RacsoSo what happens to LEGO now
Account Details | |
---|---|
SteamID64 | 76561198000517102 |
SteamID3 | [U:1:40251374] |
SteamID32 | STEAM_0:0:20125687 |
Country | Ireland |
Signed Up | October 11, 2015 |
Last Posted | June 30, 2024 at 5:22 PM |
Posts | 67 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Sure the pyro can be a good pocket but you're relying more on the enemy to just be stupid basically. You sacrifice so much having a pocket scout/soldier move to pyro.
This comparison is null and void because pyro is not an out of meta champion, he is the best go to for disadvantage holds if a sentry can't be made in time, and yes of course they might get raged at for playing that class but that follows suit in all games from personal experience. Dota 2, Paladins and Overwatch.
Zen is my go to pyro main and we have actually tried it, when you push out off second against good teams, pyro becomes redudant as i said due to range so he runs back to switch to scout.
We have also done the same with engineer, we push out with the engi when we have the advantage and leave the sentry to cover last but the same story applies, he becomes redundant after we cap second.
What do either of the above classes offer over a scout when we need to take ground with an advantage?
Do you honestly think when we're playing 7, drackk is going to just dive into us with a pyro? Do you think any prem player would?
It's like you said, you did it in mid so it's irrelevant information.
Olgha@Nursey
Honestly, i'm sort of triggered by people saying that engy, heavy, spy, pyro can't be played in 6's.
Full time heavy > Full time sniper.
He can't break a choke without taking double soldier and demo spam.
Spin up time also delays any form off damage.
Not a class designed to push.
Full time engineer > Why should any team bother pushing? If you're going to do something like that then both teams may as well run it and just turtle for 30 minutes.
Mini sentries and combat engineer won't work against any coordinated team.
Full time spy > No need to even push, you just wait and bait him out or can even send a scout back to change to pyro and just spycheck all the time.
Sure you get information but to what end? 10 minute round stalemates?
Full time pyro > One of the few that can push but against takes too long to take any space.
Any coordinated team can sync spam down a pyro from different angles and both scouts can just play with the heals so he won't get anywhere close.
Playing range should just smash him.
A lot off my points rely on a team being coordinated and not feeding though so it's probably irrelevant.
The game is designed for pushing and capturing points, not using classes that don't do that.
T0mIts my opinion and I doubt it will change anything. If its wrong then fair enough. Just wanted to express my opinion.
If you think LEGO, champ.gg or lowpander didn't have some impact on them, you're wrong.
Do more research tom.
MR_SLIN
Should we have first to 5 or 30 minutes? Should we continue to exclude Pyro from our metagame or should we allow it to become viable as a 5th comp class? Should there be a halftime? Do we have to have a whitelist?
You won't have a balance while esea does only 1 map a week and europe does 2.
Pyro isn't excluded, it is the go to class for every team on a disadvantage hold on last or even just holding last. It's actually viable against a soldier heavy team.
Yes we need a whitelist, until the unlocks become balanced then we do.
HildrethDrPhilhttps://i.imgur.com/bYZH7R3.png :)
I thought you meant next Thursday, as week 7 game was played yesterday so I assumed it was still week 7. Simple misunderstanding, not a big deal we can reschedule easily, how about you talk to us instead of play this "who's to blame game" on the forums.
He's not blamed you for jack shit, he asked you for an official and that was it.
Opening up that side of balcony is not a good idea for the defenders. It will make things very difficult to push out from as it already is a narrow choke to push through. With pushing balcony you want to actually get to spire fast and regain and control the high ground, not have to jump to trash where you will inevitably get smashed.
Demos can now hold that side of balcony and trash door very easily.
Soldiers will be able to make so much use off the open space to spam and not get punished for it.
If you did it to make the combo from an defenders perspective get to trash easier, it can still be punished heavily by a sniper as you have to cross the sight-line from balcony to get to trash.
Snipers can also look into that side of balcony super easy now from trash.
I really like the last point changes but please revert the balcony change, any player can take advantage off this openness too easily.
I don't know if anyone else has had this issue but my TF2 is consistently crashing when using either the conch or battalions backup banner in demo playback.
This didn't affect demos pre-update.
Has any else had this issue? I know it's a long shot due to how little they are used.
Domo is standing in for Phil tonight as well.
sorex season 24/25