochaSukhaTuryMochaSukhai understand the spam thing, but that chat was total cancer regardless of me.
feedback from new players is what comp really needs!
The chat actually wasn't that cancerous tbh, if anything you were the most cancerous thing about it. People constantly told you that your idea wasn't good so I don't know why you would post it on here honestly. Also comp doesn't really need feedback from newer players, it needs feedback from high level players that understand the game.
lol ive already said that i got too excited and maybe over-reacted like a twat
i feel like both opinions are needed, but if the comp scene wants to be inviting to a newer audience it needs to be able to tolerate and consider the opinions of the newer players. also you can be new to comp and still have common sense and understanding of the game at an already high lvl.
we did consider your opinion
zillyaim-
http://i.imgur.com/Vs2gb.gif
nibba what the fuck
tl;dr bad idea
if god's dead explain THIS
ban slin
VulcanIce_Cold_LemonadeWhat the fuck are you talking about? Have you read this thread at all? Its pretty clear that mocha wants a plugin to force you into giving up the weapon after a certain time, were not just going around telling everyone "hey guys after 1 minute u better unequip that weapon!"MochaSukhaI think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.Ice_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.
Would the time double when two people are using it? It's just so ab usable it's not worth it.
have you tried reading this thread? it's a fucking headache. im done this is retarded fuck it
MochaSukhaIce_Cold_LemonadeMochaSukhaI think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.Ice_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.
Would the time double when two people are using it? It's just so ab usable it's not worth it.
the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons
yes, every weapon has a counter to it. However, just because "oh black box has less ammo then rocket launcher" doesn't mean that the soldier with a rocket launcher will beat out the black box always. It's about SKILL.
also how the fuck are you going to change the timed out weapon to the user's desired choice?
MochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.
Would the time double when two people are using it? It's just so ab usable it's not worth it.
MochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.
how would this even be made